614 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			ObjectPascal
		
	
	
	
	
	
			
		
		
	
	
			614 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			ObjectPascal
		
	
	
	
	
	
{
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     Flame screensaver Copyright (C) 2002 Ronald Hordijk
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     Apophysis Copyright (C) 2001-2004 Mark Townsend
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     This program is free software; you can redistribute it and/or modify
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     it under the terms of the GNU General Public License as published by
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     the Free Software Foundation; either version 2 of the License, or
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     (at your option) any later version.
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     This program is distributed in the hope that it will be useful,
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     but WITHOUT ANY WARRANTY; without even the implied warranty of
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     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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     GNU General Public License for more details.
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     You should have received a copy of the GNU General Public License
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     along with this program; if not, write to the Free Software
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     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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}
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unit Render64;
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interface
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uses
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  Windows, Graphics,
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   Render, Controlpoint;
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type
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  TOnProgress = procedure(prog: double) of object;
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type
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  TColorMapColor = Record
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    Red  : Int64;
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    Green: Int64;
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    Blue : Int64;
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//    Count: Integer;
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  end;
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  PColorMapColor = ^TColorMapColor;
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  TColorMapArray = array[0..255] of TColorMapColor;
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  TBucket = Record
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    Red  : Int64;
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    Green: Int64;
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    Blue : Int64;
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    Count: Int64;
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  end;
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  PBucket = ^TBucket;
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  TBucketArray = array of TBucket;
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type
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  TRenderer64 = class(TBaseRenderer)
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  private
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    bm: TBitmap;
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    oversample: Int64;
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    filter_width: Integer;
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    filter: array of array of extended;
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    image_Width: Integer;
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    image_Height: Integer;
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    BucketWidth: Int64;
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    BucketHeight: Int64;
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    BucketSize: Int64;
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    gutter_width: Integer;
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    sample_density: extended;
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    Buckets: TBucketArray;
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    ColorMap: TColorMapArray;
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    bg: array[0..2] of extended;
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    vib_gam_n: Integer;
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    vibrancy: double;
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    gamma: double;
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    bounds: array[0..3] of extended;
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    size: array[0..1] of extended;
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    ppux, ppuy: extended;
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    procedure CreateFilter;
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    procedure NormalizeFilter;
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    procedure InitValues;
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    procedure InitBuffers;
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    procedure InitBitmap(w: Integer = 0; h: Integer = 0);
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    procedure ClearBuffers;
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    procedure ClearBuckets;
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    procedure CreateColorMap;
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    procedure CreateCamera;
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    procedure AddPointsToBuckets(const points: TPointsArray); overload;
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    procedure AddPointsToBucketsAngle(const points: TPointsArray); overload;
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    procedure SetPixels;
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    procedure CreateBMFromBuckets(YOffset: Integer = 0);
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  public
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    constructor Create; override;
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    destructor Destroy; override;
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    function  GetImage: TBitmap; override;
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    procedure Render; override;
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  end;
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implementation
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uses
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  Math, Sysutils;
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{ TRenderer64 }
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.ClearBuckets;
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var
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  i: integer;
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begin
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  for i := 0 to BucketSize - 1 do begin
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    buckets[i].Red   := 0;
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    buckets[i].Green := 0;
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    buckets[i].Blue  := 0;
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    buckets[i].Count := 0;
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  end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.ClearBuffers;
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begin
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  ClearBuckets;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.CreateCamera;
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var
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  scale: double;
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  t0, t1: double;
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  corner0, corner1: double;
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  shift: Integer;
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begin
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  scale := power(2, fcp.zoom);
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  sample_density := fcp.sample_density * scale * scale;
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  ppux := fcp.pixels_per_unit * scale;
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  ppuy := fcp.pixels_per_unit * scale;
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  // todo field stuff
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  shift := 0;
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  t0 := gutter_width / (oversample * ppux);
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  t1 := gutter_width / (oversample * ppuy);
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  corner0 := fcp.center[0] - image_width / ppux / 2.0;
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  corner1 := fcp.center[1] - image_height / ppuy / 2.0;
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  bounds[0] := corner0 - t0;
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  bounds[1] := corner1 - t1 + shift;
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  bounds[2] := corner0 + image_width / ppux + t0;
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  bounds[3] := corner1 + image_height / ppuy + t1; //+ shift;
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  if abs(bounds[2] - bounds[0]) > 0.01 then
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    size[0] := 1.0 / (bounds[2] - bounds[0])
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  else
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    size[0] := 1;
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  if abs(bounds[3] - bounds[1]) > 0.01 then
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    size[1] := 1.0 / (bounds[3] - bounds[1])
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  else
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    size[1] := 1;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.CreateColorMap;
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var
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  i: integer;
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begin
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  for i := 0 to 255 do begin
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    ColorMap[i].Red   := (fcp.CMap[i][0] * fcp.white_level) div 256;
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    ColorMap[i].Green := (fcp.CMap[i][1] * fcp.white_level) div 256;
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    ColorMap[i].Blue  := (fcp.CMap[i][2] * fcp.white_level) div 256;
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//    cmap[i][3] := fcp.white_level;
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  end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.CreateFilter;
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var
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  i, j: integer;
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  fw: integer;
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  adjust: double;
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  ii, jj: double;
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begin
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  oversample := fcp.spatial_oversample;
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  fw := Trunc(2.0 * FILTER_CUTOFF * oversample * fcp.spatial_filter_radius);
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  filter_width := fw + 1;
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  // make sure it has same parity as oversample
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  if odd(filter_width + oversample) then
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    inc(filter_width);
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  if (fw > 0.0) then
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  	adjust := (1.0 * FILTER_CUTOFF * filter_width) / fw
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  else
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  	adjust := 1.0;
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  setLength(filter, filter_width, filter_width);
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  for i := 0 to filter_width - 1 do begin
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    for j := 0 to filter_width - 1 do begin
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      ii := ((2.0 * i + 1.0)/ filter_width - 1.0) * adjust;
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      jj := ((2.0 * j + 1.0)/ filter_width - 1.0) * adjust;
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      filter[i, j] :=  exp(-2.0 * (ii * ii + jj * jj));
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    end;
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  end;
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  Normalizefilter;
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end;
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///////////////////////////////////////////////////////////////////////////////
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destructor TRenderer64.Destroy;
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begin
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  if assigned(bm) then
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    bm.Free;
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  inherited;
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end;
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///////////////////////////////////////////////////////////////////////////////
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function TRenderer64.GetImage: TBitmap;
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begin
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  Result := bm;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.InitBuffers;
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begin
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  gutter_width := (filter_width - oversample) div 2;
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  BucketHeight := oversample * image_height + 2 * gutter_width;
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  Bucketwidth := oversample * image_width + 2 * gutter_width;
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  BucketSize := BucketWidth * BucketHeight;
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  if high(buckets) <> (BucketSize - 1) then begin
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    SetLength(buckets, BucketSize);
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  end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.InitValues;
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begin
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  image_height := fcp.Height;
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  image_Width := fcp.Width;
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  CreateFilter;
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  CreateCamera;
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  InitBuffers;
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  CreateColorMap;
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  vibrancy := 0;
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  gamma := 0;
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  vib_gam_n := 0;
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  bg[0] := 0;
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  bg[1] := 0;
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  bg[2] := 0;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.NormalizeFilter;
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var
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  i, j: integer;
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  t: double;
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begin
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  t := 0;
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  for i := 0 to filter_width - 1 do
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    for j := 0 to filter_width - 1 do
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      t := t + filter[i, j];
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  for i := 0 to filter_width - 1 do
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    for j := 0 to filter_width - 1 do
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      filter[i, j] := filter[i, j] / t;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.AddPointsToBuckets(const points: TPointsArray);
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var
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  i: integer;
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  px, py: double;
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  bws, bhs: double;
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  bx, by: double;
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  wx, wy: double;
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//  R: double;
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//  V1, v2, v3: integer;
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  Bucket: PBucket;
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  MapColor: PColorMapColor;
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begin
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  bws := (BucketWidth - 0.5)  * size[0];
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  bhs := (BucketHeight - 0.5) * size[1];
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  bx := bounds[0];
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  by := bounds[1];
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  wx := bounds[2] - bounds[0];
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  wy := bounds[3] - bounds[1];
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  for i := SUB_BATCH_SIZE - 1 downto 0 do begin
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    if FStop then
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      Exit;
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    px := points[i].x - bx;
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    py := points[i].y - by;
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    if ((px < 0) or (px > wx) or
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        (py < 0) or (py > wy)) then
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      continue;
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    MapColor := @ColorMap[Round(points[i].c * 255)];
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    Bucket := @buckets[Round(bws * px) + Round(bhs * py) * BucketWidth];
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    Inc(Bucket.Red,   MapColor.Red);
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    Inc(Bucket.Green, MapColor.Green);
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    Inc(Bucket.Blue,  MapColor.Blue);
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    Inc(Bucket.Count);
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  end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.AddPointsToBucketsAngle(const points: TPointsArray);
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var
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  i: integer;
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  px, py: double;
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  ca,sa: double;
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  nx, ny: double;
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  bws, bhs: double;
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  bx, by: double;
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  wx, wy: double;
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//  R: double;
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//  V1, v2, v3: integer;
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  Bucket: PBucket;
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  MapColor: PColorMapColor;
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begin
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  bws := (BucketWidth - 0.5)  * size[0];
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  bhs := (BucketHeight - 0.5) * size[1];
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  bx := bounds[0];
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  by := bounds[1];
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  wx := bounds[2] - bounds[0];
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  wy := bounds[3] - bounds[1];
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  ca := cos(FCP.FAngle);
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  sa := sin(FCP.FAngle);
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  for i := SUB_BATCH_SIZE - 1 downto 0 do begin
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    if FStop then
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      Exit;
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    px := points[i].x - FCP.Center[0];
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    py := points[i].y - FCP.Center[1];
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    nx := px * ca + py * sa;
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    ny := -px * sa + py * ca;
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    px := nx + FCP.Center[0] - bx;
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    py := ny + FCP.Center[1] - by;
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    if ((px < 0) or (px > wx) or
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        (py < 0) or (py > wy)) then
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      continue;
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    MapColor := @ColorMap[Round(points[i].c * 255)];
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    Bucket := @buckets[Round(bws * px) + Round(bhs * py) * BucketWidth];
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    Inc(Bucket.Red,   MapColor.Red);
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    Inc(Bucket.Green, MapColor.Green);
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    Inc(Bucket.Blue,  MapColor.Blue);
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    Inc(Bucket.Count);
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  end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.SetPixels;
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var
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  i{,j}: integer;
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  nsamples: Int64;
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  nrbatches: Integer;
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  points: TPointsArray;
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//  f: text;
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begin
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//  if FileExists('c:\temp\flame.txt') then
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//    Deletefile('c:\temp\flame.txt');
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//  AssignFile(F, 'c:\temp\flame.txt');
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//  Rewrite(F);
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  SetLength(Points, SUB_BATCH_SIZE);
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  nsamples := Round(sample_density * bucketSize / (oversample * oversample));
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  nrbatches := Round(nsamples / (fcp.nbatches * SUB_BATCH_SIZE));
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  Randomize;
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  for i := 0 to nrbatches do begin
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    if FStop then
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      Exit;
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    if (i and $F = 0) then
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      Progress(i / nrbatches);
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    // generate points
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    case Compatibility of
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      0: fcp.iterate_Old(SUB_BATCH_SIZE, points);
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      1: fcp.iterateXYC(SUB_BATCH_SIZE, points);
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    end;
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//    for j := SUB_BATCH_SIZE - 1 downto 0 do
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//      Writeln(f,  FloatTostr(points[j].x) + #9 + FloatTostr(points[j].y) + #9 + FloatTostr(points[j].c));
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    if FCP.FAngle = 0 then
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      AddPointsToBuckets(points)
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    else
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      AddPointsToBucketsAngle(points);
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  end;
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//  closefile(f);
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  Progress(1);
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.CreateBMFromBuckets(YOffset: Integer);
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var
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  i, j: integer;
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  alpha: double;
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//  r,g,b: double;
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  ai, ri, gi, bi: Integer;
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  bgtot: Integer;
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  ls: double;
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  ii, jj: integer;
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  fp: array[0..3] of double;
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  Row: PLongintArray;
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  vib, notvib: Integer;
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  bgi: array[0..2] of Integer;
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  bucketpos: Integer;
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  filterValue: double;
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  filterpos: Integer;
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  lsa: array[0..1024] of double;
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var
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  k1, k2: double;
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  area: double;
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begin
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  if fcp.gamma = 0 then
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    gamma := fcp.gamma
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  else
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    gamma := 1 / fcp.gamma;
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  vib := round(fcp.vibrancy * 256.0);
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  notvib := 256 - vib;
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  bgi[0] := round(fcp.background[0]);
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  bgi[1] := round(fcp.background[1]);
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  bgi[2] := round(fcp.background[2]);
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  bgtot := RGB(bgi[2], bgi[1], bgi[0]);
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  k1 := (fcp.Contrast * BRIGHT_ADJUST * fcp.brightness * 268 * PREFILTER_WHITE) / 256.0;
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  area := image_width * image_height / (ppux * ppuy);
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  k2 := (oversample * oversample) / (fcp.Contrast * area * fcp.White_level * sample_density);
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  lsa[0] := 0;
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  for i := 1 to 1024 do begin
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    lsa[i] := (k1 * log10(1 + fcp.White_level * i * k2)) / (fcp.White_level * i);
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  end;
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  if filter_width > 1 then begin
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    for i := 0 to BucketWidth * BucketHeight - 1 do begin
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      if Buckets[i].count = 0 then
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        Continue;
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      ls := lsa[Min(1023, Buckets[i].Count)];
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 | 
						|
      Buckets[i].Red   := Round(Buckets[i].Red * ls);
 | 
						|
      Buckets[i].Green := Round(Buckets[i].Green * ls);
 | 
						|
      Buckets[i].Blue  := Round(Buckets[i].Blue * ls);
 | 
						|
      Buckets[i].Count := Round(Buckets[i].Count * ls);
 | 
						|
    end;
 | 
						|
  end;
 | 
						|
 | 
						|
  ls := 0;
 | 
						|
  ai := 0;
 | 
						|
  bucketpos := 0;
 | 
						|
  for i := 0 to Image_Height - 1 do begin
 | 
						|
    if FStop then
 | 
						|
      Break;
 | 
						|
 | 
						|
    Progress(i / Image_Height);
 | 
						|
 | 
						|
    Row := PLongintArray(bm.scanline[YOffset + i]);
 | 
						|
    for j := 0 to Image_Width - 1 do begin
 | 
						|
      if filter_width > 1 then begin
 | 
						|
        fp[0] := 0;
 | 
						|
        fp[1] := 0;
 | 
						|
        fp[2] := 0;
 | 
						|
        fp[3] := 0;
 | 
						|
 | 
						|
        for ii := 0 to filter_width - 1 do begin
 | 
						|
          for jj := 0 to filter_width - 1 do begin
 | 
						|
            filterValue := filter[ii, jj];
 | 
						|
            filterpos := bucketpos + ii * BucketWidth + jj;
 | 
						|
 | 
						|
            fp[0] := fp[0] + filterValue * Buckets[filterpos].Red;
 | 
						|
            fp[1] := fp[1] + filterValue * Buckets[filterpos].Green;
 | 
						|
            fp[2] := fp[2] + filterValue * Buckets[filterpos].Blue;
 | 
						|
            fp[3] := fp[3] + filterValue * Buckets[filterpos].Count;
 | 
						|
          end;
 | 
						|
        end;
 | 
						|
 | 
						|
        fp[0] := fp[0] / PREFILTER_WHITE;
 | 
						|
        fp[1] := fp[1] / PREFILTER_WHITE;
 | 
						|
        fp[2] := fp[2] / PREFILTER_WHITE;
 | 
						|
        fp[3] := fcp.white_level * fp[3] / PREFILTER_WHITE;
 | 
						|
      end else begin
 | 
						|
        ls := lsa[Min(1023, Buckets[bucketpos].count)] / PREFILTER_WHITE;
 | 
						|
 | 
						|
        fp[0] := ls * Buckets[bucketpos].Red;
 | 
						|
        fp[1] := ls * Buckets[bucketpos].Green;
 | 
						|
        fp[2] := ls * Buckets[bucketpos].Blue;
 | 
						|
        fp[3] := ls * Buckets[bucketpos].Count * fcp.white_level;
 | 
						|
      end;
 | 
						|
 | 
						|
      Inc(bucketpos, oversample);
 | 
						|
 | 
						|
      if (fp[3] > 0.0) then begin
 | 
						|
        alpha := power(fp[3], gamma);
 | 
						|
        ls := vib * alpha / fp[3];
 | 
						|
        ai := round(alpha * 256);
 | 
						|
        if (ai < 0) then
 | 
						|
          ai := 0
 | 
						|
        else if (ai > 256) then
 | 
						|
          ai := 256;
 | 
						|
        ai := 256 - ai;
 | 
						|
      end else begin
 | 
						|
        // no intensity so simply set the BG;
 | 
						|
        Row[j] := bgtot;
 | 
						|
        continue;
 | 
						|
      end;
 | 
						|
 | 
						|
      if (notvib > 0) then
 | 
						|
        ri := Round(ls * fp[0] + notvib * power(fp[0], gamma))
 | 
						|
      else
 | 
						|
        ri := Round(ls * fp[0]);
 | 
						|
      ri := ri + (ai * bgi[0]) shr 8;
 | 
						|
      if (ri < 0) then
 | 
						|
        ri := 0
 | 
						|
      else if (ri > 255) then
 | 
						|
        ri := 255;
 | 
						|
 | 
						|
      if (notvib > 0) then
 | 
						|
        gi := Round(ls * fp[1] + notvib * power(fp[1], gamma))
 | 
						|
      else
 | 
						|
        gi := Round(ls * fp[1]);
 | 
						|
      gi := gi + (ai * bgi[1]) shr 8;
 | 
						|
      if (gi < 0) then
 | 
						|
        gi := 0
 | 
						|
      else if (gi > 255) then
 | 
						|
        gi := 255;
 | 
						|
 | 
						|
      if (notvib > 0) then
 | 
						|
        bi := Round(ls * fp[2] + notvib * power(fp[2], gamma))
 | 
						|
      else
 | 
						|
        bi := Round(ls * fp[2]);
 | 
						|
      bi := bi + (ai * bgi[2]) shr 8;
 | 
						|
      if (bi < 0) then
 | 
						|
        bi := 0
 | 
						|
      else if (bi > 255) then
 | 
						|
        bi := 255;
 | 
						|
 | 
						|
      Row[j] := RGB(bi, gi, ri);// + (ai shl 24);
 | 
						|
    end;
 | 
						|
 | 
						|
    Inc(bucketpos, 2 * gutter_width);
 | 
						|
    Inc(bucketpos, (oversample - 1) * BucketWidth);
 | 
						|
  end;
 | 
						|
  bm.PixelFormat := pf24bit;
 | 
						|
 | 
						|
  Progress(1);
 | 
						|
end;
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////////////////
 | 
						|
procedure TRenderer64.InitBitmap(w, h: Integer);
 | 
						|
begin
 | 
						|
  if not Assigned(bm) then
 | 
						|
    bm := TBitmap.Create;
 | 
						|
 | 
						|
  bm.PixelFormat := pf32bit;
 | 
						|
 | 
						|
  if (w <> 0) and (h <> 0) then begin
 | 
						|
    bm.Width := w;
 | 
						|
    bm.Height := h;
 | 
						|
  end else begin
 | 
						|
    bm.Width := image_Width;
 | 
						|
    bm.Height := image_Height;
 | 
						|
  end;
 | 
						|
end;
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////////////////
 | 
						|
constructor TRenderer64.Create;
 | 
						|
begin
 | 
						|
  inherited Create;
 | 
						|
end;
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////////////////
 | 
						|
procedure TRenderer64.Render;
 | 
						|
begin
 | 
						|
  FStop := False;
 | 
						|
 | 
						|
  InitValues;
 | 
						|
  InitBitmap;
 | 
						|
  ClearBuffers;
 | 
						|
  SetPixels;
 | 
						|
  CreateBMFromBuckets;
 | 
						|
end;
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////////////////
 | 
						|
end.
 | 
						|
 |