apophysis/2.10/Source/Render64.pas

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{
Flame screensaver Copyright (C) 2002 Ronald Hordijk
Apophysis Copyright (C) 2001-2004 Mark Townsend
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
}
unit Render64;
interface
uses
Windows, Graphics, ImageMaker,
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Render, Controlpoint;
type
TRenderer64 = class(TBaseRenderer)
private
oversample: Int64;
BucketWidth: Int64;
BucketHeight: Int64;
BucketSize: Int64;
gutter_width: Integer;
max_gutter_width: Integer;
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sample_density: extended;
Buckets: TBucketArray;
ColorMap: TColorMapArray;
bounds: array[0..3] of extended;
size: array[0..1] of extended;
ppux, ppuy: extended;
FImageMaker: TImageMaker;
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procedure InitValues;
procedure InitBuffers;
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procedure ClearBuffers;
procedure ClearBuckets;
procedure CreateColorMap;
procedure CreateCamera;
procedure AddPointsToBuckets(const points: TPointsArray); overload;
procedure AddPointsToBucketsAngle(const points: TPointsArray); overload;
procedure SetPixels;
public
constructor Create; override;
destructor Destroy; override;
procedure Render; override;
function GetImage: TBitmap; override;
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procedure UpdateImage(CP: TControlPoint); override;
procedure SaveImage(const FileName: String); override;
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end;
implementation
uses
Math, Sysutils;
{ TRenderer64 }
///////////////////////////////////////////////////////////////////////////////
constructor TRenderer64.Create;
begin
inherited Create;
FImageMaker := TImageMaker.Create;
end;
///////////////////////////////////////////////////////////////////////////////
destructor TRenderer64.Destroy;
begin
FImageMaker.Free;
inherited;
end;
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///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.ClearBuckets;
var
i: integer;
begin
for i := 0 to BucketSize - 1 do begin
buckets[i].Red := 0;
buckets[i].Green := 0;
buckets[i].Blue := 0;
buckets[i].Count := 0;
end;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.ClearBuffers;
begin
ClearBuckets;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.CreateCamera;
var
scale: double;
t0, t1: double;
t2, t3: double;
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corner0, corner1: double;
shift: Integer;
begin
scale := power(2, fcp.zoom);
sample_density := fcp.sample_density * scale * scale;
ppux := fcp.pixels_per_unit * scale;
ppuy := fcp.pixels_per_unit * scale;
// todo field stuff
shift := 0;
t0 := (gutter_width) / (oversample * ppux);
t1 := (gutter_width) / (oversample * ppuy);
t2 := (2 * max_gutter_width - gutter_width) / (oversample * ppux);
t3 := (2 * max_gutter_width - gutter_width) / (oversample * ppuy);
corner0 := fcp.center[0] - fcp.Width / ppux / 2.0;
corner1 := fcp.center[1] - fcp.Height / ppuy / 2.0;
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bounds[0] := corner0 - t0;
bounds[1] := corner1 - t1 + shift;
bounds[2] := corner0 + fcp.Width / ppux + t2;
bounds[3] := corner1 + fcp.Height / ppuy + t3; //+ shift;
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if abs(bounds[2] - bounds[0]) > 0.01 then
size[0] := 1.0 / (bounds[2] - bounds[0])
else
size[0] := 1;
if abs(bounds[3] - bounds[1]) > 0.01 then
size[1] := 1.0 / (bounds[3] - bounds[1])
else
size[1] := 1;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.CreateColorMap;
var
i: integer;
begin
{$IFDEF TESTVARIANT}
for i := 0 to 255 do begin
ColorMap[i].Red := i;
ColorMap[i].Green := i;
ColorMap[i].Blue := i;
// cmap[i][3] := fcp.white_level;
end;
{$ELSE}
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for i := 0 to 255 do begin
ColorMap[i].Red := (fcp.CMap[i][0] * fcp.white_level) div 256;
ColorMap[i].Green := (fcp.CMap[i][1] * fcp.white_level) div 256;
ColorMap[i].Blue := (fcp.CMap[i][2] * fcp.white_level) div 256;
// cmap[i][3] := fcp.white_level;
end;
{$ENDIF}
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end;
///////////////////////////////////////////////////////////////////////////////
function TRenderer64.GetImage: TBitmap;
begin
Result := FImageMaker.GetImage;
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end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.InitBuffers;
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const
MaxFilterWidth = 25;
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begin
oversample := fcp.spatial_oversample;
max_gutter_width := (MaxFilterWidth - oversample) div 2;
gutter_width := (FImageMaker.GetFilterSize - oversample) div 2;
BucketHeight := oversample * fcp.Height + 2 * max_gutter_width;
Bucketwidth := oversample * fcp.Width + 2 * max_gutter_width;
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BucketSize := BucketWidth * BucketHeight;
if high(buckets) <> (BucketSize - 1) then begin
SetLength(buckets, BucketSize);
end;
// share the buffer with imagemaker
FImageMaker.SetBucketData(Buckets, BucketWidth);
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end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.InitValues;
begin
InitBuffers;
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CreateCamera;
CreateColorMap;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.AddPointsToBuckets(const points: TPointsArray);
var
i: integer;
px, py: double;
bws, bhs: double;
bx, by: double;
wx, wy: double;
Bucket: PBucket;
MapColor: PColorMapColor;
begin
bws := (BucketWidth - 0.5) * size[0];
bhs := (BucketHeight - 0.5) * size[1];
bx := bounds[0];
by := bounds[1];
wx := bounds[2] - bounds[0];
wy := bounds[3] - bounds[1];
for i := SUB_BATCH_SIZE - 1 downto 0 do begin
if FStop then
Exit;
px := points[i].x - bx;
py := points[i].y - by;
if ((px < 0) or (px > wx) or
(py < 0) or (py > wy)) then
continue;
MapColor := @ColorMap[Round(points[i].c * 255)];
Bucket := @buckets[Round(bws * px) + Round(bhs * py) * BucketWidth];
Inc(Bucket.Red, MapColor.Red);
Inc(Bucket.Green, MapColor.Green);
Inc(Bucket.Blue, MapColor.Blue);
Inc(Bucket.Count);
end;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.AddPointsToBucketsAngle(const points: TPointsArray);
var
i: integer;
px, py: double;
ca,sa: double;
nx, ny: double;
bws, bhs: double;
bx, by: double;
wx, wy: double;
Bucket: PBucket;
MapColor: PColorMapColor;
begin
bws := (BucketWidth - 0.5) * size[0];
bhs := (BucketHeight - 0.5) * size[1];
bx := bounds[0];
by := bounds[1];
wx := bounds[2] - bounds[0];
wy := bounds[3] - bounds[1];
ca := cos(FCP.FAngle);
sa := sin(FCP.FAngle);
for i := SUB_BATCH_SIZE - 1 downto 0 do begin
if FStop then
Exit;
px := points[i].x - FCP.Center[0];
py := points[i].y - FCP.Center[1];
nx := px * ca + py * sa;
ny := -px * sa + py * ca;
px := nx + FCP.Center[0] - bx;
py := ny + FCP.Center[1] - by;
if ((px < 0) or (px > wx) or
(py < 0) or (py > wy)) then
continue;
MapColor := @ColorMap[Round(points[i].c * 255)];
Bucket := @buckets[Round(bws * px) + Round(bhs * py) * BucketWidth];
Inc(Bucket.Red, MapColor.Red);
Inc(Bucket.Green, MapColor.Green);
Inc(Bucket.Blue, MapColor.Blue);
Inc(Bucket.Count);
end;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.SetPixels;
var
i: integer;
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nsamples: Int64;
nrbatches: Integer;
points: TPointsArray;
begin
// if FileExists('c:\temp\flame.txt') then
// Deletefile('c:\temp\flame.txt');
// AssignFile(F, 'c:\temp\flame.txt');
// Rewrite(F);
SetLength(Points, SUB_BATCH_SIZE);
nsamples := Round(sample_density * bucketSize / (oversample * oversample));
nrbatches := Round(nsamples / (fcp.nbatches * SUB_BATCH_SIZE));
Randomize;
for i := 0 to nrbatches do begin
if FStop then
Exit;
if ((i and $F) = 0) then
if nrbatches > 0 then
Progress(i / nrbatches)
else
Progress(0);
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// generate points
{$IFDEF TESTVARIANT}
// if i > 10 then
// break;
fcp.Testiterate(SUB_BATCH_SIZE, points);
{$ELSE}
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case Compatibility of
0: fcp.iterate_Old(SUB_BATCH_SIZE, points);
1: fcp.iterateXYC(SUB_BATCH_SIZE, points);
end;
{$ENDIF}
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// for j := SUB_BATCH_SIZE - 1 downto 0 do
// Writeln(f, FloatTostr(points[j].x) + #9 + FloatTostr(points[j].y) + #9 + FloatTostr(points[j].c));
if FCP.FAngle = 0 then
AddPointsToBuckets(points)
else
AddPointsToBucketsAngle(points);
end;
// closefile(f);
Progress(1);
end;
///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.Render;
begin
FStop := False;
FImageMaker.SetCP(FCP);
FImageMaker.Init;
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InitValues;
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ClearBuffers;
SetPixels;
if not FStop then begin
FImageMaker.OnProgress := OnProgress;
FImageMaker.CreateImage;
end;
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end;
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///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.UpdateImage(CP: TControlPoint);
begin
FCP.background := cp.background;
FCP.spatial_filter_radius := cp.spatial_filter_radius;
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FCP.gamma := cp.Gamma;
FCP.vibrancy := cp.vibrancy;
FCP.contrast := cp.contrast;
FCP.brightness := cp.brightness;
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FImageMaker.SetCP(FCP);
FImageMaker.Init;
FImageMaker.OnProgress := OnProgress;
FImageMaker.CreateImage;
end;
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///////////////////////////////////////////////////////////////////////////////
procedure TRenderer64.SaveImage(const FileName: String);
begin
FImageMaker.SaveImage(FileName);
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end;
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///////////////////////////////////////////////////////////////////////////////
end.