Lots-o-stuff.

This commit is contained in:
Steven Robertson
2010-09-09 11:36:14 -04:00
parent 1f7b00b61e
commit 086e4e4fb4
5 changed files with 431 additions and 132 deletions

14
TODO
View File

@ -2,17 +2,7 @@ Status: passes rudimentary tests
Current goals:
- Draw some dang points!
- Allocate buffer (can it be pre-allocated?)
- Direct scatter linear points by GTID from flame number
- Re-enable preview window
- Execute frame, update texture, repeat
- Writeback of points to the buffer
- Define writeback class, args
- Do camera rotation across frameset
- Postpone other kinds of testing and address clamping for now
- Start xforms
- At first, fixed Sierpinski triangle or something
- xform selection, pre- and post-transform in xform
- first of the variations
@ -43,16 +33,12 @@ Things to do (rather severely incomplete):
Things to test:
- DeviceStream allocator and proper handling of corner cases
- Debug flag/dict/whatever for entire project in general
- Iteration counters for IterThread
Things to benchmark:
- Kernel invocation and/or interrupt times (will high load freeze X?)
- 1D/2D texture load+interpolation speeds vs constant memory loading
- Must test under high SFU load
- Tex uses separate cache? Has lower bandwidth penalty for gather?
- MWC float conversion
- The entire scatter process
- Radix sort of writeback coordinates