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fixed highlight_power functionality difference between cuburn and smoulder
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@ -37,11 +37,10 @@ void colorclip(float4 *pixbuf, float gamma, float vibrancy, float highpow,
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if (maxa > 1.0f && highpow >= 0.0f) {
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float lsratio = powf(newls / ls, highpow);
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pix.x *= newls;
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pix.y *= newls;
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pix.z *= newls;
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maxc *= newls;
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//maxc *= newls;
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// Reduce saturation (according to the HSV model) by proportionally
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// increasing the values of the other colors.
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