new files for version 2.05
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345
2.10/Source/Render32.pas
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345
2.10/Source/Render32.pas
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{
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Flame screensaver Copyright (C) 2002 Ronald Hordijk
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Apophysis Copyright (C) 2001-2004 Mark Townsend
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Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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}
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unit Render32;
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{$define _ASM_}
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interface
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uses
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Windows, Classes, Forms, Graphics,
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RenderST, RenderTypes, Xform, ControlPoint;
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type
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TRenderer32 = class(TBaseSTRenderer)
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protected
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Buckets: TBucket32Array;
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function GetBits: integer; override;
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function GetBucketsPtr: pointer; override;
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procedure AllocateBuckets; override;
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procedure ClearBuckets; override;
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protected
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procedure IterateBatch; override;
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procedure IterateBatchAngle; override;
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procedure IterateBatchFX; override;
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procedure IterateBatchAngleFX; override;
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end;
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// ----------------------------------------------------------------------------
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type
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TRenderer32MM = class(TRenderer32)
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protected
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procedure CalcBufferSize; override;
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public
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procedure Render; override;
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end;
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implementation
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uses
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Math, Sysutils;
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{ TRenderer32 }
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer32.ClearBuckets;
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var
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i, j: integer;
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begin
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for j := 0 to BucketHeight - 1 do
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for i := 0 to BucketWidth - 1 do
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with buckets[j][i] do begin
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Red := 0;
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Green := 0;
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Blue := 0;
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Count := 0;
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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function TRenderer32.GetBits: integer;
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begin
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Result := BITS_32;
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end;
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function TRenderer32.GetBucketsPtr: pointer;
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begin
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Result := Buckets;
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end;
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procedure TRenderer32.AllocateBuckets;
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begin
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SetLength(buckets, BucketHeight, BucketWidth);
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure TRenderer32.IterateBatch;
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var
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i: integer;
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px, py: double;
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Bucket: PBucket32;
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MapColor: PColorMapColor;
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p: TCPPoint;
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begin
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{$ifndef _ASM_}
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p.x := 2 * random - 1;
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p.y := 2 * random - 1;
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p.c := random;
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{$else}
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asm
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fld1
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call System.@RandExt
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fadd st, st
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fsub st, st(1)
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fstp qword ptr [p.x]
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call System.@RandExt
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fadd st, st
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fsubrp st(1), st
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fstp qword ptr [p.y]
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call System.@RandExt
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fstp qword ptr [p.c]
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end;
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{$endif}
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try
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for i := 0 to FUSE do
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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for i := 0 to SUB_BATCH_SIZE-1 do begin
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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px := p.x - camX0;
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if (px < 0) or (px > camW) then continue;
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py := p.y - camY0;
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if (py < 0) or (py > camH) then continue;
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Bucket := @buckets[Round(bhs * py)][Round(bws * px)];
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MapColor := @ColorMap[Round(p.c * 255)];
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Inc(Bucket.Red, MapColor.Red);
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Inc(Bucket.Green, MapColor.Green);
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Inc(Bucket.Blue, MapColor.Blue);
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Inc(Bucket.Count);
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end;
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except
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on EMathError do begin
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exit;
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end;
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end;
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end;
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procedure TRenderer32.IterateBatchAngle;
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var
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i: integer;
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px, py: double;
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Bucket: PBucket32;
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MapColor: PColorMapColor;
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p: TCPPoint;
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begin
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{$ifndef _ASM_}
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p.x := 2 * random - 1;
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p.y := 2 * random - 1;
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p.c := random;
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{$else}
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asm
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fld1
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call System.@RandExt
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fadd st, st
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fsub st, st(1)
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fstp qword ptr [p.x]
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call System.@RandExt
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fadd st, st
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fsubrp st(1), st
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fstp qword ptr [p.y]
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call System.@RandExt
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fstp qword ptr [p.c]
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end;
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{$endif}
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try
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for i := 0 to FUSE do
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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for i := 0 to SUB_BATCH_SIZE-1 do begin
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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px := p.x * cosa + p.y * sina + rcX;
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if (px < 0) or (px > camW) then continue;
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py := p.y * cosa - p.x * sina + rcY;
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if (py < 0) or (py > camH) then continue;
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Bucket := @buckets[Round(bhs * py)][Round(bws * px)];
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MapColor := @ColorMap[Round(p.c * 255)];
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Inc(Bucket.Red, MapColor.Red);
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Inc(Bucket.Green, MapColor.Green);
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Inc(Bucket.Blue, MapColor.Blue);
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Inc(Bucket.Count);
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end;
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except
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on EMathError do begin
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exit;
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end;
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end;
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end;
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procedure TRenderer32.IterateBatchFX;
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var
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i: integer;
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px, py: double;
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Bucket: PBucket32;
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MapColor: PColorMapColor;
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p, q: TCPPoint;
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begin
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{$ifndef _ASM_}
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p.x := 2 * random - 1;
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p.y := 2 * random - 1;
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p.c := random;
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{$else}
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asm
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fld1
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call System.@RandExt
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fadd st, st
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fsub st, st(1)
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fstp qword ptr [p.x]
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call System.@RandExt
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fadd st, st
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fsubrp st(1), st
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fstp qword ptr [p.y]
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call System.@RandExt
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fstp qword ptr [p.c]
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end;
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{$endif}
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try
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for i := 0 to FUSE do
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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for i := 0 to SUB_BATCH_SIZE-1 do begin
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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finalXform.NextPointTo(p, q);
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px := q.x - camX0;
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if (px < 0) or (px > camW) then continue;
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py := q.y - camY0;
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if (py < 0) or (py > camH) then continue;
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Bucket := @buckets[Round(bhs * py)][Round(bws * px)];
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MapColor := @ColorMap[Round(q.c * 255)];
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Inc(Bucket.Red, MapColor.Red);
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Inc(Bucket.Green, MapColor.Green);
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Inc(Bucket.Blue, MapColor.Blue);
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Inc(Bucket.Count);
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end;
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except
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on EMathError do begin
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exit;
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end;
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end;
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end;
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procedure TRenderer32.IterateBatchAngleFX;
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var
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i: integer;
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px, py: double;
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Bucket: PBucket32;
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MapColor: PColorMapColor;
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p, q: TCPPoint;
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begin
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{$ifndef _ASM_}
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p.x := 2 * random - 1;
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p.y := 2 * random - 1;
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p.c := random;
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{$else}
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asm
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fld1
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call System.@RandExt
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fadd st, st
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fsub st, st(1)
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fstp qword ptr [p.x]
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call System.@RandExt
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fadd st, st
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fsubrp st(1), st
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fstp qword ptr [p.y]
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call System.@RandExt
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fstp qword ptr [p.c]
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end;
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{$endif}
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try
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for i := 0 to FUSE do
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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for i := 0 to SUB_BATCH_SIZE-1 do begin
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PropTable[Random(PROP_TABLE_SIZE)].NextPoint(p);
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finalXform.NextPointTo(p, q);
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px := q.x * cosa + q.y * sina + rcX;
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if (px < 0) or (px > camW) then continue;
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py := q.y * cosa - q.x * sina + rcY;
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if (py < 0) or (py > camH) then continue;
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Bucket := @buckets[Round(bhs * py)][Round(bws * px)];
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MapColor := @ColorMap[Round(q.c * 255)];
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Inc(Bucket.Red, MapColor.Red);
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Inc(Bucket.Green, MapColor.Green);
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Inc(Bucket.Blue, MapColor.Blue);
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Inc(Bucket.Count);
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end;
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except
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on EMathError do begin
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exit;
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end;
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end;
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end;
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// -- { TRenderer32MM } -------------------------------------------------------
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procedure TRenderer32MM.CalcBufferSize;
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begin
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CalcBufferSizeMM;
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end;
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procedure TRenderer32MM.Render;
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begin
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RenderMM;
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end;
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end.
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