unit BucketFillerThread; interface uses Classes, Windows, ControlPoint, Render, XForm, RenderTypes; type TBucketFillerThread = class(TThread) private fcp: TControlPoint; points: TPointsArray; public nrbatches: integer; batchcounter: Pinteger; ColorMap: TColorMapArray; CriticalSection: TRTLCriticalSection; AddPointsProc: procedure (const points: TPointsArray) of object; constructor Create(cp: TControlPoint); destructor Destroy; override; procedure Execute; override; end; implementation /////////////////////////////////////////////////////////////////////////////// constructor TBucketFillerThread.Create(cp: TControlPoint); begin inherited Create(True); Self.FreeOnTerminate := True; Fcp := cp.Clone; SetLength(Points, SUB_BATCH_SIZE); fcp.Prepare; end; /////////////////////////////////////////////////////////////////////////////// destructor TBucketFillerThread.Destroy; begin FCP.Free; inherited; end; /////////////////////////////////////////////////////////////////////////////// procedure TBucketFillerThread.Execute; var bc: integer; begin inherited; bc := 0; while (not Terminated) and (bc < Nrbatches) do begin fcp.iterateXYC(SUB_BATCH_SIZE, points); try EnterCriticalSection(CriticalSection); AddPointsProc(Points); Inc(batchcounter^); bc := batchcounter^ finally LeaveCriticalSection(CriticalSection); end; end; end; /////////////////////////////////////////////////////////////////////////////// { -- RENDER THREAD MUST *NOT* KNOW ANYTHING ABOUT BUCKETS!!! -- } end.