apophysis7x/Flame/RndFlame.pas

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{
Apophysis Copyright (C) 2001-2004 Mark Townsend
Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov
Apophysis Copyright (C) 2007-2008 Piotr Borys, Peter Sdobnov
Apophysis "3D hack" Copyright (C) 2007-2008 Peter Sdobnov
Apophysis "7X" Copyright (C) 2009-2010 Georg Kiehne
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
}
unit RndFlame;
interface
uses
ControlPoint, Xform;
function RandomFlame(SourceCP: TControlPoint= nil; algorithm: integer = 0): TControlPoint;
implementation
uses
SysUtils, Global, cmap, GradientHlpr, XFormMan, Classes;
///////////////////////////////////////////////////////////////////////////////
procedure RGBBlend(a, b: integer; var Palette: TColorMap);
{ Linear blend between to indices of a palette }
var
c, v: real;
vrange, range: real;
i: integer;
begin
if a = b then
begin
Exit;
end;
range := b - a;
vrange := Palette[b mod 256][0] - Palette[a mod 256][0];
c := Palette[a mod 256][0];
v := vrange / range;
for i := (a + 1) to (b - 1) do
begin
c := c + v;
Palette[i mod 256][0] := Round(c);
end;
vrange := Palette[b mod 256][1] - Palette[a mod 256][1];
c := Palette[a mod 256][1];
v := vrange / range;
for i := a + 1 to b - 1 do
begin
c := c + v;
Palette[i mod 256][1] := Round(c);
end;
vrange := Palette[b mod 256][2] - Palette[a mod 256][2];
c := Palette[a mod 256][2];
v := vrange / range;
for i := a + 1 to b - 1 do
begin
c := c + v;
Palette[i mod 256][2] := Round(c);
end;
end;
function CreatePalette(strng: string): TColorMap;
{ Loads a palette from a gradient string }
var
Strings: TStringList;
index, i: integer;
Tokens: TStringList;
Indices, Colors: TStringList;
a, b: integer;
begin
Strings := TStringList.Create;
Tokens := TStringList.Create;
Indices := TStringList.Create;
Colors := TStringList.Create;
try
try
Strings.Text := strng;
if Pos('}', Strings.Text) = 0 then raise EFormatInvalid.Create('No closing brace');
if Pos('{', Strings[0]) = 0 then raise EFormatInvalid.Create('No opening brace.');
GetTokens(ReplaceTabs(strings.text), tokens);
Tokens.Text := Trim(Tokens.text);
i := 0;
while (Pos('}', Tokens[i]) = 0) and (Pos('opacity:', Lowercase(Tokens[i])) = 0) do
begin
if Pos('index=', LowerCase(Tokens[i])) <> 0 then
Indices.Add(GetVal(Tokens[i]))
else if Pos('color=', LowerCase(Tokens[i])) <> 0 then
Colors.Add(GetVal(Tokens[i]));
inc(i)
end;
for i := 0 to 255 do
begin
Result[i][0] := 0;
Result[i][1] := 0;
Result[i][2] := 0;
end;
if Indices.Count = 0 then raise EFormatInvalid.Create('No color info');
for i := 0 to Indices.Count - 1 do
begin
try
index := StrToInt(Indices[i]);
while index < 0 do inc(index, 400);
index := Round(Index * (255 / 399));
indices[i] := IntToStr(index);
assert(index>=0);
assert(index<256);
Result[index][0] := StrToInt(Colors[i]) mod 256;
Result[index][1] := trunc(StrToInt(Colors[i]) / 256) mod 256;
Result[index][2] := trunc(StrToInt(Colors[i]) / 65536);
except
end;
end;
i := 1;
repeat
a := StrToInt(Trim(Indices[i - 1]));
b := StrToInt(Trim(Indices[i]));
RGBBlend(a, b, Result);
inc(i);
until i = Indices.Count;
if (Indices[0] <> '0') or (Indices[Indices.Count - 1] <> '255') then
begin
a := StrToInt(Trim(Indices[Indices.Count - 1]));
b := StrToInt(Trim(Indices[0])) + 256;
RGBBlend(a, b, Result);
end;
except on EFormatInvalid do
begin
// Result := False;
end;
end;
finally
Tokens.Free;
Strings.Free;
Indices.Free;
Colors.Free;
end;
end;
procedure GetGradientFileGradientsNames(const filename: string; var NamesList: TStringList);
var
i, p: integer;
Title: string;
FStrings: TStringList;
begin
FStrings := TStringList.Create;
FStrings.LoadFromFile(filename);
try
if (Pos('{', FStrings.Text) <> 0) then
begin
for i := 0 to FStrings.Count - 1 do
begin
p := Pos('{', FStrings[i]);
if (p <> 0) and (Pos('(3D)', FStrings[i]) = 0) then
begin
Title := Trim(Copy(FStrings[i], 1, p - 1));
if Title <> '' then
NamesList.Add(Trim(Copy(FStrings[i], 1, p - 1)));
end;
end;
end;
finally
FStrings.Free;
end;
end;
procedure RandomGradient(SourceCP, DestCP: TControlPoint);
var
tmpGrad: string;
tmpGrdList: TStringList;
begin
case randGradient of
0:
begin
cmap_index := Random(NRCMAPS);
GetCMap(cmap_index, 1, DestCP.cmap);
// cmap_index := DestCP.cmapindex;
DestCP.cmapIndex := cmap_index;
end;
1:
begin
DestCP.cmap := DefaultPalette;
DestCP.cmapIndex := cmap_index;
end;
2:
if assigned(SourceCP) then begin
DestCP.cmap := SourceCP.cmap;
DestCP.cmapIndex := SourceCP.cmapIndex;
end else begin
cmap_index := Random(NRCMAPS);
GetCMap(cmap_index, 1, DestCP.cmap);
DestCP.cmapIndex := cmap_index;
end;
3:
DestCP.cmap := GradientHelper.RandomGradient;
4:
if FileExists(randGradientFile) then
begin
tmpGrdList := TStringList.Create;
GetGradientFileGradientsNames(randGradientFile, tmpGrdList);
tmpGrad := GetGradient(randGradientFile, tmpGrdList.Strings[random(tmpGrdList.Count)]);
DestCP.cmap := CreatePalette(tmpGrad);
tmpGrdList.Free;
end else
begin
cmap_index := Random(NRCMAPS);
GetCMap(cmap_index, 1, DestCP.cmap);
DestCP.cmapIndex := cmap_index;
end;
end;
end;
///////////////////////////////////////////////////////////////////////////////
procedure RandomVariation(cp: TControlPoint);
{ Randomise variation parameters }
var
a, b, i, j: integer;
VarPossible: boolean;
begin
inc(MainSeed);
RandSeed := MainSeed;
VarPossible := false;
for j := 0 to NRVAR - 1 do begin
VarPossible := VarPossible or Variations[j];
end;
for i := 0 to cp.NumXForms - 1 do begin
for j := 0 to NRVAR - 1 do
cp.xform[i].SetVariation(j, 0);
if VarPossible then begin
repeat
a := random(NRVAR);
until Variations[a];
repeat
b := random(NRVAR);
until Variations[b];
end else begin
a := 0;
b := 0;
end;
if (a = b) then begin
cp.xform[i].SetVariation(a, 1);
end else begin
cp.xform[i].SetVariation(a, random);
cp.xform[i].SetVariation(b, 1 - cp.xform[i].GetVariation(a));
end;
end;
end;
///////////////////////////////////////////////////////////////////////////////
procedure SetVariation(cp: TControlPoint);
{ Set the current Variation }
var
i, j: integer;
begin
if Variation = vRandom then begin
RandomVariation(cp);
end else
for i := 0 to cp.NumXForms - 1 do begin
for j := 0 to NRVAR - 1 do
cp.xform[i].SetVariation(j, 0);
cp.xform[i].SetVariation(integer(Variation), 1);
end;
end;
///////////////////////////////////////////////////////////////////////////////
(* --Z-- hmm, exactly the same function exists in module Main
function TrianglesFromCP(const cp1: TControlPoint; var Triangles: TTriangles): integer;
{ Sets up the triangles from the IFS code }
var
xforms: integer;
i, j: integer;
temp_x, temp_y, xset, yset: double;
left, top, bottom, right: double;
a, b, c, d, e, f: double;
begin
top := 0; bottom := 0; right := 0; left := 0;
xforms := NumXForms(cp1);
Result := xforms;
if not FixedReference then
begin
for i := 0 to xforms - 1 do
begin
a := cp1.xform[i].c[0][0];
b := cp1.xform[i].c[0][1];
c := cp1.xform[i].c[1][0];
d := cp1.xform[i].c[1][1];
e := cp1.xform[i].c[2][0];
f := cp1.xform[i].c[2][1];
xset := 1.0;
yset := 1.0;
for j := 0 to 5 do
begin
temp_x := xset * a + yset * c + e;
temp_y := xset * b + yset * d + f;
xset := temp_x;
yset := temp_y;
end;
if (i = 0) then
begin
left := xset;
right := xset;
top := yset;
bottom := yset;
end
else
begin
if (xset < left) then left := xset;
if (xset > right) then right := xset;
if (yset < top) then top := yset;
if (yset > bottom) then bottom := yset;
end;
end;
Triangles[-1].x[0] := left;
Triangles[-1].x[1] := right;
Triangles[-1].x[2] := right;
Triangles[-1].y[0] := bottom;
Triangles[-1].y[1] := bottom;
Triangles[-1].y[2] := top;
end
else
begin
Triangles[-1].x[0] := 0; Triangles[-1].y[0] := 0;
Triangles[-1].x[1] := 1; Triangles[-1].y[1] := 0;
Triangles[-1].x[2] := 1; Triangles[-1].y[2] := 1.5;
end;
for j := 0 to xforms - 1 do
begin
a := cp1.xform[j].c[0][0];
b := cp1.xform[j].c[0][1];
c := cp1.xform[j].c[1][0];
d := cp1.xform[j].c[1][1];
e := cp1.xform[j].c[2][0];
f := cp1.xform[j].c[2][1];
for i := 0 to 2 do
begin
triangles[j].x[i] := Triangles[-1].x[i] * a + Triangles[-1].y[i] *
c + e;
triangles[j].y[i] := Triangles[-1].x[i] * b + Triangles[-1].y[i] *
d + f;
end;
end;
for i := -1 to xforms - 1 do
for j := 0 to 2 do
triangles[i].y[j] := -triangles[i].y[j];
end;
*)
///////////////////////////////////////////////////////////////////////////////
procedure EqualizeWeights(var cp: TControlPoint);
var
t, i: integer;
begin
t := cp.NumXForms;
for i := 0 to t - 1 do
cp.xform[i].density := 1.0 / t;
end;
///////////////////////////////////////////////////////////////////////////////
procedure NormalizeWeights(var cp: TControlPoint);
var
i: integer;
td: double;
begin
td := 0.0;
for i := 0 to cp.NumXForms - 1 do
td := td + cp.xform[i].Density;
if (td < 0.001) then
EqualizeWeights(cp)
else
for i := 0 to cp.NumXForms - 1 do
cp.xform[i].Density := cp.xform[i].Density / td;
end;
///////////////////////////////////////////////////////////////////////////////
procedure ComputeWeights(var cp1: TControlPoint; Triangles: TTriangles; t: integer);
{ Caclulates transform weight from triangles }
var
i: integer;
total_area: double;
begin
total_area := 0.0;
for i := 0 to t - 1 do
begin
cp1.xform[i].Density := triangle_area(Triangles[i]);
total_area := total_area + cp1.xform[i].Density;
end;
for i := 0 to t - 1 do
begin
cp1.xform[i].Density := cp1.xform[i].Density / total_area;
end;
NormalizeWeights(cp1);
end;
///////////////////////////////////////////////////////////////////////////////
procedure RandomWeights(var cp1: TControlPoint);
{ Randomizes xform weights }
var
i: integer;
begin
for i := 0 to Transforms - 1 do
cp1.xform[i].Density := random;
NormalizeWeights(cp1);
end;
///////////////////////////////////////////////////////////////////////////////
function RandomFlame(SourceCP: TControlPoint; algorithm: integer): TControlPoint;
var
Min, Max, i, j, rnd: integer;
Triangles: TTriangles;
r, s, theta, phi: double;
skip: boolean;
begin
if Assigned(SourceCP) then
Result := SourceCP.clone
else
Result := TControlPoint.Create;
Min := randMinTransforms;
Max := randMaxTransforms;
inc(MainSeed);
RandSeed := MainSeed;
transforms := random(Max - (Min - 1)) + Min;
repeat
try
inc(MainSeed);
RandSeed := MainSeed;
Result.clear;
Result.RandomCP(transforms, transforms, false);
Result.SetVariation(Variation);
inc(MainSeed);
RandSeed := MainSeed;
case algorithm of
1: rnd := 0;
2: rnd := 7;
3: rnd := 9;
else
if (Variation = vLinear) or (Variation = vRandom) then
rnd := random(10)
else
rnd := 9;
end;
case rnd of
0..6:
begin
for i := 0 to Transforms - 1 do
begin
if Random(10) < 9 then
Result.xform[i].c[0, 0] := 1
else
Result.xform[i].c[0, 0] := -1;
Result.xform[i].c[0, 1] := 0;
Result.xform[i].c[1, 0] := 0;
Result.xform[i].c[1, 1] := 1;
Result.xform[i].c[2, 0] := 0;
Result.xform[i].c[2, 1] := 0;
Result.xform[i].color := 0;
Result.xform[i].symmetry := 0;
Result.xform[i].SetVariation(0, 1);
for j := 1 to NRVAR - 1 do
Result.xform[i].SetVariation(j, 0);
Result.xform[i].Translate(random * 2 - 1, random * 2 - 1);
Result.xform[i].Rotate(random * 360);
if i > 0 then
Result.xform[i].Scale(random * 0.8 + 0.2)
else
Result.xform[i].Scale(random * 0.4 + 0.6);
if Random(2) = 0 then
Result.xform[i].Multiply(1, random - 0.5, random - 0.5, 1);
end;
SetVariation(Result);
end;
7, 8:
begin
{ From the source to Chaos: The Software }
for i := 0 to Transforms - 1 do begin
r := random * 2 - 1;
if ((0 <= r) and (r < 0.2)) then
r := r + 0.2;
if ((r > -0.2) and (r <= 0)) then
r := r - 0.2;
s := random * 2 - 1;
if ((0 <= s) and (s < 0.2)) then
s := s + 0.2;
if ((s > -0.2) and (s <= 0)) then
s := s - -0.2;
theta := PI * random;
phi := (2 + random) * PI / 4;
Result.xform[i].c[0][0] := r * cos(theta);
Result.xform[i].c[1][0] := s * (cos(theta) * cos(phi) - sin(theta));
Result.xform[i].c[0][1] := r * sin(theta);
Result.xform[i].c[1][1] := s * (sin(theta) * cos(phi) + cos(theta));
{ the next bit didn't translate so well, so I fudge it}
Result.xform[i].c[2][0] := random * 2 - 1;
Result.xform[i].c[2][1] := random * 2 - 1;
end;
for i := 0 to NXFORMS-1 do //NXFORMS - 1 do
Result.xform[i].density := 0;
for i := 0 to Transforms - 1 do
Result.xform[i].density := 1 / Transforms;
SetVariation(Result);
end;
9: begin
for i := 0 to NXFORMS-1 do //NXFORMS - 1 do
Result.xform[i].density := 0;
for i := 0 to Transforms - 1 do
Result.xform[i].density := 1 / Transforms;
end;
end; // case
Result.TrianglesFromCp(Triangles);
if Random(2) > 0 then
ComputeWeights(Result, Triangles, transforms)
else
EqualizeWeights(Result);
except on E: EmathError do
begin
Continue;
end;
end;
for i := 0 to Transforms - 1 do
Result.xform[i].color := i / (transforms - 1);
if Result.xform[0].density = 1 then
Continue;
case SymmetryType of
{ Bilateral }
1: add_symmetry_to_control_point(Result, -1);
{ Rotational }
2: add_symmetry_to_control_point(Result, SymmetryOrder);
{ Rotational and Reflective }
3: add_symmetry_to_control_point(Result, -SymmetryOrder);
end;
{ elimate flames with transforms that aren't affine }
skip := false;
for i := 0 to Transforms - 1 do begin
if not transform_affine(Triangles[i], Triangles) then
skip := True;
end;
if skip then
continue;
until not Result.BlowsUP(5000) and (Result.xform[0].density <> 0);
RandomGradient(SourceCP, Result);
Result.brightness := defBrightness;
Result.gamma := defGamma;
Result.gamma_threshold := defGammaThreshold;
Result.vibrancy := defVibrancy;
Result.sample_density := defSampleDensity;
Result.spatial_oversample := defOversample;
Result.spatial_filter_radius := defFilterRadius;
if KeepBackground and assigned(SourceCP) then begin
Result.background[0] := SourceCP.background[0];
Result.background[1] := SourceCP.background[1];
Result.background[2] := SourceCP.background[2];
end else begin
Result.background[0] := 0;
Result.background[1] := 0;
Result.background[2] := 0;
end;
Result.zoom := 0;
Result.Nick := SheepNick;
Result.URl := SheepURL;
Result.xform[Result.NumXForms].Clear;
Result.xform[Result.NumXForms].symmetry := 1;
end;
end.