final (?) changes for version 2.03d
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@ -175,7 +175,10 @@ begin
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Renderer.SaveImage(FileName);
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if PlaySoundOnRenderComplete then
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sndPlaySound(PChar(RenderCompleteSoundFile), SND_FILENAME or SND_NOSTOP or SND_ASYNC);
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if RenderCompleteSoundFile <> '' then
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sndPlaySound(PChar(RenderCompleteSoundFile), SND_FILENAME or SND_NOSTOP or SND_ASYNC)
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else
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sndPlaySound(pchar(SND_ALIAS_SYSTEMASTERISK), SND_ALIAS_ID or SND_NOSTOP or SND_ASYNC);
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Renderer.Free;
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Renderer := nil;
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