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synced 2025-02-05 11:40:04 -05:00
Add new palette modes; use 'yuv' by default.
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@ -250,34 +250,9 @@ void interp_{{tname}}(
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{{endfor}}
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}
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__global__
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void interp_palette_hsv_flat(mwc_st *rctxs,
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const float *times, const float4 *sources,
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float tstart, float tstep) {
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int gid = blockIdx.x * blockDim.x + threadIdx.x;
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mwc_st rctx = rctxs[gid];
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float time = tstart + blockIdx.x * tstep;
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float4 rgba = interp_color_hsv(times, sources, time);
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// TODO: use YUV; pack Y at full precision, UV at quarter
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uint2 out;
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uint32_t r = min(255, (uint32_t) (rgba.x * 255.0f + 0.49f * mwc_next_11(rctx)));
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uint32_t g = min(255, (uint32_t) (rgba.y * 255.0f + 0.49f * mwc_next_11(rctx)));
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uint32_t b = min(255, (uint32_t) (rgba.z * 255.0f + 0.49f * mwc_next_11(rctx)));
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out.y = (1 << 22) | (r << 4);
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out.x = (g << 18) | b;
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surf2Dwrite(out, flatpal, 8 * threadIdx.x, blockIdx.x);
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rctxs[gid] = rctx;
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}
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""")
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_decls = Template(r"""
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surface<void, cudaSurfaceType2D> flatpal;
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typedef struct {
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{{for name in packed}}
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float {{'_'.join(name)}};
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@ -334,18 +309,83 @@ void test_cr(const float *times, const float *knots, const float *t, float *r) {
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int i = threadIdx.x + blockDim.x * blockIdx.x;
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r[i] = catmull_rom(times, knots, t[i]);
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}
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""")
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class Palette(HunkOCode):
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# The JPEG YUV full-range matrix, without bias into the positve regime.
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# This assumes input color space is CIERGB D65, encoded with gamma 2.2.
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# Note that some interpolated colors may exceed the sRGB and YUV gamuts.
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YUV = np.matrix([[ 0.299, 0.587, 0.114],
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[-0.168736, -0.331264, 0.5],
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[ 0.5, -0.418688, -0.081312]])
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def __init__(self, interp_mode):
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assert interp_mode in self.modes
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self.mode = interp_mode
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self.defs = self._defs.substitute(mode=interp_mode)
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def prepare(self, palettes):
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"""
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Produce palettes suitable for uploading to the device. Returns an
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array of palettes in the same size and shape as the input.
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This function will never modify its argument, but may return it
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unmodified for certain interpolation modes.
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"""
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if self.mode == 'yuvpolar':
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ys, uvrs, uvts, alphas = zip(*map(self.rgbtoyuvpolar, palettes))
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# Center all medians as closely to 0 as possible
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means = np.mean(uvts, axis=1)
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newmeans = (means + np.pi) % (2 * np.pi) - np.pi
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uvts = (newmeans - means).reshape((-1, 1)) + uvts
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zipped = zip(ys, uvrs, uvts, alphas)
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return np.array(zipped, dtype='f4').transpose((0, 2, 1))
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return palettes
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@classmethod
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def rgbtoyuvpolar(cls, pal):
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# TODO: premultiply alpha or some nonsense like that?
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y, u, v = np.array(cls.YUV * pal.T[:3])
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uvr = np.hypot(u, v)
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uvt = np.arctan2(v, u)
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cls.monotonify(uvt)
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return y, uvr, uvt, pal.T[3]
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@classmethod
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def yuvpolartorgb(cls, y, uvr, uvt, a):
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u = uvr * np.cos(uvt)
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v = uvr * np.sin(uvt)
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r, g, b = np.array(cls.YUV.I * np.array([y, u, v]))
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# Ensure Fortran order so that the memory gets laid out correctly
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return np.array([r, g, b, a], order='F').T
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@staticmethod
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def monotonify(uvt):
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"""Eliminate sign-flips in an array of radian angles (in-place)."""
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diff = np.diff(uvt)
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for i in np.nonzero(np.abs(diff) > np.pi)[0]:
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uvt[i:] -= np.sign(diff[i]) * 2 * np.pi
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modes = ['hsv', 'yuv', 'yuvpolar']
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decls = "surface<void, cudaSurfaceType2D> flatpal;\n"
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_defs = Template(r"""
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__device__
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float4 interp_color_hsv(const float *times, const float4 *sources, float time) {
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float4 interp_color(const float *times, const float4 *sources, float time) {
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int idx = fmaxf(bitwise_binsearch(times, time) + 1, 1);
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float lf = (times[idx] - time) / (times[idx] - times[idx-1]);
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float rf = 1.0f - lf;
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float4 left = sources[blockDim.x * (idx - 1) + threadIdx.x];
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float4 right = sources[blockDim.x * (idx) + threadIdx.x];
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float3 rgb;
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float3 lhsv = rgb2hsv(make_float3(left.x, left.y, left.z));
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float3 rhsv = rgb2hsv(make_float3(right.x, right.y, right.z));
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float3 l3 = make_float3(left.x, left.y, left.z);
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float3 r3 = make_float3(right.x, right.y, right.z);
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{{if mode == 'hsv'}}
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float3 lhsv = rgb2hsv(l3);
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float3 rhsv = rgb2hsv(r3);
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if (fabs(lhsv.x - rhsv.x) > 3.0f)
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if (lhsv.x < rhsv.x)
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@ -357,22 +397,42 @@ float4 interp_color_hsv(const float *times, const float4 *sources, float time) {
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hsv.x = lhsv.x * lf + rhsv.x * rf;
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hsv.y = lhsv.y * lf + rhsv.y * rf;
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hsv.z = lhsv.z * lf + rhsv.z * rf;
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if (hsv.x > 6.0f)
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hsv.x -= 6.0f;
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if (hsv.x < 0.0f)
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hsv.x += 6.0f;
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float3 rgb = hsv2rgb(hsv);
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rgb = hsv2rgb(hsv);
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{{elif mode.startswith('yuv')}}
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float3 yuv;
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{{if mode == 'yuv'}}
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float3 lyuv = rgb2yuv(l3);
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float3 ryuv = rgb2yuv(r3);
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yuv.x = lyuv.x * lf + ryuv.x * rf;
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yuv.y = lyuv.y * lf + ryuv.y * rf;
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yuv.z = lyuv.z * lf + ryuv.z * rf;
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{{elif mode == 'yuvpolar'}}
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yuv.x = l3.x * lf + r3.x * rf;
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float radius = l3.y * lf + r3.y * rf;
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float angle = l3.z * lf + r3.z * rf;
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yuv.y = radius * cosf(angle);
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yuv.z = radius * sinf(angle);
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{{endif}}
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rgb = yuv2rgb(yuv);
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{{endif}}
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return make_float4(rgb.x, rgb.y, rgb.z, left.w * lf + right.w * rf);
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}
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__global__
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void interp_palette_hsv(uchar4 *outs,
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void interp_palette(uchar4 *outs,
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const float *times, const float4 *sources,
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float tstart, float tstep) {
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float time = tstart + blockIdx.x * tstep;
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float4 rgba = interp_color_hsv(times, sources, time);
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float4 rgba = interp_color(times, sources, time);
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uchar4 out;
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out.x = rgba.x * 255.0f;
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@ -382,5 +442,27 @@ void interp_palette_hsv(uchar4 *outs,
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outs[blockDim.x * blockIdx.x + threadIdx.x] = out;
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}
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__global__
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void interp_palette_flat(mwc_st *rctxs,
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const float *times, const float4 *sources,
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float tstart, float tstep) {
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int gid = blockIdx.x * blockDim.x + threadIdx.x;
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mwc_st rctx = rctxs[gid];
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float time = tstart + blockIdx.x * tstep;
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float4 rgba = interp_color(times, sources, time);
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// TODO: use YUV; pack Y at full precision, UV at quarter
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uint2 out;
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uint32_t r = min(255, (uint32_t) (rgba.x * 255.0f + 0.49f * mwc_next_11(rctx)));
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uint32_t g = min(255, (uint32_t) (rgba.y * 255.0f + 0.49f * mwc_next_11(rctx)));
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uint32_t b = min(255, (uint32_t) (rgba.z * 255.0f + 0.49f * mwc_next_11(rctx)));
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out.y = (1 << 22) | (r << 4);
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out.x = (g << 18) | b;
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surf2Dwrite(out, flatpal, 8 * threadIdx.x, blockIdx.x);
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rctxs[gid] = rctx;
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}
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""")
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@ -148,6 +148,25 @@ void write_half(float &xy, float x, float y, float den) {
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: "=f"(xy) : "f"(x), "f"(y), "f"(den));
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}
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/* This conversion uses the JPEG full-range standard, though it does *not* add
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* an offset to UV to bias them into the positive regime. */
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__device__
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float3 rgb2yuv(float3 rgb) {
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return make_float3(
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0.299f * rgb.x + 0.587f * rgb.y + 0.114f * rgb.z,
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-0.168736f * rgb.x - 0.331264f * rgb.y + 0.5f * rgb.z,
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0.5f * rgb.x - 0.418688f * rgb.y - 0.081312f * rgb.z);
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}
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__device__
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float3 yuv2rgb(float3 yuv) {
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return make_float3(
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yuv.x + 1.402f * yuv.z,
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yuv.x - 0.34414f * yuv.y - 0.71414f * yuv.z,
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yuv.x + 1.772f * yuv.y);
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}
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__device__
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float3 rgb2hsv(float3 rgb) {
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float M = fmaxf(fmaxf(rgb.x, rgb.y), rgb.z);
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@ -17,7 +17,7 @@ import pycuda.tools
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import cuburn.genome
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from cuburn import affine
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from cuburn.code import util, mwc, iter, filtering, sort
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from cuburn.code import util, mwc, iter, interp, filtering, sort
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RenderedImage = namedtuple('RenderedImage', 'buf idx gpu_time')
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Dimensions = namedtuple('Dimensions', 'w h aw ah astride')
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@ -48,6 +48,9 @@ class Renderer(object):
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# pre-dithered surfaces.
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palette_height = 64
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# Palette color interpolation mode (see code.interp.Palette)
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palette_interp_mode = 'yuv'
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# Maximum width of DE and other spatial filters, and thus in turn the
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# amount of padding applied. Note that, for now, this must not be changed!
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# The filtering code makes deep assumptions about this value.
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@ -63,7 +66,7 @@ class Renderer(object):
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keep = False
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def __init__(self):
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self._iter = self.src = self.cubin = self.mod = None
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self._iter = self.pal = self.src = self.cubin = self.mod = None
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# Ensure class options don't get contaminated on an instance
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self.cmp_options = list(self.cmp_options)
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@ -85,8 +88,9 @@ class Renderer(object):
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self._iter = iter.IterCode(self, genome)
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self._iter.packer.finalize()
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self.pal = interp.Palette(self.palette_interp_mode)
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self.src = util.assemble_code(util.BaseCode, mwc.MWC, self._iter.packer,
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self._iter)
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self.pal, self._iter)
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with open(os.path.join(tempfile.gettempdir(), 'kernel.cu'), 'w') as fp:
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fp.write(self.src)
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self.cubin = pycuda.compiler.compile(
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@ -251,11 +255,11 @@ class Renderer(object):
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palint_times.fill(1e10)
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palint_times[:len(ptimes)] = ptimes
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d_palint_times = cuda.to_device(palint_times)
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pvals = [genome.decoded_palettes[i] for i in pidxs]
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pvals = self.pal.prepare([genome.decoded_palettes[i] for i in pidxs])
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d_palint_vals = cuda.to_device(np.concatenate(pvals))
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if self.acc_mode in ('deferred', 'atomic'):
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palette_fun = self.mod.get_function("interp_palette_hsv_flat")
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palette_fun = self.mod.get_function("interp_palette_flat")
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dsc = argset(cuda.ArrayDescriptor3D(), height=self.palette_height,
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width=256, depth=0, format=cuda.array_format.SIGNED_INT32,
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num_channels=2, flags=cuda.array3d_flags.SURFACE_LDST)
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@ -264,7 +268,7 @@ class Renderer(object):
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tref = self.mod.get_surfref('flatpal')
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tref.set_array(palarray, 0)
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else:
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palette_fun = self.mod.get_function("interp_palette_hsv")
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palette_fun = self.mod.get_function("interp_palette")
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dsc = argset(cuda.ArrayDescriptor(), height=self.palette_height,
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width=256, format=cuda.array_format.UNSIGNED_INT8,
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num_channels=4)
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