apophysis/2.10/Source/varPerspective.pas

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unit varPerspective;
interface
uses
BaseVariation, XFormMan;
const
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var_a_name = 'perspective_angle';
var_f_name = 'perspective_dist';
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{$define _ASM_}
type
TVariationPerspective = class(TBaseVariation)
private
angle, focus: double;
vsin, vf, vfcos: double;
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procedure CalcLinear;
public
constructor Create;
class function GetName: string; override;
class function GetInstance: TBaseVariation; override;
class function GetNrVariables: integer; override;
class function GetVariableNameAt(const Index: integer): string; override;
function SetVariable(const Name: string; var value: double): boolean; override;
function GetVariable(const Name: string; var value: double): boolean; override;
function ResetVariable(const Name: string): boolean; override;
procedure Prepare; override;
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procedure CalcFunction; override;
procedure GetCalcFunction(var f: TCalcFunction); override;
end;
implementation
uses
math;
// TVariationPerspective
///////////////////////////////////////////////////////////////////////////////
procedure TVariationPerspective.Prepare;
begin
vsin := sin(angle*pi/2);
vf := vvar * focus;
vfcos := vf * cos(angle*pi/2);
end;
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///////////////////////////////////////////////////////////////////////////////
procedure TVariationPerspective.GetCalcFunction(var f: TCalcFunction);
begin
if IsZero(angle) then f := CalcLinear
else f := CalcFunction;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TVariationPerspective.CalcFunction;
{$if false}
var
t: double;
begin
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t := (focus - vsin * FTy^);
FPx^ := FPx^ + vf * FTx^ / t;
FPy^ := FPy^ + vfcos * FTy^ / t;
{$else}
asm
mov ecx, [eax + FTy]
fld qword ptr [ecx]
fld st
fmul qword ptr [eax + vsin]
fsubr qword ptr [eax + focus]
fld st
mov ecx, [eax + FTx]
fdivr qword ptr [ecx]
fmul qword ptr [eax + vf]
mov ecx, [eax+FPx]
fadd qword ptr [ecx]
fstp qword ptr [ecx]
fdivp st(1), st
fmul qword ptr [eax + vfcos]
mov ecx, [eax+FPy]
fadd qword ptr [ecx]
fstp qword ptr [ecx]
fwait
{$ifend}
end;
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procedure TVariationPerspective.CalcLinear;
{$if false}
begin
FPx^ := FPx^ + vvar * FTx^;
FPy^ := FPy^ + vvar * FTy^;
{$else}
asm
fld qword ptr [eax + vvar]
mov edx, [eax + FTx]
fld qword ptr [edx]
fmul st, st(1)
fadd qword ptr [edx + 16]
fstp qword ptr [edx + 16]
fld qword ptr [edx + 8]
fmulp
fadd qword ptr [edx + 24]
fstp qword ptr [edx + 24]
fwait
{$ifend}
end;
///////////////////////////////////////////////////////////////////////////////
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constructor TVariationPerspective.Create;
begin
angle := random;
focus := 2*random + 1;
end;
class function TVariationPerspective.GetInstance: TBaseVariation;
begin
Result := TVariationPerspective.Create;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationPerspective.GetName: string;
begin
Result := 'perspective';
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationPerspective.GetVariableNameAt(const Index: integer): string;
begin
case Index of
0: Result := var_a_name;
1: Result := var_f_name;
else
Result := '';
end
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationPerspective.SetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = var_a_name then begin
angle := Value;
Result := True;
end else if Name = var_f_name then begin
focus := Value;
Result := True;
end
end;
function TVariationPerspective.ResetVariable(const Name: string): boolean;
begin
Result := False;
if Name = var_a_name then begin
angle := 0;
Result := True;
end
else if Name = var_f_name then begin
focus := 2;
Result := True;
end;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationPerspective.GetNrVariables: integer;
begin
Result := 2;
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationPerspective.GetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = var_a_name then begin
Value := angle;
Result := True;
end else if Name = var_f_name then begin
Value := focus;
Result := True;
end
end;
///////////////////////////////////////////////////////////////////////////////
initialization
RegisterVariation(TVariationPerspective);
end.