{ Flame screensaver Copyright (C) 2002 Ronald Hordijk Apophysis Copyright (C) 2001-2004 Mark Townsend This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. } unit RndFlame; interface uses ControlPoint; function RandomFlame(SourceCP: TControlPoint= nil; algorithm: integer = 0): TControlPoint; implementation uses SysUtils, Global, cmap, GradientHlpr, XFormMan; /////////////////////////////////////////////////////////////////////////////// procedure RandomGradient(SourceCP, DestCP: TControlPoint); begin case randGradient of 0: begin cmap_index := Random(NRCMAPS); GetCMap(cmap_index, 1, DestCP.cmap); // cmap_index := DestCP.cmapindex; DestCP.cmapIndex := cmap_index; end; 1: begin DestCP.cmap := DefaultPalette; DestCP.cmapIndex := cmap_index; end; 2: if assigned(SourceCP) then begin DestCP.cmap := SourceCP.cmap; DestCP.cmapIndex := SourceCP.cmapIndex; end else begin cmap_index := Random(NRCMAPS); GetCMap(cmap_index, 1, DestCP.cmap); DestCP.cmapIndex := cmap_index; end; 3: DestCP.cmap := GradientHelper.RandomGradient; end; end; /////////////////////////////////////////////////////////////////////////////// function NumXForms(const cp: TControlPoint): integer; var i: integer; begin Result := NXFORMS; for i := 0 to NXFORMS - 1 do begin if cp.xform[i].density = 0 then begin Result := i; Break; end; end; end; /////////////////////////////////////////////////////////////////////////////// procedure RandomVariation(cp: TControlPoint); { Randomise variation parameters } var a, b, i, j: integer; VarPossible: boolean; begin inc(MainSeed); RandSeed := MainSeed; VarPossible := false; for j := 0 to NRVAR - 1 do begin VarPossible := VarPossible or Variations[j]; end; for i := 0 to NumXForms(cp) - 1 do begin for j := 0 to NRVAR - 1 do cp.xform[i].vars[j] := 0; if VarPossible then begin repeat a := random(NRVAR); until Variations[a]; repeat b := random(NRVAR); until Variations[b]; end else begin a := 0; b := 0; end; if (a = b) then begin cp.xform[i].vars[a] := 1; end else begin cp.xform[i].vars[a] := random; cp.xform[i].vars[b] := 1 - cp.xform[i].vars[a]; end; end; end; /////////////////////////////////////////////////////////////////////////////// procedure SetVariation(cp: TControlPoint); { Set the current Variation } var i, j: integer; begin if Variation = vRandom then begin RandomVariation(cp); end else for i := 0 to NumXForms(cp) - 1 do begin for j := 0 to NRVAR - 1 do cp.xform[i].vars[j] := 0; cp.xform[i].vars[integer(Variation)] := 1; end; end; /////////////////////////////////////////////////////////////////////////////// (* --Z-- hmm, exactly the same function exists in module Main function TrianglesFromCP(const cp1: TControlPoint; var Triangles: TTriangles): integer; { Sets up the triangles from the IFS code } var xforms: integer; i, j: integer; temp_x, temp_y, xset, yset: double; left, top, bottom, right: double; a, b, c, d, e, f: double; begin top := 0; bottom := 0; right := 0; left := 0; xforms := NumXForms(cp1); Result := xforms; if not FixedReference then begin for i := 0 to xforms - 1 do begin a := cp1.xform[i].c[0][0]; b := cp1.xform[i].c[0][1]; c := cp1.xform[i].c[1][0]; d := cp1.xform[i].c[1][1]; e := cp1.xform[i].c[2][0]; f := cp1.xform[i].c[2][1]; xset := 1.0; yset := 1.0; for j := 0 to 5 do begin temp_x := xset * a + yset * c + e; temp_y := xset * b + yset * d + f; xset := temp_x; yset := temp_y; end; if (i = 0) then begin left := xset; right := xset; top := yset; bottom := yset; end else begin if (xset < left) then left := xset; if (xset > right) then right := xset; if (yset < top) then top := yset; if (yset > bottom) then bottom := yset; end; end; Triangles[-1].x[0] := left; Triangles[-1].x[1] := right; Triangles[-1].x[2] := right; Triangles[-1].y[0] := bottom; Triangles[-1].y[1] := bottom; Triangles[-1].y[2] := top; end else begin Triangles[-1].x[0] := 0; Triangles[-1].y[0] := 0; Triangles[-1].x[1] := 1; Triangles[-1].y[1] := 0; Triangles[-1].x[2] := 1; Triangles[-1].y[2] := 1.5; end; for j := 0 to xforms - 1 do begin a := cp1.xform[j].c[0][0]; b := cp1.xform[j].c[0][1]; c := cp1.xform[j].c[1][0]; d := cp1.xform[j].c[1][1]; e := cp1.xform[j].c[2][0]; f := cp1.xform[j].c[2][1]; for i := 0 to 2 do begin triangles[j].x[i] := Triangles[-1].x[i] * a + Triangles[-1].y[i] * c + e; triangles[j].y[i] := Triangles[-1].x[i] * b + Triangles[-1].y[i] * d + f; end; end; for i := -1 to xforms - 1 do for j := 0 to 2 do triangles[i].y[j] := -triangles[i].y[j]; end; *) /////////////////////////////////////////////////////////////////////////////// procedure EqualizeWeights(var cp: TControlPoint); var t, i: integer; begin t := NumXForms(cp); for i := 0 to t - 1 do cp.xform[i].density := 1.0 / t; end; /////////////////////////////////////////////////////////////////////////////// procedure NormalizeWeights(var cp: TControlPoint); var i: integer; td: double; begin td := 0.0; for i := 0 to NumXForms(cp) - 1 do td := td + cp.xform[i].Density; if (td < 0.001) then EqualizeWeights(cp) else for i := 0 to NumXForms(cp) - 1 do cp.xform[i].Density := cp.xform[i].Density / td; end; /////////////////////////////////////////////////////////////////////////////// procedure ComputeWeights(var cp1: TControlPoint; Triangles: TTriangles; t: integer); { Caclulates transform weight from triangles } var i: integer; total_area: double; begin total_area := 0.0; for i := 0 to t - 1 do begin cp1.xform[i].Density := triangle_area(Triangles[i]); total_area := total_area + cp1.xform[i].Density; end; for i := 0 to t - 1 do begin cp1.xform[i].Density := cp1.xform[i].Density / total_area; end; NormalizeWeights(cp1); end; /////////////////////////////////////////////////////////////////////////////// procedure RandomWeights(var cp1: TControlPoint); { Randomizes xform weights } var i: integer; begin for i := 0 to Transforms - 1 do cp1.xform[i].Density := random; NormalizeWeights(cp1); end; /////////////////////////////////////////////////////////////////////////////// function RandomFlame(SourceCP: TControlPoint; algorithm: integer): TControlPoint; var Min, Max, i, j, rnd: integer; Triangles: TTriangles; r, s, theta, phi: double; skip: boolean; begin if Assigned(SourceCP) then Result := SourceCP.clone else Result := TControlPoint.Create; Min := randMinTransforms; Max := randMaxTransforms; inc(MainSeed); RandSeed := MainSeed; transforms := random(Max - (Min - 1)) + Min; repeat try inc(MainSeed); RandSeed := MainSeed; Result.clear; Result.RandomCP(transforms, transforms, false); Result.SetVariation(Variation); inc(MainSeed); RandSeed := MainSeed; case algorithm of 1: rnd := 0; 2: rnd := 7; 3: rnd := 9; else if (Variation = vLinear) or (Variation = vRandom) then rnd := random(10) else rnd := 9; end; case rnd of 0..6: begin for i := 0 to Transforms - 1 do begin if Random(10) < 9 then Result.xform[i].c[0, 0] := 1 else Result.xform[i].c[0, 0] := -1; Result.xform[i].c[0, 1] := 0; Result.xform[i].c[1, 0] := 0; Result.xform[i].c[1, 1] := 1; Result.xform[i].c[2, 0] := 0; Result.xform[i].c[2, 1] := 0; Result.xform[i].color := 0; Result.xform[i].symmetry := 0; Result.xform[i].vars[0] := 1; for j := 1 to NRVAR - 1 do Result.xform[i].vars[j] := 0; Result.xform[i].Translate(random * 2 - 1, random * 2 - 1); Result.xform[i].Rotate(random * 360); if i > 0 then Result.xform[i].Scale(random * 0.8 + 0.2) else Result.xform[i].Scale(random * 0.4 + 0.6); if Random(2) = 0 then Result.xform[i].Multiply(1, random - 0.5, random - 0.5, 1); end; SetVariation(Result); end; 7, 8: begin { From the source to Chaos: The Software } for i := 0 to Transforms - 1 do begin r := random * 2 - 1; if ((0 <= r) and (r < 0.2)) then r := r + 0.2; if ((r > -0.2) and (r <= 0)) then r := r - 0.2; s := random * 2 - 1; if ((0 <= s) and (s < 0.2)) then s := s + 0.2; if ((s > -0.2) and (s <= 0)) then s := s - -0.2; theta := PI * random; phi := (2 + random) * PI / 4; Result.xform[i].c[0][0] := r * cos(theta); Result.xform[i].c[1][0] := s * (cos(theta) * cos(phi) - sin(theta)); Result.xform[i].c[0][1] := r * sin(theta); Result.xform[i].c[1][1] := s * (sin(theta) * cos(phi) + cos(theta)); { the next bit didn't translate so well, so I fudge it} Result.xform[i].c[2][0] := random * 2 - 1; Result.xform[i].c[2][1] := random * 2 - 1; end; for i := 0 to NXFORMS - 1 do Result.xform[i].density := 0; for i := 0 to Transforms - 1 do Result.xform[i].density := 1 / Transforms; SetVariation(Result); end; 9: begin for i := 0 to NXFORMS - 1 do Result.xform[i].density := 0; for i := 0 to Transforms - 1 do Result.xform[i].density := 1 / Transforms; end; end; // case Result.TrianglesFromCp(Triangles); if Random(2) > 0 then ComputeWeights(Result, Triangles, transforms) else EqualizeWeights(Result); except on E: EmathError do begin Continue; end; end; for i := 0 to Transforms - 1 do Result.xform[i].color := i / (transforms - 1); if Result.xform[0].density = 1 then Continue; case SymmetryType of { Bilateral } 1: add_symmetry_to_control_point(Result, -1); { Rotational } 2: add_symmetry_to_control_point(Result, SymmetryOrder); { Rotational and Reflective } 3: add_symmetry_to_control_point(Result, -SymmetryOrder); end; { elimate flames with transforms that aren't affine } skip := false; for i := 0 to Transforms - 1 do begin if not transform_affine(Triangles[i], Triangles) then skip := True; end; if skip then continue; until not Result.BlowsUP(5000) and (Result.xform[0].density <> 0); RandomGradient(SourceCP, Result); Result.brightness := defBrightness; Result.gamma := defGamma; Result.vibrancy := defVibrancy; Result.sample_density := defSampleDensity; Result.spatial_oversample := defOversample; Result.spatial_filter_radius := defFilterRadius; if KeepBackground and assigned(SourceCP) then begin Result.background[0] := SourceCP.background[0]; Result.background[1] := SourceCP.background[1]; Result.background[2] := SourceCP.background[2]; end else begin Result.background[0] := 0; Result.background[1] := 0; Result.background[2] := 0; end; Result.zoom := 0; Result.Nick := SheepNick; Result.URl := SheepURL; end; end.