version 2.05:
64/48/32-bit depth support many other changes
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@ -91,7 +91,7 @@ begin
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cp.AdjustScale(ScriptEditor.Renderer.Width, ScriptEditor.Renderer.Height);
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Renderer.OnProgress := OnProgress;
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Renderer.Compatibility := Compatibility;
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// Renderer.Compatibility := Compatibility;
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Renderer.SetCP(cp);
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if (ScriptEditor.Renderer.MaxMemory > 0) then Renderer.MaxMem := ScriptEditor.Renderer.MaxMemory;
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Renderer.TargetHandle := Handle;
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