mirror of
https://bitbucket.org/mfeemster/fractorium.git
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-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
105 lines
3.8 KiB
C++
105 lines
3.8 KiB
C++
#include "FractoriumPch.h"
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#include "Fractorium.h"
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#include <QtWidgets/QApplication>
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/// <summary>
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/// Main program entry point for Fractorium.exe.
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/// </summary>
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/// <param name="argc">The number of command line arguments passed</param>
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/// <param name="argv">The command line arguments passed</param>
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/// <returns>0 if successful, else 1.</returns>
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int main(int argc, char *argv[])
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{
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QApplication a(argc, argv);
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#ifdef TEST_CL
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QMessageBox::critical(QApplication::desktop(), "Error", "Fractorium cannot be run in test mode, undefine TEST_CL first.");
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return 1;
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#endif
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#ifdef ISAAC_FLAM3_DEBUG
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QMessageBox::critical(QApplication::desktop(), "Error", "Fractorium cannot be run in test mode, undefine ISAAC_FLAM3_DEBUG first.");
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return 1;
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#endif
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//Required for large allocs, else GPU memory usage will be severely limited to small sizes.
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//This must be done in the application and not in the EmberCL DLL.
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#ifdef WIN32
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_putenv_s("GPU_MAX_ALLOC_PERCENT", "100");
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#else
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putenv(const_cast<char*>("GPU_MAX_ALLOC_PERCENT=100"));
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#endif
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#ifndef WIN32
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a.setStyleSheet("QGroupBox { border: 1px solid gray; border-radius: 3px; margin-top: 1.1em; background-color: transparent; } \n"
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"QTabBar::tab { height: 2.8ex; } \n"
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"QGroupBox::title "
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"{"
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" background-color: transparent;"
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" subcontrol-origin: margin; "
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//" left: 3px; "
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" subcontrol-position: top left;"
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" padding: 0 3px 0 3px;"
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//" padding: 2px;"
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"}" );
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#endif
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int rv = -1;
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try
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{
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//a.setStyle(QStyleFactory::create("Fusion"));
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//QPalette darkPalette;
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/*darkPalette.setColor(QPalette::Window, QColor(53, 53, 53));
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darkPalette.setColor(QPalette::WindowText, Qt::white);
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darkPalette.setColor(QPalette::Base, QColor(25, 25, 25));
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darkPalette.setColor(QPalette::AlternateBase, QColor(53, 53, 53));
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darkPalette.setColor(QPalette::ToolTipBase, Qt::white);
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darkPalette.setColor(QPalette::ToolTipText, Qt::white);
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darkPalette.setColor(QPalette::Text, Qt::white);
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darkPalette.setColor(QPalette::Button, QColor(53, 53, 53));
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darkPalette.setColor(QPalette::ButtonText, Qt::white);
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darkPalette.setColor(QPalette::BrightText, Qt::red);
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darkPalette.setColor(QPalette::Link, QColor(42, 130, 218));
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darkPalette.setColor(QPalette::Highlight, QColor(42, 130, 218));
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darkPalette.setColor(QPalette::HighlightedText, Qt::black);;*/
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//darkPalette.setColor(QPalette::, Qt::lightGray);
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//darkPalette.setColor(QPalette::Window, Qt::darkGray);
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//darkPalette.setColor(QPalette::Disabled, QPalette::WindowText, Qt::red);
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//darkPalette.setColor(QPalette::Disabled, QPalette::ButtonText, Qt::blue);//Works for disabled buttons, but not for disabled menus.
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//a.setPalette(darkPalette);
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//a.setStyleSheet("QToolTip { color: #ffffff; background-color: darkgray; border: 1px solid white; }");
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//a.setStyleSheet("QTableWidget { border-color: darkgray; }")
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//QString s;
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//s = "QTableView, QSpinBox, QDoubleSpinBox, QGroupBox, QTreeWidget { background-color: darkGray; } ";
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//s += "QComboBox, QTextEdit, QLineEdit { background - color: lightGray; } ";
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//s += "QTabWidget { window-color: darkGray; } ";
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//a.setStyleSheet("{ color: rgb(85, 170, 0); }");
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//a.setStyleSheet("GLWidget { background-color: darkgray; }");
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//a.setStyleSheet("QTableView, QDoubleSpinBox { background-color: darkgray; }");//Works!
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//a.setStyleSheet(s);//Works!
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//a.setStyleSheet("QTableView, QSpinBox, QDoubleSpinBox, QTreeWidget, QTreeWidgetItem { background-color: darkgray; }");//QTreeWidgetItem not needed.
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//a.setStyleSheet("QTableView, DoubleSpinBox { background-color: darkgray; }");//Works!
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Fractorium w;
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w.show();
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a.installEventFilter(&w);
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rv = a.exec();
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}
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catch (const std::exception& e)
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{
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QMessageBox::critical(0, "Fatal Error", QString::fromStdString(e.what()));
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}
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catch (const char* e)
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{
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QMessageBox::critical(0, "Fatal Error", e);
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}
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return rv;
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}
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