fractorium/Source/Fractorium/FractoriumToolbar.cpp

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#include "FractoriumPch.h"
#include "Fractorium.h"
#include "QssDialog.h"
/// <summary>
/// Initialize the toolbar UI.
/// </summary>
void Fractorium::InitToolbarUI()
{
auto clGroup = new QActionGroup(this);
clGroup->addAction(ui.ActionCpu);
clGroup->addAction(ui.ActionCL);
auto spGroup = new QActionGroup(this);
spGroup->addAction(ui.ActionSP);
spGroup->addAction(ui.ActionDP);
SyncOptionsToToolbar();
ui.ActionDrawImage->setChecked(true);
m_PreviousAffineState[int(eAffineState::PRE) ] = true;
m_PreviousAffineState[int(eAffineState::ALL_PRE) ] = true;
m_PreviousAffineState[int(eAffineState::POST) ] = false;
m_PreviousAffineState[int(eAffineState::ALL_POST)] = false;
connect(ui.ActionCpu, SIGNAL(triggered(bool)), this, SLOT(OnActionCpu(bool)), Qt::QueuedConnection);
connect(ui.ActionCL, SIGNAL(triggered(bool)), this, SLOT(OnActionCL(bool)), Qt::QueuedConnection);
connect(ui.ActionSP, SIGNAL(triggered(bool)), this, SLOT(OnActionSP(bool)), Qt::QueuedConnection);
connect(ui.ActionDP, SIGNAL(triggered(bool)), this, SLOT(OnActionDP(bool)), Qt::QueuedConnection);
connect(ui.ActionStyle, SIGNAL(triggered(bool)), this, SLOT(OnActionStyle(bool)), Qt::QueuedConnection);
connect(ui.ActionStartStopRenderer, SIGNAL(triggered(bool)), this, SLOT(OnActionStartStopRenderer(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawImage, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawImage(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawPreAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAffines(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawPostAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAffines(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawAllPreAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAllAffines(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawAllPostAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAllAffines(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawGrid, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawGrid(bool)), Qt::QueuedConnection);
}
/// <summary>
/// GUI wrapper functions, getters only.
/// </summary>
bool Fractorium::DrawPreAffines() { return ui.ActionDrawPreAffines->isChecked(); }
bool Fractorium::DrawPostAffines() { return ui.ActionDrawPostAffines->isChecked(); }
bool Fractorium::DrawSelectedPre() { return !ui.ActionDrawAllPreAffines->isChecked(); }
bool Fractorium::DrawAllPre() { return ui.ActionDrawAllPreAffines->isChecked(); }
bool Fractorium::DrawSelectedPost() { return !ui.ActionDrawAllPostAffines->isChecked(); }
bool Fractorium::DrawAllPost() { return ui.ActionDrawAllPostAffines->isChecked(); }
bool Fractorium::DrawXforms() { return ui.ActionDrawPreAffines->isChecked() || ui.ActionDrawPostAffines->isChecked(); }
bool Fractorium::DrawImage() { return ui.ActionDrawImage->isChecked(); }
bool Fractorium::DrawGrid() { return ui.ActionDrawGrid->isChecked(); }
/// <summary>
/// Called when the CPU render option on the toolbar is clicked.
/// </summary>
/// <param name="checked">Check state, action only taken if true.</param>
void Fractorium::OnActionCpu(bool checked)
{
if (checked && m_Settings->OpenCL())
{
m_Settings->OpenCL(false);
ShutdownAndRecreateFromOptions(false);
}
}
/// <summary>
/// Called when the OpenCL render option on the toolbar is clicked.
/// </summary>
/// <param name="checked">Check state, action only taken if true.</param>
void Fractorium::OnActionCL(bool checked)
{
if (checked && !m_Settings->OpenCL())
{
m_Settings->OpenCL(true);
ShutdownAndRecreateFromOptions(false);
}
}
/// <summary>
/// Called when the single precision render option on the toolbar is clicked.
/// </summary>
/// <param name="checked">Check state, action only taken if true.</param>
void Fractorium::OnActionSP(bool checked)
{
if (checked && m_Settings->Double())
{
m_Settings->Double(false);
ShutdownAndRecreateFromOptions(true);//Pass true, but it's not needed because creating a new controller will force a library tree re-render.
}
}
/// <summary>
/// Called when the double precision render option on the toolbar is clicked.
/// </summary>
/// <param name="checked">Check state, action only taken if true.</param>
void Fractorium::OnActionDP(bool checked)
{
if (checked && !m_Settings->Double())
{
m_Settings->Double(true);
ShutdownAndRecreateFromOptions(true);//Pass true, but it's not needed because creating a new controller will force a library tree re-render.
}
}
/// <summary>
/// Called when the show style button is clicked.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnActionStyle(bool checked)
{
#ifdef __APPLE__
m_QssDialog->exec();
#else
m_QssDialog->show();
#endif
}
/// <summary>
/// Called when the start/stop renderer button is clicked.
/// </summary>
/// <param name="checked">Check state, stop renderer if true, else start.</param>
void Fractorium::OnActionStartStopRenderer(bool checked)
{
EnableRenderControls(!checked);
if (checked)
{
m_Controller->StopRenderTimer(true);
ui.ActionStartStopRenderer->setToolTip("Start Renderer");
ui.ActionStartStopRenderer->setIcon(QIcon(":/Fractorium/Icons/control.png"));
}
else
{
m_Controller->StartRenderTimer();
ui.ActionStartStopRenderer->setToolTip("Stop Renderer");
ui.ActionStartStopRenderer->setIcon(QIcon(":/Fractorium/Icons/control-stop-square.png"));
}
}
/// <summary>
/// Called when the pre affine button is clicked.
/// </summary>
/// <param name="checked">Check state, show pre affines if true, else hide.</param>
void Fractorium::OnActionDrawAffines(bool checked)
{
m_Settings->ShowXforms(checked);
if (!ui.ActionDrawImage->isChecked() && !(ui.ActionDrawPreAffines->isChecked() || ui.ActionDrawPostAffines->isChecked()))
ui.ActionDrawImage->setChecked(true);
SaveAffineState();
ui.GLDisplay->update();
}
/// <summary>
/// Toggle whether to show selected/all post affines.
/// Called when the show all post affine button is clicked.
/// </summary>
/// <param name="checked">Check state, show all pre affines if true, else show selected.</param>
void Fractorium::OnActionDrawAllAffines(bool checked)
{
SaveAffineState();
ui.GLDisplay->update();
}
/// <summary>
/// Toggle whether to show the image.
/// Called when the image button is clicked.
/// </summary>
/// <param name="checked">Check state, show image if true, else hide.</param>
void Fractorium::OnActionDrawImage(bool checked)
{
if (!ui.ActionDrawImage->isChecked())
SyncAffineStateToToolbar();
ui.GLDisplay->update();
}
/// <summary>
/// Toggle whether to show the grid.
/// Called when the grid image button is clicked.
/// </summary>
/// <param name="checked">Check state, show grid if true, else hide.</param>
void Fractorium::OnActionDrawGrid(bool checked)
{
m_Settings->ShowGrid(checked);
ui.GLDisplay->update();
}
/// <summary>
/// Keep previous state of the affines to switch between Editor and Image
/// </summary>
void Fractorium::SaveAffineState()
{
if (!ui.ActionDrawPreAffines->isChecked() && !ui.ActionDrawPostAffines->isChecked())
return;
m_PreviousAffineState[int(eAffineState::PRE) ] = ui.ActionDrawPreAffines->isChecked();
m_PreviousAffineState[int(eAffineState::ALL_PRE) ] = ui.ActionDrawAllPreAffines->isChecked();
m_PreviousAffineState[int(eAffineState::POST) ] = ui.ActionDrawPostAffines->isChecked();
m_PreviousAffineState[int(eAffineState::ALL_POST)] = ui.ActionDrawAllPostAffines->isChecked();
}
/// <summary>
/// Sync affine state data to the check state of the toolbar buttons.
/// This does not trigger a clicked() event.
/// </summary>
void Fractorium::SyncAffineStateToToolbar()
{
ui.ActionDrawPreAffines->setChecked(m_PreviousAffineState [int(eAffineState::PRE) ]);
ui.ActionDrawAllPreAffines->setChecked(m_PreviousAffineState [int(eAffineState::ALL_PRE) ]);
ui.ActionDrawPostAffines->setChecked(m_PreviousAffineState [int(eAffineState::POST) ]);
ui.ActionDrawAllPostAffines->setChecked(m_PreviousAffineState[int(eAffineState::ALL_POST)]);
}
/// <summary>
/// Sync options data to the check state of the toolbar buttons.
/// This does not trigger a clicked() event.
/// </summary>
void Fractorium::SyncOptionsToToolbar()
{
static bool openCL = !m_Info->Devices().empty();
if (!openCL)
{
ui.ActionCL->setEnabled(false);
}
if (openCL && m_Settings->OpenCL())
{
ui.ActionCpu->setChecked(false);
ui.ActionCL->setChecked(true);
}
else
{
ui.ActionCpu->setChecked(true);
ui.ActionCL->setChecked(false);
}
if (m_Settings->Double())
{
ui.ActionSP->setChecked(false);
ui.ActionDP->setChecked(true);
}
else
{
ui.ActionSP->setChecked(true);
ui.ActionDP->setChecked(false);
}
ui.ActionDrawGrid->setChecked(m_Settings->ShowGrid());
ui.ActionDrawPreAffines->setChecked(m_Settings->ShowXforms());
ui.ActionDrawAllPreAffines->setChecked(m_Settings->ShowXforms());
SaveAffineState();
}