{ Flame screensaver Copyright (C) 2002 Ronald Hordijk Apophysis Copyright (C) 2001-2004 Mark Townsend This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. } unit Render64; interface uses Windows, Graphics, ImageMaker, Render, Controlpoint; type TRenderer64 = class(TBaseRenderer) private oversample: Int64; BucketWidth: Int64; BucketHeight: Int64; BucketSize: Int64; gutter_width: Integer; max_gutter_width: Integer; sample_density: extended; Buckets: TBucketArray; ColorMap: TColorMapArray; bounds: array[0..3] of extended; size: array[0..1] of extended; ppux, ppuy: extended; FImageMaker: TImageMaker; procedure InitValues; procedure InitBuffers; procedure ClearBuffers; procedure ClearBuckets; procedure CreateColorMap; procedure CreateCamera; procedure AddPointsToBuckets(const points: TPointsArray); overload; procedure AddPointsToBucketsAngle(const points: TPointsArray); overload; procedure SetPixels; public constructor Create; override; destructor Destroy; override; procedure Render; override; function GetImage: TBitmap; override; procedure UpdateImage(CP: TControlPoint); override; procedure SaveImage(const FileName: String); override; end; implementation uses Math, Sysutils; { TRenderer64 } /////////////////////////////////////////////////////////////////////////////// constructor TRenderer64.Create; begin inherited Create; FImageMaker := TImageMaker.Create; end; /////////////////////////////////////////////////////////////////////////////// destructor TRenderer64.Destroy; begin FImageMaker.Free; inherited; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer64.ClearBuckets; var i: integer; begin for i := 0 to BucketSize - 1 do begin buckets[i].Red := 0; buckets[i].Green := 0; buckets[i].Blue := 0; buckets[i].Count := 0; end; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer64.ClearBuffers; begin ClearBuckets; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer64.CreateCamera; var scale: double; t0, t1: double; t2, t3: double; corner0, corner1: double; shift: Integer; begin scale := power(2, fcp.zoom); sample_density := fcp.sample_density * scale * scale; ppux := fcp.pixels_per_unit * scale; ppuy := fcp.pixels_per_unit * scale; // todo field stuff shift := 0; t0 := (gutter_width) / (oversample * ppux); t1 := (gutter_width) / (oversample * ppuy); t2 := (2 * max_gutter_width - gutter_width) / (oversample * ppux); t3 := (2 * max_gutter_width - gutter_width) / (oversample * ppuy); corner0 := fcp.center[0] - fcp.Width / ppux / 2.0; corner1 := fcp.center[1] - fcp.Height / ppuy / 2.0; bounds[0] := corner0 - t0; bounds[1] := corner1 - t1 + shift; bounds[2] := corner0 + fcp.Width / ppux + t2; bounds[3] := corner1 + fcp.Height / ppuy + t3; //+ shift; if abs(bounds[2] - bounds[0]) > 0.01 then size[0] := 1.0 / (bounds[2] - bounds[0]) else size[0] := 1; if abs(bounds[3] - bounds[1]) > 0.01 then size[1] := 1.0 / (bounds[3] - bounds[1]) else size[1] := 1; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer64.CreateColorMap; var i: integer; begin {$IFDEF TESTVARIANT} for i := 0 to 255 do begin ColorMap[i].Red := i; ColorMap[i].Green := i; ColorMap[i].Blue := i; // cmap[i][3] := fcp.white_level; end; {$ELSE} for i := 0 to 255 do begin ColorMap[i].Red := (fcp.CMap[i][0] * fcp.white_level) div 256; ColorMap[i].Green := (fcp.CMap[i][1] * fcp.white_level) div 256; ColorMap[i].Blue := (fcp.CMap[i][2] * fcp.white_level) div 256; // cmap[i][3] := fcp.white_level; end; {$ENDIF} end; /////////////////////////////////////////////////////////////////////////////// function TRenderer64.GetImage: TBitmap; begin Result := FImageMaker.GetImage; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer64.InitBuffers; const MaxFilterWidth = 25; begin oversample := fcp.spatial_oversample; max_gutter_width := (MaxFilterWidth - oversample) div 2; gutter_width := (FImageMaker.GetFilterSize - oversample) div 2; BucketHeight := oversample * fcp.Height + 2 * max_gutter_width; Bucketwidth := oversample * fcp.Width + 2 * max_gutter_width; BucketSize := BucketWidth * BucketHeight; if high(buckets) <> (BucketSize - 1) then begin SetLength(buckets, BucketSize); end; // share the buffer with imagemaker FImageMaker.SetBucketData(Buckets, BucketWidth); end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer64.InitValues; begin InitBuffers; CreateCamera; CreateColorMap; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer64.AddPointsToBuckets(const points: TPointsArray); var i: integer; px, py: double; bws, bhs: double; bx, by: double; wx, wy: double; Bucket: PBucket; MapColor: PColorMapColor; begin bws := (BucketWidth - 0.5) * size[0]; bhs := (BucketHeight - 0.5) * size[1]; bx := bounds[0]; by := bounds[1]; wx := bounds[2] - bounds[0]; wy := bounds[3] - bounds[1]; for i := SUB_BATCH_SIZE - 1 downto 0 do begin if FStop then Exit; px := points[i].x - bx; py := points[i].y - by; if ((px < 0) or (px > wx) or (py < 0) or (py > wy)) then continue; MapColor := @ColorMap[Round(points[i].c * 255)]; Bucket := @buckets[Round(bws * px) + Round(bhs * py) * BucketWidth]; Inc(Bucket.Red, MapColor.Red); Inc(Bucket.Green, MapColor.Green); Inc(Bucket.Blue, MapColor.Blue); Inc(Bucket.Count); end; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer64.AddPointsToBucketsAngle(const points: TPointsArray); var i: integer; px, py: double; ca,sa: double; nx, ny: double; bws, bhs: double; bx, by: double; wx, wy: double; Bucket: PBucket; MapColor: PColorMapColor; begin bws := (BucketWidth - 0.5) * size[0]; bhs := (BucketHeight - 0.5) * size[1]; bx := bounds[0]; by := bounds[1]; wx := bounds[2] - bounds[0]; wy := bounds[3] - bounds[1]; ca := cos(FCP.FAngle); sa := sin(FCP.FAngle); for i := SUB_BATCH_SIZE - 1 downto 0 do begin if FStop then Exit; px := points[i].x - FCP.Center[0]; py := points[i].y - FCP.Center[1]; nx := px * ca + py * sa; ny := -px * sa + py * ca; px := nx + FCP.Center[0] - bx; py := ny + FCP.Center[1] - by; if ((px < 0) or (px > wx) or (py < 0) or (py > wy)) then continue; MapColor := @ColorMap[Round(points[i].c * 255)]; Bucket := @buckets[Round(bws * px) + Round(bhs * py) * BucketWidth]; Inc(Bucket.Red, MapColor.Red); Inc(Bucket.Green, MapColor.Green); Inc(Bucket.Blue, MapColor.Blue); Inc(Bucket.Count); end; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer64.SetPixels; var i: integer; nsamples: Int64; nrbatches: Integer; points: TPointsArray; begin // if FileExists('c:\temp\flame.txt') then // Deletefile('c:\temp\flame.txt'); // AssignFile(F, 'c:\temp\flame.txt'); // Rewrite(F); SetLength(Points, SUB_BATCH_SIZE); nsamples := Round(sample_density * bucketSize / (oversample * oversample)); nrbatches := Round(nsamples / (fcp.nbatches * SUB_BATCH_SIZE)); Randomize; for i := 0 to nrbatches do begin if FStop then Exit; if ((i and $F) = 0) then if nrbatches > 0 then Progress(i / nrbatches) else Progress(0); // generate points {$IFDEF TESTVARIANT} // if i > 10 then // break; fcp.Testiterate(SUB_BATCH_SIZE, points); {$ELSE} case Compatibility of 0: fcp.iterate_Old(SUB_BATCH_SIZE, points); 1: fcp.iterateXYC(SUB_BATCH_SIZE, points); end; {$ENDIF} // for j := SUB_BATCH_SIZE - 1 downto 0 do // Writeln(f, FloatTostr(points[j].x) + #9 + FloatTostr(points[j].y) + #9 + FloatTostr(points[j].c)); if FCP.FAngle = 0 then AddPointsToBuckets(points) else AddPointsToBucketsAngle(points); end; // closefile(f); Progress(1); end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer64.Render; begin FStop := False; FImageMaker.SetCP(FCP); FImageMaker.Init; InitValues; ClearBuffers; SetPixels; if not FStop then begin FImageMaker.OnProgress := OnProgress; FImageMaker.CreateImage; end; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer64.UpdateImage(CP: TControlPoint); begin FCP.background := cp.background; FCP.spatial_filter_radius := cp.spatial_filter_radius; FCP.gamma := cp.Gamma; FCP.vibrancy := cp.vibrancy; FCP.contrast := cp.contrast; FCP.brightness := cp.brightness; FImageMaker.SetCP(FCP); FImageMaker.Init; FImageMaker.OnProgress := OnProgress; FImageMaker.CreateImage; end; /////////////////////////////////////////////////////////////////////////////// procedure TRenderer64.SaveImage(const FileName: String); begin FImageMaker.SaveImage(FileName); end; /////////////////////////////////////////////////////////////////////////////// end.