apophysis/2.10/Source/Render64.pas
zueuk c3e610920f version 2.05:
64/48/32-bit depth support
many other changes
2006-08-22 13:35:52 +00:00

371 lines
8.1 KiB
ObjectPascal

{
Flame screensaver Copyright (C) 2002 Ronald Hordijk
Apophysis Copyright (C) 2001-2004 Mark Townsend
Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
}
unit Render64;
interface
uses
Windows, Classes, Forms, Graphics, ImageMaker,
RenderST, RenderTypes, Xform, ControlPoint;
type
TRenderer64 = class(TBaseSTRenderer)
protected
Buckets: TBucket64Array;
ColorMap: TColorMapArray;
function GetBits: integer; override;
function GetBucketsPtr: pointer; override;
procedure AllocateBuckets; override;
procedure ClearBuckets; override;
procedure CreateColorMap; override;
protected
procedure IterateBatch; override;
procedure IterateBatchAngle; override;
procedure IterateBatchFX; override;
procedure IterateBatchAngleFX; override;
end;
// ----------------------------------------------------------------------------
type
TRenderer64MM = class(TRenderer64)
protected
procedure CalcBufferSize; override;
public
procedure Render; override;
end;
implementation
{$define _ASM_}
uses
Math, Sysutils;
{ TRenderer64 }
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.ClearBuckets;
var
i, j: integer;
begin
for j := 0 to BucketHeight - 1 do
for i := 0 to BucketWidth - 1 do
with Buckets[j][i] do begin
Red := 0;
Green := 0;
Blue := 0;
Count := 0;
end;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.CreateColorMap;
var
i: integer;
begin
{$IFDEF TESTVARIANT}
for i := 0 to 255 do begin
ColorMap[i].Red := i;
ColorMap[i].Green := i;
ColorMap[i].Blue := i;
// cmap[i][3] := fcp.white_level;
end;
{$ELSE}
for i := 0 to 255 do begin
ColorMap[i].Red := (fcp.CMap[i][0] * fcp.white_level) div 256;
ColorMap[i].Green := (fcp.CMap[i][1] * fcp.white_level) div 256;
ColorMap[i].Blue := (fcp.CMap[i][2] * fcp.white_level) div 256;
// cmap[i][3] := fcp.white_level;
end;
{$ENDIF}
end;
///////////////////////////////////////////////////////////////////////////////
function TRenderer64.GetBits: integer;
begin
Result := BITS_64;
end;
function TRenderer64.GetBucketsPtr: pointer;
begin
Result := Buckets;
end;
procedure TRenderer64.AllocateBuckets;
begin
SetLength(buckets, BucketHeight, BucketWidth);
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.IterateBatch;
var
i: integer;
px, py: double;
Bucket: PBucket64;
MapColor: PColorMapColor;
p: TCPPoint;
begin
{$ifndef _ASM_}
p.x := 2 * random - 1;
p.y := 2 * random - 1;
p.c := random;
{$else}
asm
fld1
call System.@RandExt
fadd st, st
fsub st, st(1)
fstp qword ptr [p.x]
call System.@RandExt
fadd st, st
fsubrp st(1), st
fstp qword ptr [p.y]
call System.@RandExt
fstp qword ptr [p.c]
end;
{$endif}
try
for i := 0 to FUSE do
PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
for i := 0 to SUB_BATCH_SIZE-1 do begin
PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
px := p.x - camX0;
if (px < 0) or (px > camW) then continue;
py := p.y - camY0;
if (py < 0) or (py > camH) then continue;
Bucket := @buckets[Round(bhs * py)][Round(bws * px)];
MapColor := @ColorMap[Round(p.c * 255)];
Inc(Bucket.Red, MapColor.Red);
Inc(Bucket.Green, MapColor.Green);
Inc(Bucket.Blue, MapColor.Blue);
Inc(Bucket.Count);
end;
except
on EMathError do begin
exit;
end;
end;
end;
procedure TRenderer64.IterateBatchAngle;
var
i: integer;
px, py: double;
Bucket: PBucket64;
MapColor: PColorMapColor;
p: TCPPoint;
begin
{$ifndef _ASM_}
p.x := 2 * random - 1;
p.y := 2 * random - 1;
p.c := random;
{$else}
asm
fld1
call System.@RandExt
fadd st, st
fsub st, st(1)
fstp qword ptr [p.x]
call System.@RandExt
fadd st, st
fsubrp st(1), st
fstp qword ptr [p.y]
call System.@RandExt
fstp qword ptr [p.c]
end;
{$endif}
try
for i := 0 to FUSE do
PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
for i := 0 to SUB_BATCH_SIZE-1 do begin
PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
px := p.x * cosa + p.y * sina + rcX;
if (px < 0) or (px > camW) then continue;
py := p.y * cosa - p.x * sina + rcY;
if (py < 0) or (py > camH) then continue;
Bucket := @buckets[Round(bhs * py)][Round(bws * px)];
MapColor := @ColorMap[Round(p.c * 255)];
Inc(Bucket.Red, MapColor.Red);
Inc(Bucket.Green, MapColor.Green);
Inc(Bucket.Blue, MapColor.Blue);
Inc(Bucket.Count);
end;
except
on EMathError do begin
exit;
end;
end;
end;
procedure TRenderer64.IterateBatchFX;
var
i: integer;
px, py: double;
Bucket: PBucket64;
MapColor: PColorMapColor;
p, q: TCPPoint;
begin
{$ifndef _ASM_}
p.x := 2 * random - 1;
p.y := 2 * random - 1;
p.c := random;
{$else}
asm
fld1
call System.@RandExt
fadd st, st
fsub st, st(1)
fstp qword ptr [p.x]
call System.@RandExt
fadd st, st
fsubrp st(1), st
fstp qword ptr [p.y]
call System.@RandExt
fstp qword ptr [p.c]
end;
{$endif}
try
for i := 0 to FUSE do
PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
for i := 0 to SUB_BATCH_SIZE-1 do begin
PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
finalXform.NextPointTo(p, q);
px := q.x - camX0;
if (px < 0) or (px > camW) then continue;
py := q.y - camY0;
if (py < 0) or (py > camH) then continue;
Bucket := @buckets[Round(bhs * py)][Round(bws * px)];
MapColor := @ColorMap[Round(q.c * 255)];
Inc(Bucket.Red, MapColor.Red);
Inc(Bucket.Green, MapColor.Green);
Inc(Bucket.Blue, MapColor.Blue);
Inc(Bucket.Count);
end;
except
on EMathError do begin
exit;
end;
end;
end;
procedure TRenderer64.IterateBatchAngleFX;
var
i: integer;
px, py: double;
Bucket: PBucket64;
MapColor: PColorMapColor;
p, q: TCPPoint;
begin
{$ifndef _ASM_}
p.x := 2 * random - 1;
p.y := 2 * random - 1;
p.c := random;
{$else}
asm
fld1
call System.@RandExt
fadd st, st
fsub st, st(1)
fstp qword ptr [p.x]
call System.@RandExt
fadd st, st
fsubrp st(1), st
fstp qword ptr [p.y]
call System.@RandExt
fstp qword ptr [p.c]
end;
{$endif}
try
for i := 0 to FUSE do
PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
for i := 0 to SUB_BATCH_SIZE-1 do begin
PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
finalXform.NextPointTo(p, q);
px := q.x * cosa + q.y * sina + rcX;
if (px < 0) or (px > camW) then continue;
py := q.y * cosa - q.x * sina + rcY;
if (py < 0) or (py > camH) then continue;
Bucket := @buckets[Round(bhs * py)][Round(bws * px)];
MapColor := @ColorMap[Round(q.c * 255)];
Inc(Bucket.Red, MapColor.Red);
Inc(Bucket.Green, MapColor.Green);
Inc(Bucket.Blue, MapColor.Blue);
Inc(Bucket.Count);
end;
except
on EMathError do begin
exit;
end;
end;
end;
// -- { TRenderer32MM } -------------------------------------------------------
procedure TRenderer64MM.CalcBufferSize;
begin
CalcBufferSizeMM;
end;
procedure TRenderer64MM.Render;
begin
RenderMM;
end;
end.