unit varBlob; interface uses BaseVariation, XFormMan; type TVariationBlob = class(TBaseVariation) private FLow, FHigh, FWaves: double; VLow, VHeight: double; public constructor Create; class function GetName: string; override; class function GetInstance: TBaseVariation; override; class function GetNrVariables: integer; override; class function GetVariableNameAt(const Index: integer): string; override; function SetVariable(const Name: string; var value: double): boolean; override; function GetVariable(const Name: string; var value: double): boolean; override; procedure Prepare; override; procedure CalcFunction; override; end; implementation uses Math; { TVariationBlob } /////////////////////////////////////////////////////////////////////////////// procedure TVariationBlob.Prepare; begin VHeight := vvar * (FHigh - FLow) / 2; VLow := vvar * FLow + VHeight; end; procedure TVariationBlob.CalcFunction; var r : double; begin { r := sqrt(FTx^ * FTx^ + FTy^ * FTy^); if (FTx^ < -EPS) or (FTx^ > EPS) or (FTy^ < -EPS) or (FTy^ > EPS) then Angle := arctan2(FTx^, FTy^) else Angle := 0.0; r := r * (FLow + (FHigh - FLow) * (0.5 + 0.5 * sin(FWaves * Angle))); FPx^ := FPx^ + vvar * r * sin(Angle); FPy^ := FPy^ + vvar * r * cos(Angle); } // --Z-- LOL!!! just look at this: // sin(a) = x / r, (well, normal people use y/r, but since we swapped x and y...) // then: // r * sin(a) = r * x / r = x !!! // so, WE DON'T NEED TO CALCULATE "r" AT ALL!!!!! // (and no need to calculate sin and cos, ofcourse :) // r := (FLow + (FHigh - FLow) * (0.5 + 0.5 * sin(FWaves * Angle))); // now let's precalc ^^^^^ all this :) r := VLow + VHeight * sin(FWaves * arctan2(FTx^, FTy^)); FPx^ := FPx^ + r * FTx^; FPy^ := FPy^ + r * FTy^; // mwahaha, 20% speed increase - and I didn't even use any ASM :-) end; /////////////////////////////////////////////////////////////////////////////// class function TVariationBlob.GetName: string; begin Result := 'blob'; end; /////////////////////////////////////////////////////////////////////////////// class function TVariationBlob.GetVariableNameAt(const Index: integer): string; begin case Index Of 0: Result := 'blob_low'; 1: Result := 'blob_high'; 2: Result := 'blob_waves'; else Result := ''; end end; /////////////////////////////////////////////////////////////////////////////// class function TVariationBlob.GetNrVariables: integer; begin Result := 3; end; /////////////////////////////////////////////////////////////////////////////// function TVariationBlob.SetVariable(const Name: string; var value: double): boolean; begin Result := False; if Name = 'blob_low' then begin FLow := Value; Result := True; end else if Name = 'blob_high' then begin FHigh := Value; Result := True; end else if Name = 'blob_waves' then begin Value := Round(Value); FWaves := Value; Result := True; end end; /////////////////////////////////////////////////////////////////////////////// function TVariationBlob.GetVariable(const Name: string; var value: double): boolean; begin Result := False; if Name = 'blob_low' then begin Value := FLow; Result := True; end else if Name = 'blob_high' then begin Value := FHigh; Result := True; end else if Name = 'blob_waves' then begin Value := FWaves; Result := True; end end; /////////////////////////////////////////////////////////////////////////////// constructor TVariationBlob.Create; begin inherited Create; FWaves := Round(2 + 5 * Random); FLow := 0.2 + 0.5 * random; FHigh := 0.8 + 0.4 * random; end; /////////////////////////////////////////////////////////////////////////////// class function TVariationBlob.GetInstance: TBaseVariation; begin Result := TVariationBlob.Create; end; /////////////////////////////////////////////////////////////////////////////// initialization RegisterVariation(TVariationBlob); end.