new files for version 2.05
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187
2.10/Source/Render32fMT.pas
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187
2.10/Source/Render32fMT.pas
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{
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Flame screensaver Copyright (C) 2002 Ronald Hordijk
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Apophysis Copyright (C) 2001-2004 Mark Townsend
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Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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}
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unit Render32fMT;
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interface
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uses
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Windows, Forms, Classes, Graphics,
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Render, RenderMT, Controlpoint, ImageMaker, BucketFillerthread, RenderTypes;
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type
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TRenderer32fMT = class(TBaseMTRenderer)
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protected
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Buckets: TBucket32fArray;
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FloatColorMap: array[0..255] of TFloatColor;
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function GetBits: integer; override;
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function GetBucketsPtr: pointer; override;
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procedure AllocateBuckets; override;
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procedure ClearBuckets; override;
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procedure CreateColorMap; override;
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public
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procedure AddPointsToBuckets(const points: TPointsArray); override;
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procedure AddPointsToBucketsAngle(const points: TPointsArray); override;
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end;
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// ----------------------------------------------------------------------------
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type
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TRenderer32fMT_MM = class(TRenderer32fMT)
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protected
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procedure CalcBufferSize; override;
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public
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procedure Render; override;
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end;
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implementation
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uses
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Math, Sysutils;
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{ TRenderer32fMT }
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///////////////////////////////////////////////////////////////////////////////
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function TRenderer32fMT.GetBits: integer;
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begin
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Result := BITS_32f;
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end;
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function TRenderer32fMT.GetBucketsPtr: pointer;
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begin
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Result := Buckets;
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end;
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procedure TRenderer32fMT.AllocateBuckets;
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begin
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SetLength(buckets, BucketHeight, BucketWidth);
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer32fMT.ClearBuckets;
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var
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i, j: integer;
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begin
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for j := 0 to BucketHeight - 1 do
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for i := 0 to BucketWidth - 1 do
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with buckets[j][i] do begin
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Red := 0;
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Green := 0;
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Blue := 0;
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Count := 0;
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer32fMT.CreateColorMap;
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var
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i: integer;
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begin
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for i := 0 to 255 do
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with FloatColorMap[i] do begin
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Red := (fcp.CMap[i][0] * fcp.white_level) / 256;
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Green := (fcp.CMap[i][1] * fcp.white_level) / 256;
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Blue := (fcp.CMap[i][2] * fcp.white_level) / 256;
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer32fMT.AddPointsToBuckets(const points: TPointsArray);
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var
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i: integer;
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px, py: double;
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// R: double;
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// V1, v2, v3: integer;
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pBucket: PBucket32f;
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MapColor: ^TFloatColor;
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begin
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for i := SUB_BATCH_SIZE - 1 downto 0 do begin
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// if FStop then Exit;
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px := points[i].x - camX0;
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if (px < 0) or (px > camW) then continue;
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py := points[i].y - camY0;
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if (py < 0) or (py > camH) then continue;
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pBucket := @Buckets[Round(bhs * py)][Round(bws * px)];
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MapColor := @FloatColorMap[Round(points[i].c * 255)];
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with pBucket^ do begin
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Red := Red + MapColor.Red;
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Green := Green + MapColor.Green;
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Blue := Blue + MapColor.Blue;
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Count := Count + 1;
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end;
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer32fMT.AddPointsToBucketsAngle(const points: TPointsArray);
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var
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i: integer;
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px, py: double;
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pBucket: PBucket32f;
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MapColor: ^TFloatColor;
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begin
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for i := SUB_BATCH_SIZE - 1 downto 0 do begin
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// if FStop then Exit;
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px := points[i].x * cosa + points[i].y * sina + rcX;
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if (px < 0) or (px > camW) then continue;
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py := points[i].y * cosa - points[i].x * sina + rcY;
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if (py < 0) or (py > camH) then continue;
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pBucket := @Buckets[Round(bhs * py)][Round(bws * px)];
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MapColor := @FloatColorMap[Round(points[i].c * 255)];
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with pBucket^ do begin
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Red := Red + MapColor.Red;
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Green := Green + MapColor.Green;
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Blue := Blue + MapColor.Blue;
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Count := Count + 1;
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end;
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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//
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// { TRenderer32fMT_MM }
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//
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer32fMT_MM.CalcBufferSize;
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begin
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CalcBufferSizeMM;
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end;
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procedure TRenderer32fMT_MM.Render;
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begin
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RenderMM;
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end;
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end.
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