normalize weights removed
removed duplicate functions some bugs fixed, some bugs added some other changes, can't remember them all ;)
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@ -333,14 +333,16 @@ begin
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begin
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MaxSat := 100;
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end;
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{
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if Registry.ValueExists('FixedReference') then
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begin
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FixedReference := Registry.ReadBool('FixedReference');
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end
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else
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begin
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FixedReference := False;
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end;
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else FixedReference := False;
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}
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if Registry.ValueExists('ReferenceMode') then
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ReferenceMode := Registry.ReadInteger('ReferenceMode')
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else ReferenceMode := 0;
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if Registry.ValueExists('MaxLum') then
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begin
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MaxLum := Registry.ReadInteger('MaxLum');
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@ -506,7 +508,7 @@ begin
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end
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else
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begin
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FixedReference := false;
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ReferenceMode := 0;
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EditPrevQual := 1;
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MutatePrevQual := 1;
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AdjustPrevQual := 1;
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@ -871,7 +873,7 @@ begin
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Registry.WriteInteger('SymmetryType', SymmetryType);
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Registry.WriteInteger('SymmetryOrder', SymmetryOrder);
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Registry.WriteInteger('VariationOptions', VariationOptions);
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Registry.WriteBool('FixedReference', FixedReference);
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Registry.WriteInteger('ReferenceMode', ReferenceMode);
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Registry.WriteInteger('MinNodes', MinNodes);
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Registry.WriteInteger('MinHue', MinHue);
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Registry.WriteInteger('MinSat', MinSat);
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