cuburn/main.py
2011-04-29 11:00:18 -04:00

80 lines
2.2 KiB
Python

#!/usr/bin/python
#
# flam3cuda, one of a surprisingly large number of ports of the fractal flame
# algorithm to NVIDIA GPUs.
#
# This one is copyright 2010 Steven Robertson <steven@strobe.cc>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License version 2 or later
# as published by the Free Software Foundation.
import os
import sys
from pprint import pprint
from ctypes import *
import numpy as np
np.set_printoptions(precision=5, edgeitems=20)
from fr0stlib.pyflam3 import *
from fr0stlib.pyflam3._flam3 import *
import pyglet
import pycuda.autoinit
from cuburn.render import *
from cuburn.code.mwc import test_mwc
def main(args):
test_mwc()
return
with open(args[-1]) as fp:
genomes, ngenomes = Genome.from_string(fp.read())
anim = Animation(genomes, ngenomes)
anim.compile()
bins = anim.render_frame()
w, h = anim.features.hist_width, anim.features.hist_height
bins = bins[:,:w]
alpha = bins[...,3]
k2ish = (256./(np.mean(alpha)+1e-9))
lses = 20 * np.log2(1.0 + alpha * k2ish) / (alpha+1e-6)
bins *= lses.reshape(h,w,1).repeat(4,2)
bins = np.minimum(bins, 255)
bins = bins.astype(np.uint8)
if '-g' not in args:
return
window = pyglet.window.Window(1600, 900)
image = pyglet.image.ImageData(anim.features.hist_width,
anim.features.hist_height,
'RGBA',
bins.tostring())
#-anim.features.hist_stride*4)
tex = image.texture
pal = (anim.ctx.ptx.instances[PaletteLookup].pal * 255.).astype(np.uint8)
image2 = pyglet.image.ImageData(256, 16, 'RGBA', pal.tostring())
@window.event
def on_draw():
window.clear()
tex.blit(0, 0)
image2.blit(0, 0)
@window.event
def on_key_press(sym, mod):
if sym == pyglet.window.key.Q:
pyglet.app.exit()
pyglet.app.run()
if __name__ == "__main__":
if len(sys.argv) < 2 or not os.path.isfile(sys.argv[-1]):
print "Last argument must be a path to a genome file"
sys.exit(1)
main(sys.argv)