Returned changes for 'Fix Randomize gradient floating point error'
because of unexpected side effect. Worked around the problem another way
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@ -83,11 +83,12 @@ var
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f, p, q, t, v: double;
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begin
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try
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rgb[0] := 0;
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rgb[1] := 0;
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rgb[2] := 0;
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// rgb[0] := 0;
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// rgb[1] := 0;
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// rgb[2] := 0;
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j := floor(hsv[0]);
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f := hsv[0] - j;
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v := hsv[2];
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p := hsv[2] * (1 - hsv[1]);
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