#!/usr/bin/python # # flam3cuda, one of a surprisingly large number of ports of the fractal flame # algorithm to NVIDIA GPUs. # # This one is copyright 2010 Steven Robertson # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License version 2 or later # as published by the Free Software Foundation. import os import sys from pprint import pprint from ctypes import * import numpy as np np.set_printoptions(precision=5, edgeitems=20) from fr0stlib.pyflam3 import * from fr0stlib.pyflam3._flam3 import * import pyglet import pycuda.autoinit from cuburn.render import * from cuburn.code.mwc import MWCTest from cuburn.code.iter import silly def main(args): #MWCTest.test_mwc() with open(args[-1]) as fp: genomes = Genome.from_string(fp.read()) anim = Animation(genomes) accum, den = silly(anim.features, genomes[0]) if False: bins = anim.render_frame() w, h = anim.features.hist_width, anim.features.hist_height bins = bins[:,:w] alpha = bins[...,3] k2ish = (256./(np.mean(alpha)+1e-9)) lses = 20 * np.log2(1.0 + alpha * k2ish) / (alpha+1e-6) bins *= lses.reshape(h,w,1).repeat(4,2) bins = np.minimum(bins, 255) bins = bins.astype(np.uint8) #if '-g' not in args: # return imgbuf = (accum * 255).astype(np.uint8) window = pyglet.window.Window(1600, 900) image = pyglet.image.ImageData(512, 512, 'RGBA', imgbuf.tostring()) #-anim.features.hist_stride*4) tex = image.texture #pal = (anim.ctx.ptx.instances[PaletteLookup].pal * 255.).astype(np.uint8) #image2 = pyglet.image.ImageData(256, 16, 'RGBA', pal.tostring()) @window.event def on_draw(): window.clear() tex.blit(0, 0) #image2.blit(0, 0) @window.event def on_key_press(sym, mod): if sym == pyglet.window.key.Q: pyglet.app.exit() pyglet.app.run() if __name__ == "__main__": if len(sys.argv) < 2 or not os.path.isfile(sys.argv[-1]): print "Last argument must be a path to a genome file" sys.exit(1) main(sys.argv)