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synced 2025-02-05 11:40:04 -05:00
Fix the unbelieveably stupid bug I've been chasing for days.
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2f48d01aa9
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@ -429,6 +429,7 @@ class PaletteLookup(PTXFragment):
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self.texref.set_address_mode(0, cuda.address_mode.CLAMP)
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self.texref.set_address_mode(1, cuda.address_mode.CLAMP)
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self.texref.set_array(dev_array)
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self.pal = pal
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def call_setup(self, ctx):
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assert self.texref, "Must upload palette texture before launch!"
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@ -98,8 +98,8 @@ class Frame(object):
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for batch_idx in range(center.nbatches):
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for time_idx in range(center.ntemporal_samples):
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idx = time_idx + batch_idx * center.nbatches
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time = time + filters.temporal_deltas[idx]
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cp = self._frame.interpolate(time)
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interp_time = time + filters.temporal_deltas[idx]
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cp = self._frame.interpolate(interp_time)
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cp_list.append(cp)
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cp.camera = Camera(self._frame, cp, filters)
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6
main.py
6
main.py
@ -16,7 +16,7 @@ from ctypes import *
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import numpy as np
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from cuburn.device_code import IterThread
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from cuburn.device_code import *
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from cuburn.cuda import LaunchContext
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from fr0stlib.pyflam3 import *
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from fr0stlib.pyflam3._flam3 import *
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@ -67,10 +67,14 @@ def main(args):
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anim.features.hist_stride*4)
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tex = image.texture
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pal = (anim.ctx.ptx.instances[PaletteLookup].pal * 255.).astype(np.uint8)
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image2 = pyglet.image.ImageData(256, 16, 'RGBA', pal.tostring())
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@window.event
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def on_draw():
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window.clear()
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tex.blit(0, 0)
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image2.blit(0, 0)
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@window.event
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def on_key_press(sym, mod):
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