unit GradientHlpr; interface uses windows, Graphics, Cmap; const PixelCountMax = 32768; type pRGBTripleArray = ^TRGBTripleArray; TRGBTripleArray = array[0..PixelCountMax - 1] of TRGBTriple; type TGradientHelper = class private procedure RGBBlend(a, b: integer; var Palette: TColorMap); public function GetGradientBitmap(Index: integer; const hue_rotation: double): TBitmap; function RandomGradient: TColorMap; end; var GradientHelper: TGradientHelper; implementation uses Global; { TGradientHelper } function TGradientHelper.GetGradientBitmap(Index: integer; const hue_rotation: double): TBitmap; var BitMap: TBitMap; i, j: integer; Row: pRGBTripleArray; pal: TColorMap; begin GetCMap(index, hue_rotation, pal); BitMap := TBitMap.create; Bitmap.PixelFormat := pf24bit; BitMap.Width := 256; BitMap.Height := 2; for j := 0 to Bitmap.Height - 1 do begin Row := Bitmap.Scanline[j]; for i := 0 to Bitmap.Width - 1 do begin Row[i].rgbtRed := Pal[i][0]; Row[i].rgbtGreen := Pal[i][1]; Row[i].rgbtBlue := Pal[i][2]; end end; Result := BitMap; end; /////////////////////////////////////////////////////////////////////////////// function TGradientHelper.RandomGradient: TColorMap; var a, b, n, nodes: integer; rgb: array[0..2] of double; hsv: array[0..2] of double; pal: TColorMap; begin inc(MainSeed); RandSeed := Mainseed; nodes := random((MaxNodes - 1) - (MinNodes - 2)) + (MinNodes - 1); n := 256 div nodes; b := 0; hsv[0] := (random(MaxHue - (MinHue - 1)) + MinHue) / 100; hsv[1] := (random(MaxSat - (MinSat - 1)) + MinSat) / 100; hsv[2] := (random(MaxLum - (MinLum - 1)) + MinLum) / 100; hsv2rgb(hsv, rgb); Pal[0][0] := Round(rgb[0] * 255); Pal[0][1] := Round(rgb[1] * 255); Pal[0][2] := Round(rgb[2] * 255); repeat a := b; b := b + n; hsv[0] := (random(MaxHue - (MinHue - 1)) + MinHue) / 100; hsv[1] := (random(MaxSat - (MinSat - 1)) + MinSat) / 100; hsv[2] := (random(MaxLum - (MinLum - 1)) + MinLum) / 100; hsv2rgb(hsv, rgb); if b > 255 then b := 255; Pal[b][0] := Round(rgb[0] * 255); Pal[b][1] := Round(rgb[1] * 255); Pal[b][2] := Round(rgb[2] * 255); RGBBlend(a, b, pal); until b = 255; Result := Pal; end; /////////////////////////////////////////////////////////////////////////////// procedure TGradientHelper.RGBBlend(a, b: integer; var Palette: TColorMap); { Linear blend between to indices of a palette } var c, v: real; vrange, range: real; i: integer; begin if a = b then begin Exit; end; range := b - a; vrange := Palette[b mod 256][0] - Palette[a mod 256][0]; c := Palette[a mod 256][0]; v := vrange / range; for i := (a + 1) to (b - 1) do begin c := c + v; Palette[i mod 256][0] := Round(c); end; vrange := Palette[b mod 256][1] - Palette[a mod 256][1]; c := Palette[a mod 256][1]; v := vrange / range; for i := a + 1 to b - 1 do begin c := c + v; Palette[i mod 256][1] := Round(c); end; vrange := Palette[b mod 256][2] - Palette[a mod 256][2]; c := Palette[a mod 256][2]; v := vrange / range; for i := a + 1 to b - 1 do begin c := c + v; Palette[i mod 256][2] := Round(c); end; end; /////////////////////////////////////////////////////////////////////////////// initialization GradientHelper := TGradientHelper.create; finalization GradientHelper.Free; end.