added more "professional" way to "show transparency" :)
+ some bugfixes in renderMT and Fullscreen
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@ -30,7 +30,6 @@ type
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protected
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Buckets: TBucket32Array;
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// ColorMap: TColorMapArray;
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function GetBits: integer; override;
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function GetBucketsPtr: pointer; override;
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@ -100,8 +99,6 @@ procedure TRenderer32MT.AddPointsToBuckets(const points: TPointsArray);
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var
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i: integer;
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px, py: double;
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// R: double;
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// V1, v2, v3: integer;
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Bucket: PBucket32;
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MapColor: PColorMapColor;
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begin
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