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Remove unused texture reference
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@ -106,8 +106,6 @@ def apply_affine(names, packer):
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NTHREADS = 256
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NTHREADS = 256
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iter_decls = """
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iter_decls = """
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// Note: for normalized lookups, uchar4 actually returns floats
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texture<uchar4, cudaTextureType2D, cudaReadModeNormalizedFloat> palTex;
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__shared__ iter_params params;
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__shared__ iter_params params;
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typedef struct {
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typedef struct {
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