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		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug x64">
				<Option output="EmberAnimate" prefix_auto="1" extension_auto="1" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option use_console_runner="0" />
				<Compiler>
					<Add option="-g" />
					<Add option="-D_M_X64" />
					<Add option="-D_DEBUG" />
					<Add option="-D_CONSOLE" />
				</Compiler>
			</Target>
			<Target title="ReleaseNvidia Win32">
				<Option output="EmberAnimate" prefix_auto="1" extension_auto="1" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option use_console_runner="0" />
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			<Target title="ReleaseNvidia x64">
				<Option output="EmberAnimate" prefix_auto="1" extension_auto="1" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option use_console_runner="0" />
			</Target>
			<Target title="Release x64">
				<Option output="EmberAnimate" prefix_auto="1" extension_auto="1" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option use_console_runner="0" />
				<Compiler>
					<Add option="-O2" />
					<Add option="-D_M_X64" />
					<Add option="-DNDEBUG" />
					<Add option="-D_CONSOLE" />
				</Compiler>
				<Linker>
					<Add option="-s" />
				</Linker>
			</Target>
			<Target title="Release Win32">
				<Option output="EmberAnimate" prefix_auto="1" extension_auto="1" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option use_console_runner="0" />
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			<Target title="Debug Win32">
				<Option output="EmberAnimate" prefix_auto="1" extension_auto="1" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option use_console_runner="0" />
			</Target>
		</Build>
		<Compiler>
			<Add option="-march=k8" />
			<Add option="-fomit-frame-pointer" />
			<Add option="-Wnon-virtual-dtor" />
			<Add option="-Wshadow" />
			<Add option="-Winit-self" />
			<Add option="-Wredundant-decls" />
			<Add option="-Wcast-align" />
			<Add option="-Wunreachable-code" />
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			<Add option="-Wmain" />
			<Add option="-Wzero-as-null-pointer-constant" />
			<Add option="-std=c++11" />
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			<Add option="-Wall" />
			<Add option="-fpermissive" />
			<Add option="-fPIC" />
			<Add option="-Wno-unused-function" />
			<Add option="-Wold-style-cast" />
			<Add directory="/usr/include/libxml2" />
			<Add directory="../../Source/Ember" />
			<Add directory="../../Source/EmberCL" />
			<Add directory="../../Source/EmberCommon" />
		</Compiler>
		<Linker>
			<Add library="tbb" />
			<Add library="libxml2" />
			<Add library="jpeg" />
			<Add library="libpng" />
			<Add library="Ember" />
			<Add library="EmberCL" />
			<Add library="OpenCL" />
			<Add directory="./" />
		</Linker>
		<ExtraCommands>
			<Add after="cp --update ../../Data/flam3-palettes.xml ./flam3-palettes.xml" />
			<Mode after="always" />
		</ExtraCommands>
		<Unit filename="../../Source/EmberAnimate/EmberAnimate.cpp" />
		<Unit filename="../../Source/EmberAnimate/EmberAnimate.h" />
		<Unit filename="../../Source/EmberAnimate/resource.h" />
		<Unit filename="../../Source/EmberCommon/EmberCommon.h" />
		<Unit filename="../../Source/EmberCommon/EmberCommonPch.cpp" />
		<Unit filename="../../Source/EmberCommon/EmberCommonPch.h" />
		<Unit filename="../../Source/EmberCommon/EmberOptions.h" />
		<Unit filename="../../Source/EmberCommon/JpegUtils.h" />
		<Unit filename="../../Source/EmberCommon/SimpleGlob.h" />
		<Unit filename="../../Source/EmberCommon/SimpleOpt.h" />
		<Unit filename="../../Source/Fractorium/Icons/Fractorium.ico" />
		<Extensions>
			<code_completion />
			<debugger />
		</Extensions>
	</Project>
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