added more "professional" way to "show transparency" :)

+ some bugfixes in renderMT and Fullscreen
This commit is contained in:
zueuk
2006-08-23 15:57:47 +00:00
parent 53e8c17ac2
commit 37a2bc7ad7
8 changed files with 191 additions and 153 deletions

View File

@ -30,7 +30,6 @@ type
protected
Buckets: TBucket32Array;
// ColorMap: TColorMapArray;
function GetBits: integer; override;
function GetBucketsPtr: pointer; override;
@ -100,8 +99,6 @@ procedure TRenderer32MT.AddPointsToBuckets(const points: TPointsArray);
var
i: integer;
px, py: double;
// R: double;
// V1, v2, v3: integer;
Bucket: PBucket32;
MapColor: PColorMapColor;
begin