fractorium/Source/Fractorium/VariationsDialog.h

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#pragma once
#include "ui_VariationsDialog.h"
#include "FractoriumSettings.h"
/// <summary>
/// FractoriumVariationsDialog class.
/// </summary>
/// <summary>
/// The variations filter dialog displays several columns
/// with the different types of variations shown as checkboxes.
/// This is used to filter the variations that are shown in the main window
/// because the list is very long.
/// The results are stored in a map and returned.
/// These are used in conjunction with the filter edit box to filter what's shown.
/// </summary>
class FractoriumVariationsDialog : public QDialog
{
Q_OBJECT
public:
FractoriumVariationsDialog(QWidget* p = nullptr, Qt::WindowFlags f = Qt::WindowType::Widget);
void ForEachCell(std::function<void(QTableWidgetItem* cb)> func);
void ForEachSelectedCell(std::function<void(QTableWidgetItem* cb)> func);
void SyncSettings();
const QMap<QString, QVariant>& Map();
public slots:
void OnSelectAllButtonClicked(bool checked);
void OnInvertSelectionButtonClicked(bool checked);
void OnSelectNoneButtonClicked(bool checked);
void OnSelectionCheckBoxStateChanged(int i);
void OnVariationsTableItemChanged(QTableWidgetItem* item);
void accept() override;
void reject() override;
protected:
void showEvent(QShowEvent* e) override;
private:
void ClearTypesStealth();
void DataToGui();
void GuiToData();
void Populate();
void SetCheckFromMap(QTableWidgetItem* cb, const Variation<float>* var);
shared_ptr<VariationList<float>> m_VariationList;
vector<QCheckBox*> m_CheckBoxes;
QMap<QString, QVariant> m_Vars;
shared_ptr<FractoriumSettings> m_Settings;
Ui::VariationsDialog ui;
};