added/fixed some things...
This commit is contained in:
@ -1,6 +1,7 @@
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{
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Flame screensaver Copyright (C) 2002 Ronald Hordijk
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Apophysis Copyright (C) 2001-2004 Mark Townsend
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Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Boris, Peter Sdobnov
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -21,7 +22,7 @@ unit Render64;
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interface
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uses
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Windows, Graphics, ImageMaker,
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Windows, Forms, Graphics, ImageMaker,
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Render, xform, Controlpoint;
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type
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@ -54,10 +55,19 @@ type
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procedure CreateColorMap;
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procedure CreateCamera;
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procedure AddPointsToBuckets(const points: TPointsArray);
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procedure AddPointsToBucketsAngle(const points: TPointsArray);
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procedure SetPixels;
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private
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PropTable: array[0..SUB_BATCH_SIZE] of TXform;
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finalXform: TXform;
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UseFinalXform: boolean;
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procedure Prepare;
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procedure IterateBatch;
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procedure IterateBatchAngle;
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procedure IterateBatchFX;
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procedure IterateBatchAngleFX;
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public
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constructor Create; override;
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destructor Destroy; override;
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@ -71,6 +81,8 @@ type
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implementation
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{$define _ASM_}
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uses
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Math, Sysutils;
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@ -200,8 +212,12 @@ begin
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Bucketwidth := oversample * fcp.Width + 2 * max_gutter_width;
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BucketSize := BucketWidth * BucketHeight;
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if high(buckets) <> (BucketSize - 1) then begin
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if high(buckets) <> (BucketSize - 1) then
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try
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SetLength(buckets, BucketSize);
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except
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on EOutOfMemory do
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Application.MessageBox('Error: not enough memory for this render!', 'Apophysis', 48)
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end;
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// share the buffer with imagemaker
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@ -215,130 +231,64 @@ begin
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CreateCamera;
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CreateColorMap;
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fcp.Prepare;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.AddPointsToBuckets(const points: TPointsArray);
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var
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i: integer;
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px, py: double;
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Bucket: PBucket;
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MapColor: PColorMapColor;
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begin
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for i := SUB_BATCH_SIZE - 1 downto 0 do begin
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// if FStop then Exit;
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px := points[i].x - camX0;
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if (px < 0) or (px > camW) then continue;
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py := points[i].y - camY0;
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if (py < 0) or (py > camH) then continue;
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Bucket := @buckets[Round(bws * px) + Round(bhs * py) * BucketWidth];
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MapColor := @ColorMap[Round(points[i].c * 255)];
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Inc(Bucket.Red, MapColor.Red);
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Inc(Bucket.Green, MapColor.Green);
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Inc(Bucket.Blue, MapColor.Blue);
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Inc(Bucket.Count);
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.AddPointsToBucketsAngle(const points: TPointsArray);
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var
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i: integer;
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px, py: double;
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Bucket: PBucket;
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MapColor: PColorMapColor;
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begin
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for i := SUB_BATCH_SIZE - 1 downto 0 do begin
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// if FStop then Exit;
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px := points[i].x * cosa + points[i].y * sina + rcX;
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if (px < 0) or (px > camW) then continue;
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py := points[i].y * cosa - points[i].x * sina + rcY;
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if (py < 0) or (py > camH) then continue;
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Bucket := @buckets[Round(bws * px) + Round(bhs * py) * BucketWidth];
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MapColor := @ColorMap[Round(points[i].c * 255)];
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Inc(Bucket.Red, MapColor.Red);
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Inc(Bucket.Green, MapColor.Green);
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Inc(Bucket.Blue, MapColor.Blue);
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Inc(Bucket.Count);
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.SetPixels;
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var
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i: integer;
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nsamples: Int64;
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nrbatches: Integer;
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points: TPointsArray;
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AddPointsProc: procedure (const points: TPointsArray) of object;
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//points: TPointsArray;
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IterateBatchProc: procedure of object;
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begin
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// if FileExists('c:\temp\flame.txt') then
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// Deletefile('c:\temp\flame.txt');
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Prepare;
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Randomize;
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// AssignFile(F, 'c:\temp\flame.txt');
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// Rewrite(F);
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if FCP.FAngle = 0 then
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AddPointsProc := AddPointsToBuckets
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else
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AddPointsProc := AddPointsToBucketsAngle;
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SetLength(Points, SUB_BATCH_SIZE);
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if FCP.FAngle = 0 then begin
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if UseFinalXform then
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IterateBatchProc := IterateBatchFX
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else
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IterateBatchProc := IterateBatch;
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end
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else begin
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if UseFinalXform then
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IterateBatchProc := IterateBatchAngleFX
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else
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IterateBatchProc := IterateBatchAngle;
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end;
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nsamples := Round(sample_density * bucketSize / (oversample * oversample));
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nrbatches := Round(nsamples / (fcp.nbatches * SUB_BATCH_SIZE));
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Randomize;
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for i := 0 to nrbatches do begin
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if FStop then
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Exit;
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if ((i and $F) = 0) then
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if ((i and $1F) = 0) then
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if nrbatches > 0 then
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Progress(i / nrbatches)
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else
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Progress(0);
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// generate points
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{$IFDEF TESTVARIANT}
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// if i > 10 then
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// break;
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fcp.Testiterate(SUB_BATCH_SIZE, points);
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{$ELSE}
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{
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case Compatibility of
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0: fcp.iterate_Old(SUB_BATCH_SIZE, points);
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1: fcp.iterateXYC(SUB_BATCH_SIZE, points);
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end;
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}
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fcp.IterateXYC(SUB_BATCH_SIZE, points);
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{$ENDIF}
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// for j := SUB_BATCH_SIZE - 1 downto 0 do
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// Writeln(f, FloatTostr(points[j].x) + #9 + FloatTostr(points[j].y) + #9 + FloatTostr(points[j].c));
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AddPointsProc(points);
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IterateBatchProc;
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end;
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// closefile(f);
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Progress(1);
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer64.Render;
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begin
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if fcp.NumXForms <= 0 then exit;
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FStop := False;
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FImageMaker.SetCP(FCP);
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FImageMaker.Init;
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InitValues;
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ClearBuffers;
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@ -373,6 +323,272 @@ begin
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FImageMaker.SaveImage(FileName);
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end;
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///////////////////////////////////////////////////////////////////////////////
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//******************************************************************************
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procedure TRenderer64.Prepare;
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var
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i, n: Integer;
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propsum: double;
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LoopValue: double;
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j: integer;
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TotValue: double;
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begin
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totValue := 0;
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n := fcp.NumXforms;
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assert(n > 0);
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finalXform := fcp.xform[n];
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finalXform.Prepare;
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useFinalXform := fcp.FinalXformEnabled and fcp.HasFinalXform;
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for i := 0 to n - 1 do begin
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fcp.xform[i].Prepare;
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totValue := totValue + fcp.xform[i].density;
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end;
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LoopValue := 0;
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for i := 0 to PROP_TABLE_SIZE-1 do begin
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propsum := 0;
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j := -1;
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repeat
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inc(j);
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propsum := propsum + fcp.xform[j].density;
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until (propsum > LoopValue) or (j = n - 1);
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PropTable[i] := fcp.xform[j];
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LoopValue := LoopValue + TotValue / PROP_TABLE_SIZE;
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end;
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end;
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procedure TRenderer64.IterateBatch;
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var
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i: integer;
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px, py: double;
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Bucket: PBucket;
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MapColor: PColorMapColor;
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p: TCPPoint;
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begin
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{$ifndef _ASM_}
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p.x := 2 * random - 1;
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p.y := 2 * random - 1;
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p.c := random;
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{$else}
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asm
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fld1
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call System.@RandExt
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fadd st, st
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fsub st, st(1)
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fstp qword ptr [p.x]
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call System.@RandExt
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fadd st, st
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fsubrp st(1), st
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fstp qword ptr [p.y]
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call System.@RandExt
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fstp qword ptr [p.c]
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end;
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{$endif}
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try
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for i := 0 to FUSE do
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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for i := 0 to SUB_BATCH_SIZE-1 do begin
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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px := p.x - camX0;
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if (px < 0) or (px > camW) then continue;
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py := p.y - camY0;
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if (py < 0) or (py > camH) then continue;
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Bucket := @buckets[Round(bws * px) + Round(bhs * py) * BucketWidth];
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MapColor := @ColorMap[Round(p.c * 255)];
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Inc(Bucket.Red, MapColor.Red);
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Inc(Bucket.Green, MapColor.Green);
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Inc(Bucket.Blue, MapColor.Blue);
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Inc(Bucket.Count);
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end;
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except
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on EMathError do begin
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exit;
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end;
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end;
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end;
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procedure TRenderer64.IterateBatchAngle;
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var
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i: integer;
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px, py: double;
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Bucket: PBucket;
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MapColor: PColorMapColor;
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p: TCPPoint;
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begin
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{$ifndef _ASM_}
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p.x := 2 * random - 1;
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p.y := 2 * random - 1;
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p.c := random;
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{$else}
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asm
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fld1
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call System.@RandExt
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fadd st, st
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fsub st, st(1)
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fstp qword ptr [p.x]
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call System.@RandExt
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fadd st, st
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fsubrp st(1), st
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fstp qword ptr [p.y]
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call System.@RandExt
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fstp qword ptr [p.c]
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end;
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{$endif}
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try
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for i := 0 to FUSE do
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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for i := 0 to SUB_BATCH_SIZE-1 do begin
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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px := p.x * cosa + p.y * sina + rcX;
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if (px < 0) or (px > camW) then continue;
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py := p.y * cosa - p.x * sina + rcY;
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if (py < 0) or (py > camH) then continue;
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Bucket := @buckets[Round(bws * px) + Round(bhs * py) * BucketWidth];
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MapColor := @ColorMap[Round(p.c * 255)];
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Inc(Bucket.Red, MapColor.Red);
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Inc(Bucket.Green, MapColor.Green);
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Inc(Bucket.Blue, MapColor.Blue);
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Inc(Bucket.Count);
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end;
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except
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on EMathError do begin
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exit;
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end;
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end;
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end;
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procedure TRenderer64.IterateBatchFX;
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var
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i: integer;
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px, py: double;
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Bucket: PBucket;
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MapColor: PColorMapColor;
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p, q: TCPPoint;
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begin
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{$ifndef _ASM_}
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p.x := 2 * random - 1;
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p.y := 2 * random - 1;
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p.c := random;
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{$else}
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asm
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fld1
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call System.@RandExt
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fadd st, st
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fsub st, st(1)
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fstp qword ptr [p.x]
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call System.@RandExt
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fadd st, st
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fsubrp st(1), st
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fstp qword ptr [p.y]
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call System.@RandExt
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fstp qword ptr [p.c]
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end;
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{$endif}
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try
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for i := 0 to FUSE do
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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for i := 0 to SUB_BATCH_SIZE-1 do begin
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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finalXform.NextPointTo(p, q);
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px := q.x - camX0;
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if (px < 0) or (px > camW) then continue;
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py := q.y - camY0;
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if (py < 0) or (py > camH) then continue;
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Bucket := @buckets[Round(bws * px) + Round(bhs * py) * BucketWidth];
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MapColor := @ColorMap[Round(q.c * 255)];
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Inc(Bucket.Red, MapColor.Red);
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Inc(Bucket.Green, MapColor.Green);
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Inc(Bucket.Blue, MapColor.Blue);
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Inc(Bucket.Count);
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end;
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except
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on EMathError do begin
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exit;
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end;
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end;
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end;
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procedure TRenderer64.IterateBatchAngleFX;
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var
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i: integer;
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px, py: double;
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Bucket: PBucket;
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MapColor: PColorMapColor;
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p, q: TCPPoint;
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begin
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{$ifndef _ASM_}
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p.x := 2 * random - 1;
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p.y := 2 * random - 1;
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p.c := random;
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{$else}
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asm
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fld1
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call System.@RandExt
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fadd st, st
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fsub st, st(1)
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fstp qword ptr [p.x]
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call System.@RandExt
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fadd st, st
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fsubrp st(1), st
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fstp qword ptr [p.y]
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call System.@RandExt
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fstp qword ptr [p.c]
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end;
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{$endif}
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try
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for i := 0 to FUSE do
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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for i := 0 to SUB_BATCH_SIZE-1 do begin
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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finalXform.NextPointTo(p, q);
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px := q.x * cosa + q.y * sina + rcX;
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if (px < 0) or (px > camW) then continue;
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py := q.y * cosa - q.x * sina + rcY;
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if (py < 0) or (py > camH) then continue;
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Bucket := @buckets[Round(bws * px) + Round(bhs * py) * BucketWidth];
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MapColor := @ColorMap[Round(q.c * 255)];
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Inc(Bucket.Red, MapColor.Red);
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Inc(Bucket.Green, MapColor.Green);
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Inc(Bucket.Blue, MapColor.Blue);
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Inc(Bucket.Count);
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end;
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except
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on EMathError do begin
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exit;
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end;
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end;
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end;
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end.
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Reference in New Issue
Block a user