Density estimator controls for flam3 renderer added.
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@ -124,6 +124,8 @@ type
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pulse: array[0..1, 0..1] of double; // [i][0]=magnitute [i][1]=frequency */
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wiggle: array[0..1, 0..1] of double; // frequency is /minute, assuming 30 frames/s */
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estimator, estimator_min, estimator_curve, jitters: double; // density estimator.
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PropTable: array of TXForm;//Integer;
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FAngle: Double;
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FTwoColorDimensions: Boolean;
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