some optimization
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@ -9,6 +9,7 @@ type
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TVariationFan2 = class(TBaseVariation)
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private
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FX, FY: double;
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dy, dx, dx2: double;
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public
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constructor Create;
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@ -21,7 +22,7 @@ type
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function SetVariable(const Name: string; var value: double): boolean; override;
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function GetVariable(const Name: string; var value: double): boolean; override;
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procedure Prepare; override;
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procedure CalcFunction; override;
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end;
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@ -33,14 +34,22 @@ uses
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{ TVariationTest }
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///////////////////////////////////////////////////////////////////////////////
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procedure TVariationFan2.CalcFunction;
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procedure TVariationFan2.Prepare;
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const
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EPS = 1E-10;
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begin
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dy := FY;
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dx := pi * (sqr(FX) + EPS);
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dx2 := dx/2;
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end;
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procedure TVariationFan2.CalcFunction;
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var
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r,t,a : double;
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dx, dy, dx2: double;
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r, a : double;
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sinr, cosr: double;
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Angle: double;
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begin
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{
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r := sqrt(FTx^ * FTx^ + FTy^ * FTy^);
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if (FTx^ < -EPS) or (FTx^ > EPS) or (FTy^ < -EPS) or (FTy^ > EPS) then
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Angle := arctan2(FTx^, FTy^)
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@ -59,13 +68,32 @@ begin
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FPx^ := FPx^ + vvar * r * sin(a);
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FPy^ := FPy^ + vvar * r * cos(a);
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}
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Angle := arctan2(FTx^, FTy^);
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if System.Frac((Angle + dy)/dx) > 0.5 then
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a := Angle - dx2
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else
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a := Angle + dx2;
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asm // SinCos(a, sinr, cosr);
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FLD qword ptr [a]
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FSINCOS
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FSTP qword ptr [sinr]
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FSTP qword ptr [cosr]
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FWAIT
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end;
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r := vvar * sqrt(sqr(FTx^) + sqr(FTy^));
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FPx^ := FPx^ + r * cosr;
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FPy^ := FPy^ + r * sinr;
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end;
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///////////////////////////////////////////////////////////////////////////////
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constructor TVariationFan2.Create;
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begin
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FX := 2 * Random - 1;
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FY := 2 * Random - 1;
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// randomization removed to please mutator users ;-)
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// FX := 2 * Random - 1;
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// FY := 2 * Random - 1;
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FX := 1;
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FY := 1;
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end;
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///////////////////////////////////////////////////////////////////////////////
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@ -39,12 +39,6 @@ uses
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// TVariationPerspective
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///////////////////////////////////////////////////////////////////////////////
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constructor TVariationPerspective.Create;
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begin
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angle := random;
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focus := 2*random + 1;
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end;
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procedure TVariationPerspective.Prepare;
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begin
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vsin := sin(angle*pi/2);
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@ -84,6 +78,12 @@ asm
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end;
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///////////////////////////////////////////////////////////////////////////////
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constructor TVariationPerspective.Create;
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begin
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angle := random;
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focus := 2*random + 1;
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end;
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class function TVariationPerspective.GetInstance: TBaseVariation;
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begin
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Result := TVariationPerspective.Create;
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@ -8,7 +8,7 @@ uses
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type
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TVariationRings2 = class(TBaseVariation)
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private
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FVal: double;
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FVal, dx: double;
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public
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constructor Create;
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@ -21,7 +21,7 @@ type
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function SetVariable(const Name: string; var value: double): boolean; override;
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function GetVariable(const Name: string; var value: double): boolean; override;
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procedure Prepare; override;
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procedure CalcFunction; override;
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end;
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@ -30,30 +30,37 @@ implementation
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uses
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Math;
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const
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EPS = 1E-10;
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{ TVariationTest }
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///////////////////////////////////////////////////////////////////////////////
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procedure TVariationRings2.Prepare;
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const
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EPS = 1E-10;
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begin
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dx := sqr(FVal) + EPS;
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end;
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procedure TVariationRings2.CalcFunction;
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var
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dx,r: double;
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r: double;
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Length: double;
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Angle: double;
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begin
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Length := sqrt(FTx^ * FTx^ + FTy^ * FTy^);
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Length := sqrt(sqr(FTx^) + sqr(FTy^));
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{ // all this range-checking crap only slows us down...
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if (FTx^ < -EPS) or (FTx^ > EPS) or (FTy^ < -EPS) or (FTy^ > EPS) then
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Angle := arctan2(FTx^, FTy^)
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else
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Angle := 0.0;
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} // ...and besides, we don't need arctan() if we have Length!
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dx := sqr(FVal) + EPS;
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r := Length + dx - System.Int((Length + dx)/(2 * dx)) * 2 * dx - dx + Length * (1-dx);
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// dx := sqr(FVal) + EPS; - we can precalc it!!!
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// r := Length + dx - System.Int((Length + dx)/(2 * dx)) * 2 * dx - dx + Length * (1-dx);
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// ^^^^......he he, lots of useless calculation.......^^^^
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r := vvar * (2 - dx * (System.Int((Length/dx + 1)/2) * 2 / Length + 1));
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FPx^ := FPx^ + vvar * r * sin(Angle);
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FPy^ := FPy^ + vvar * r * cos(Angle);
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FPx^ := FPx^ + r * FTx^;
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FPy^ := FPy^ + r * FTy^;
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end;
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///////////////////////////////////////////////////////////////////////////////
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@ -1,4 +1,4 @@
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unit varblob;
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unit varBlob;
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interface
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@ -8,9 +8,8 @@ uses
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type
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TVariationBlob = class(TBaseVariation)
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private
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FWaves: double;
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FLow: double;
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FHigh: double;
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FLow, FHigh, FWaves: double;
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VLow, VHeight: double;
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public
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constructor Create;
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@ -23,6 +22,7 @@ type
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function SetVariable(const Name: string; var value: double): boolean; override;
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function GetVariable(const Name: string; var value: double): boolean; override;
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procedure Prepare; override;
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procedure CalcFunction; override;
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end;
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@ -31,26 +31,45 @@ implementation
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uses
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Math;
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{ TVariationTest }
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{ TVariationBlob }
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///////////////////////////////////////////////////////////////////////////////
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procedure TVariationBlob.Prepare;
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begin
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VHeight := vvar * (FHigh - FLow) / 2;
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VLow := vvar * FLow + VHeight;
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end;
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procedure TVariationBlob.CalcFunction;
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const
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EPS = 1E-10;
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var
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r : double;
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Angle: double;
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begin
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{
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r := sqrt(FTx^ * FTx^ + FTy^ * FTy^);
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if (FTx^ < -EPS) or (FTx^ > EPS) or (FTy^ < -EPS) or (FTy^ > EPS) then
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Angle := arctan2(FTx^, FTy^)
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else
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Angle := 0.0;
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r := r * (FLow + (FHigh - FLow) * (0.5 + 0.5 * sin(FWaves * Angle)));
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FPx^ := FPx^ + vvar * r * sin(Angle);
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FPy^ := FPy^ + vvar * r * cos(Angle);
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}
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// --Z-- LOL!!! just look at this:
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// sin(a) = x / r, (well, normal people use y/r, but since we swapped x and y...)
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// then:
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// r * sin(a) = r * x / r = x !!!
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// so, WE DON'T NEED TO CALCULATE "r" AT ALL!!!!!
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// (and no need to calculate sin and cos, ofcourse :)
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// r := (FLow + (FHigh - FLow) * (0.5 + 0.5 * sin(FWaves * Angle)));
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// now let's precalc ^^^^^ all this :)
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r := VLow + VHeight * sin(FWaves * arctan2(FTx^, FTy^));
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FPx^ := FPx^ + r * FTx^;
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FPy^ := FPy^ + r * FTy^;
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// mwahaha, 20% speed increase - and I didn't even use any ASM :-)
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end;
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///////////////////////////////////////////////////////////////////////////////
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@ -88,8 +107,6 @@ begin
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FHigh := Value;
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Result := True;
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end else if Name = 'blob_waves' then begin
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//???????????? what for?:
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// Value is a var variable the checked/changed value is returned for showing
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Value := Round(Value);
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FWaves := Value;
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Result := True;
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unit varpdj;
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unit varPDJ;
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interface
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@ -30,7 +30,7 @@ implementation
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uses
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Math;
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{ TVariationTest }
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{ TVariationPDJ }
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///////////////////////////////////////////////////////////////////////////////
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procedure TVariationPDJ.CalcFunction;
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