{ Flame screensaver Copyright (C) 2002 Ronald Hordijk Apophysis Copyright (C) 2001-2004 Mark Townsend Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. } unit Render32fMT; interface uses Windows, Forms, Classes, Graphics, Render, RenderMT, Controlpoint, ImageMaker, BucketFillerthread, RenderTypes; type TRenderer32fMT = class(TBaseMTRenderer) protected Buckets: TBucket32fArray; FloatColorMap: array[0..255] of TFloatColor; function GetBits: integer; override; function GetBucketsPtr: pointer; override; procedure AllocateBuckets; override; procedure ClearBuckets; override; procedure CreateColorMap; override; public procedure AddPointsToBuckets(const points: TPointsArray); override; procedure AddPointsToBucketsAngle(const points: TPointsArray); override; end; // ---------------------------------------------------------------------------- type TRenderer32fMT_MM = class(TRenderer32fMT) protected procedure CalcBufferSize; override; public procedure Render; override; end; implementation uses Math, Sysutils; { TRenderer32fMT } /////////////////////////////////////////////////////////////////////////////// function TRenderer32fMT.GetBits: integer; begin Result := BITS_32f; end; function TRenderer32fMT.GetBucketsPtr: pointer; begin Result := Buckets; end; procedure TRenderer32fMT.AllocateBuckets; begin SetLength(buckets, BucketHeight, BucketWidth); end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer32fMT.ClearBuckets; var i, j: integer; begin for j := 0 to BucketHeight - 1 do for i := 0 to BucketWidth - 1 do with buckets[j][i] do begin Red := 0; Green := 0; Blue := 0; Count := 0; end; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer32fMT.CreateColorMap; var i: integer; begin for i := 0 to 255 do with FloatColorMap[i] do begin Red := (fcp.CMap[i][0] * fcp.white_level) / 256; Green := (fcp.CMap[i][1] * fcp.white_level) / 256; Blue := (fcp.CMap[i][2] * fcp.white_level) / 256; end; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer32fMT.AddPointsToBuckets(const points: TPointsArray); var i: integer; px, py: double; // R: double; // V1, v2, v3: integer; pBucket: PBucket32f; MapColor: ^TFloatColor; begin for i := SUB_BATCH_SIZE - 1 downto 0 do begin // if FStop then Exit; px := points[i].x - camX0; if (px < 0) or (px > camW) then continue; py := points[i].y - camY0; if (py < 0) or (py > camH) then continue; pBucket := @Buckets[Round(bhs * py)][Round(bws * px)]; MapColor := @FloatColorMap[Round(points[i].c * 255)]; with pBucket^ do begin Red := Red + MapColor.Red; Green := Green + MapColor.Green; Blue := Blue + MapColor.Blue; Count := Count + 1; end; end; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer32fMT.AddPointsToBucketsAngle(const points: TPointsArray); var i: integer; px, py: double; pBucket: PBucket32f; MapColor: ^TFloatColor; begin for i := SUB_BATCH_SIZE - 1 downto 0 do begin // if FStop then Exit; px := points[i].x * cosa + points[i].y * sina + rcX; if (px < 0) or (px > camW) then continue; py := points[i].y * cosa - points[i].x * sina + rcY; if (py < 0) or (py > camH) then continue; pBucket := @Buckets[Round(bhs * py)][Round(bws * px)]; MapColor := @FloatColorMap[Round(points[i].c * 255)]; with pBucket^ do begin Red := Red + MapColor.Red; Green := Green + MapColor.Green; Blue := Blue + MapColor.Blue; Count := Count + 1; end; end; end; /////////////////////////////////////////////////////////////////////////////// // // { TRenderer32fMT_MM } // /////////////////////////////////////////////////////////////////////////////// procedure TRenderer32fMT_MM.CalcBufferSize; begin CalcBufferSizeMM; end; procedure TRenderer32fMT_MM.Render; begin RenderMM; end; end.