{ Flame screensaver Copyright (C) 2002 Ronald Hordijk Apophysis Copyright (C) 2001-2004 Mark Townsend Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. } unit Render32f; {$define _ASM_} interface uses Windows, Classes, Forms, Graphics, ImageMaker, RenderST, RenderTypes, Xform, ControlPoint; type TRenderer32f = class(TBaseSTRenderer) protected Buckets: TBucket32fArray; ColorMap: array[0..255] of TFloatColor; // FImageMaker: TImageMaker; function GetBits: integer; override; function GetBucketsPtr: pointer; override; procedure AllocateBuckets; override; // procedure InitBuffers; override; procedure ClearBuckets; override; procedure CreateColorMap; override; protected // procedure SetPixels; override; procedure IterateBatch; override; procedure IterateBatchAngle; override; procedure IterateBatchFX; override; procedure IterateBatchAngleFX; override; public // procedure Render; override; end; // ---------------------------------------------------------------------------- type TRenderer32fMM = class(TRenderer32f) protected procedure CalcBufferSize; override; public procedure Render; override; end; implementation uses Math, Sysutils; /////////////////////////////////////////////////////////////////////////////// // //{ TRenderer32f } // /////////////////////////////////////////////////////////////////////////////// procedure TRenderer32f.ClearBuckets; var i, j: integer; begin for j := 0 to BucketHeight - 1 do for i := 0 to BucketWidth - 1 do with buckets[j][i] do begin Red := 0; Green := 0; Blue := 0; Count := 0; end; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer32f.CreateColorMap; var i: integer; begin for i := 0 to 255 do with ColorMap[i] do begin Red := (fcp.CMap[i][0] * fcp.white_level) / 256; Green := (fcp.CMap[i][1] * fcp.white_level) / 256; Blue := (fcp.CMap[i][2] * fcp.white_level) / 256; end; end; /////////////////////////////////////////////////////////////////////////////// function TRenderer32f.GetBits: integer; begin Result := BITS_32f; end; function TRenderer32f.GetBucketsPtr: pointer; begin Result := Buckets; end; procedure TRenderer32f.AllocateBuckets; begin SetLength(buckets, BucketHeight, BucketWidth); end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer32f.IterateBatch; var i: integer; px, py: double; pBucket: PBucket32f; MapColor: ^TFloatColor; p: TCPPoint; begin {$ifndef _ASM_} p.x := 2 * random - 1; p.y := 2 * random - 1; p.c := random; {$else} asm fld1 call System.@RandExt fadd st, st fsub st, st(1) fstp qword ptr [p.x] call System.@RandExt fadd st, st fsubrp st(1), st fstp qword ptr [p.y] call System.@RandExt fstp qword ptr [p.c] end; {$endif} try for i := 0 to FUSE do PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p); for i := 0 to SUB_BATCH_SIZE-1 do begin PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p); px := p.x - camX0; if (px < 0) or (px > camW) then continue; py := p.y - camY0; if (py < 0) or (py > camH) then continue; pBucket := @buckets[Round(bhs * py)][Round(bws * px)]; MapColor := @ColorMap[Round(p.c * 255)]; with pBucket^ do begin Red := Red + MapColor.Red; Green := Green + MapColor.Green; Blue := Blue + MapColor.Blue; Count := Count + 1; end; end; except on EMathError do begin exit; end; end; end; procedure TRenderer32f.IterateBatchAngle; var i: integer; px, py: double; pBucket: PBucket32f; MapColor: ^TFloatColor; p: TCPPoint; begin {$ifndef _ASM_} p.x := 2 * random - 1; p.y := 2 * random - 1; p.c := random; {$else} asm fld1 call System.@RandExt fadd st, st fsub st, st(1) fstp qword ptr [p.x] call System.@RandExt fadd st, st fsubrp st(1), st fstp qword ptr [p.y] call System.@RandExt fstp qword ptr [p.c] end; {$endif} try for i := 0 to FUSE do PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p); for i := 0 to SUB_BATCH_SIZE-1 do begin PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p); px := p.x * cosa + p.y * sina + rcX; if (px < 0) or (px > camW) then continue; py := p.y * cosa - p.x * sina + rcY; if (py < 0) or (py > camH) then continue; pBucket := @buckets[Round(bhs * py)][Round(bws * px)]; MapColor := @ColorMap[Round(p.c * 255)]; with pBucket^ do begin Red := Red + MapColor.Red; Green := Green + MapColor.Green; Blue := Blue + MapColor.Blue; Count := Count + 1; end; end; except on EMathError do begin exit; end; end; end; procedure TRenderer32f.IterateBatchFX; var i: integer; px, py: double; pBucket: PBucket32f; MapColor: ^TFloatColor; p, q: TCPPoint; begin {$ifndef _ASM_} p.x := 2 * random - 1; p.y := 2 * random - 1; p.c := random; {$else} asm fld1 call System.@RandExt fadd st, st fsub st, st(1) fstp qword ptr [p.x] call System.@RandExt fadd st, st fsubrp st(1), st fstp qword ptr [p.y] call System.@RandExt fstp qword ptr [p.c] end; {$endif} try for i := 0 to FUSE do PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p); for i := 0 to SUB_BATCH_SIZE-1 do begin PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p); finalXform.NextPointTo(p, q); px := q.x - camX0; if (px < 0) or (px > camW) then continue; py := q.y - camY0; if (py < 0) or (py > camH) then continue; pBucket := @buckets[Round(bhs * py)][Round(bws * px)]; MapColor := @ColorMap[Round(q.c * 255)]; with pBucket^ do begin Red := Red + MapColor.Red; Green := Green + MapColor.Green; Blue := Blue + MapColor.Blue; Count := Count + 1; end; end; except on EMathError do begin exit; end; end; end; procedure TRenderer32f.IterateBatchAngleFX; var i: integer; px, py: double; pBucket: PBucket32f; MapColor: ^TFloatColor; p, q: TCPPoint; begin {$ifndef _ASM_} p.x := 2 * random - 1; p.y := 2 * random - 1; p.c := random; {$else} asm fld1 call System.@RandExt fadd st, st fsub st, st(1) fstp qword ptr [p.x] call System.@RandExt fadd st, st fsubrp st(1), st fstp qword ptr [p.y] call System.@RandExt fstp qword ptr [p.c] end; {$endif} try for i := 0 to FUSE do PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p); for i := 0 to SUB_BATCH_SIZE-1 do begin PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p); finalXform.NextPointTo(p, q); px := q.x * cosa + q.y * sina + rcX; if (px < 0) or (px > camW) then continue; py := q.y * cosa - q.x * sina + rcY; if (py < 0) or (py > camH) then continue; pBucket := @buckets[Round(bhs * py)][Round(bws * px)]; MapColor := @ColorMap[Round(q.c * 255)]; with pBucket^ do begin Red := Red + MapColor.Red; Green := Green + MapColor.Green; Blue := Blue + MapColor.Blue; Count := Count + 1; end; end; except on EMathError do begin exit; end; end; end; // -- { TRenderer32fMM } ------------------------------------------------------ procedure TRenderer32fMM.CalcBufferSize; begin CalcBufferSizeMM; end; procedure TRenderer32fMM.Render; begin RenderMM; end; end.