unit varblob; interface uses BaseVariation, XFormMan; type TVariationBlob = class(TBaseVariation) private FWaves: double; FLow: double; FHigh: double; public constructor Create; class function GetName: string; override; class function GetInstance: TBaseVariation; override; class function GetNrVariables: integer; override; class function GetVariableNameAt(const Index: integer): string; override; function SetVariable(const Name: string; var value: double): boolean; override; function GetVariable(const Name: string; var value: double): boolean; override; procedure CalcFunction; override; end; implementation uses Math; { TVariationTest } /////////////////////////////////////////////////////////////////////////////// procedure TVariationBlob.CalcFunction; const EPS = 1E-10; var r : double; Angle: double; begin r := sqrt(FTx^ * FTx^ + FTy^ * FTy^); if (FTx^ < -EPS) or (FTx^ > EPS) or (FTy^ < -EPS) or (FTy^ > EPS) then Angle := arctan2(FTx^, FTy^) else Angle := 0.0; r := r * (FLow + (FHigh - FLow) * (0.5 + 0.5 * sin(FWaves * Angle))); FPx^ := FPx^ + vvar * r * cos(Angle); FPy^ := FPy^ + vvar * r * sin(Angle); end; /////////////////////////////////////////////////////////////////////////////// class function TVariationBlob.GetName: string; begin Result := 'blob'; end; /////////////////////////////////////////////////////////////////////////////// class function TVariationBlob.GetVariableNameAt(const Index: integer): string; begin case Index Of 0: Result := 'blob_low'; 1: Result := 'blob_high'; 2: Result := 'blob_waves'; else Result := ''; end end; /////////////////////////////////////////////////////////////////////////////// class function TVariationBlob.GetNrVariables: integer; begin Result := 3; end; /////////////////////////////////////////////////////////////////////////////// function TVariationBlob.SetVariable(const Name: string; var value: double): boolean; begin Result := False; if Name = 'blob_low' then begin FLow := Value; Result := True; end else if Name = 'blob_high' then begin FHigh := Value; Result := True; end else if Name = 'blob_waves' then begin Value := Round(Value); FWaves := Value; Result := True; end end; /////////////////////////////////////////////////////////////////////////////// function TVariationBlob.GetVariable(const Name: string; var value: double): boolean; begin Result := False; if Name = 'blob_low' then begin Value := FLow; Result := True; end else if Name = 'blob_high' then begin Value := FHigh; Result := True; end else if Name = 'blob_waves' then begin Value := FWaves; Result := True; end end; /////////////////////////////////////////////////////////////////////////////// constructor TVariationBlob.Create; begin inherited Create; FWaves := Round(2 + 5 * Random); FLow := 0.2 + 0.5 * random; FHigh := 0.8 + 0.4 * random; end; /////////////////////////////////////////////////////////////////////////////// class function TVariationBlob.GetInstance: TBaseVariation; begin Result := TVariationBlob.Create; end; /////////////////////////////////////////////////////////////////////////////// initialization RegisterVariation(TVariationBlob); end.