apophysis/2.10/Source/Render32fMT.pas

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2006-08-22 09:39:27 -04:00
{
Flame screensaver Copyright (C) 2002 Ronald Hordijk
Apophysis Copyright (C) 2001-2004 Mark Townsend
Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
}
unit Render32fMT;
interface
uses
Windows, Forms, Classes, Graphics,
Render, RenderMT, Controlpoint, ImageMaker, BucketFillerthread, RenderTypes;
type
TRenderer32fMT = class(TBaseMTRenderer)
protected
Buckets: TBucket32fArray;
FloatColorMap: array[0..255] of TFloatColor;
function GetBits: integer; override;
function GetBucketsPtr: pointer; override;
procedure AllocateBuckets; override;
procedure ClearBuckets; override;
procedure CreateColorMap; override;
public
procedure AddPointsToBuckets(const points: TPointsArray); override;
procedure AddPointsToBucketsAngle(const points: TPointsArray); override;
end;
// ----------------------------------------------------------------------------
type
TRenderer32fMT_MM = class(TRenderer32fMT)
protected
procedure CalcBufferSize; override;
public
procedure Render; override;
end;
implementation
uses
Math, Sysutils;
{ TRenderer32fMT }
///////////////////////////////////////////////////////////////////////////////
function TRenderer32fMT.GetBits: integer;
begin
Result := BITS_32f;
end;
function TRenderer32fMT.GetBucketsPtr: pointer;
begin
Result := Buckets;
end;
procedure TRenderer32fMT.AllocateBuckets;
begin
SetLength(buckets, BucketHeight, BucketWidth);
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer32fMT.ClearBuckets;
var
i, j: integer;
begin
for j := 0 to BucketHeight - 1 do
for i := 0 to BucketWidth - 1 do
with buckets[j][i] do begin
Red := 0;
Green := 0;
Blue := 0;
Count := 0;
end;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer32fMT.CreateColorMap;
var
i: integer;
begin
for i := 0 to 255 do
with FloatColorMap[i] do begin
Red := (fcp.CMap[i][0] * fcp.white_level) / 256;
Green := (fcp.CMap[i][1] * fcp.white_level) / 256;
Blue := (fcp.CMap[i][2] * fcp.white_level) / 256;
end;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer32fMT.AddPointsToBuckets(const points: TPointsArray);
var
i: integer;
px, py: double;
// R: double;
// V1, v2, v3: integer;
pBucket: PBucket32f;
MapColor: ^TFloatColor;
begin
for i := SUB_BATCH_SIZE - 1 downto 0 do begin
// if FStop then Exit;
px := points[i].x - camX0;
if (px < 0) or (px > camW) then continue;
py := points[i].y - camY0;
if (py < 0) or (py > camH) then continue;
pBucket := @Buckets[Round(bhs * py)][Round(bws * px)];
MapColor := @FloatColorMap[Round(points[i].c * 255)];
with pBucket^ do begin
Red := Red + MapColor.Red;
Green := Green + MapColor.Green;
Blue := Blue + MapColor.Blue;
Count := Count + 1;
end;
end;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer32fMT.AddPointsToBucketsAngle(const points: TPointsArray);
var
i: integer;
px, py: double;
pBucket: PBucket32f;
MapColor: ^TFloatColor;
begin
for i := SUB_BATCH_SIZE - 1 downto 0 do begin
// if FStop then Exit;
px := points[i].x * cosa + points[i].y * sina + rcX;
if (px < 0) or (px > camW) then continue;
py := points[i].y * cosa - points[i].x * sina + rcY;
if (py < 0) or (py > camH) then continue;
pBucket := @Buckets[Round(bhs * py)][Round(bws * px)];
MapColor := @FloatColorMap[Round(points[i].c * 255)];
with pBucket^ do begin
Red := Red + MapColor.Red;
Green := Green + MapColor.Green;
Blue := Blue + MapColor.Blue;
Count := Count + 1;
end;
end;
end;
///////////////////////////////////////////////////////////////////////////////
//
// { TRenderer32fMT_MM }
//
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer32fMT_MM.CalcBufferSize;
begin
CalcBufferSizeMM;
end;
procedure TRenderer32fMT_MM.Render;
begin
RenderMM;
end;
end.