normalize weights removed
removed duplicate functions some bugs fixed, some bugs added some other changes, can't remember them all ;)
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@ -111,7 +111,7 @@ var
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VariationOptions: int64;
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{ For random gradients }
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MinNodes, MaxNodes, MinHue, MaxHue, MinSat, MaxSat, MinLum, MaxLum: integer;
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FixedReference: boolean;
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ReferenceMode: integer;//FixedReference: boolean;
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BatchSize: Integer;
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Compatibility: integer; //0 = original, 1 = Drave's
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Favorites: TStringList;
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@ -183,6 +183,7 @@ function dist(x1, y1, x2, y2: double): double;
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var
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d2: double;
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begin
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(*
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{ From FDesign source
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{ float pt_pt_distance(float x1, float y1, float x2, float y2) }
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d2 := (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2);
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@ -193,6 +194,12 @@ begin
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end
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else
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Result := sqrt(d2);
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*)
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// --Z-- This is just amazing... :-\
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// Someone needed an 'FDesign source' - to compute distance between two points??!?
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Result := Hypot(x2-x1, y2-y1);
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end;
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function line_dist(x, y, x1, y1, x2, y2: double): double;
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