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Lots-o-stuff.
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14
TODO
14
TODO
@ -2,17 +2,7 @@ Status: passes rudimentary tests
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Current goals:
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- Draw some dang points!
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- Allocate buffer (can it be pre-allocated?)
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- Direct scatter linear points by GTID from flame number
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- Re-enable preview window
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- Execute frame, update texture, repeat
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- Writeback of points to the buffer
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- Define writeback class, args
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- Do camera rotation across frameset
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- Postpone other kinds of testing and address clamping for now
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- Start xforms
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- At first, fixed Sierpinski triangle or something
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- xform selection, pre- and post-transform in xform
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- first of the variations
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@ -43,16 +33,12 @@ Things to do (rather severely incomplete):
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Things to test:
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- DeviceStream allocator and proper handling of corner cases
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- Debug flag/dict/whatever for entire project in general
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- Iteration counters for IterThread
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Things to benchmark:
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- Kernel invocation and/or interrupt times (will high load freeze X?)
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- 1D/2D texture load+interpolation speeds vs constant memory loading
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- Must test under high SFU load
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- Tex uses separate cache? Has lower bandwidth penalty for gather?
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- MWC float conversion
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- The entire scatter process
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- Radix sort of writeback coordinates
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