Apophysis-AV/Variations/varAffine3D.pas

326 lines
9.6 KiB
ObjectPascal

{ Apophysis AV "Phoenix Edition" Copyright (C) 2021 Alice V. Koryagina }
unit varAffine3D;
interface
uses
BaseVariation, XFormMan;
type
TVariationAffine3D = class(TBaseVariation)
private
affine3D_a00, affine3D_a01, affine3D_a02,
affine3D_a10, affine3D_a11, affine3D_a12,
affine3D_a20, affine3D_a21, affine3D_a22,
affine3D_bx, affine3D_by, affine3D_bz: double;
x0, y0, z0: double;
affine3D_mode: byte;
procedure CalcPre;
procedure CalcPost;
public
constructor Create;
class function GetName: string; override;
class function GetInstance: TBaseVariation; override;
function GetNrVariables: integer; override;
function GetVariableNameAt(const Index: integer): string; override;
function SetVariable(const Name: string; var value: double): boolean; override;
function GetVariable(const Name: string; var value: double): boolean; override;
function ResetVariable(const Name: string): boolean; override;
procedure GetCalcFunction(var f: TCalcFunction); override;
procedure CalcFunction; override;
end;
implementation
uses
Math;
///////////////////////////////////////////////////////////////////////////////
procedure TVariationAffine3D.GetCalcFunction(var f: TCalcFunction);
begin
case affine3D_mode of
0: f := CalcPre;
1: f := CalcFunction;
else f := CalcPost;
end;
end;
procedure TVariationAffine3D.CalcPre;
var x, y, z, dn: double;
begin
x := affine3D_a00 * FTx^ - affine3D_a01 * FTy^ + affine3D_a02 * FTz^ + affine3D_bx;
y := -(affine3D_a10 * FTx^ - affine3D_a11 * FTy^ + affine3D_a12 * FTz^ + affine3D_by);
z := affine3D_a20 * FTx^ - affine3D_a21 * FTy^ + affine3D_a22 * FTz^ + affine3D_bz;
FTx^ := VVAR * x;
FTy^ := VVAR * y;
FTz^ := VVAR * z;
dn := hypot(x - x0, y - y0, z - z0);
if (dn <> 0) then color^ := abs(cos(hypot(x - x0, y - y0) / dn))
else color^ := 0;
end;
procedure TVariationAffine3D.CalcFunction;
var x, y, z, dn: double;
begin
x := affine3D_a00 * FTx^ - affine3D_a01 * FTy^ + affine3D_a02 * FTz^ + affine3D_bx;
y := -(affine3D_a10 * FTx^ - affine3D_a11 * FTy^ + affine3D_a12 * FTz^ + affine3D_by);
z := affine3D_a20 * FTx^ - affine3D_a21 * FTy^ + affine3D_a22 * FTz^ + affine3D_bz;
FPx^ := FPx^ + VVAR * x;
FPy^ := FPy^ + VVAR * y;
FPz^ := FPz^ + VVAR * z;
dn := hypot(x - x0, y - y0, z - z0);
if (dn <> 0) then color^ := abs(cos(hypot(x - x0, y - y0) / dn))
else color^ := 0;
end;
procedure TVariationAffine3D.CalcPost;
var x, y, z, dn: double;
begin
x := affine3D_a00 * FPx^ - affine3D_a01 * FPy^ + affine3D_a02 * FPz^ + affine3D_bx;
y := -(affine3D_a10 * FPx^ - affine3D_a11 * FPy^ + affine3D_a12 * FPz^ + affine3D_by);
z := affine3D_a20 * FPx^ - affine3D_a21 * FPy^ + affine3D_a22 * FPz^ + affine3D_bz;
FPx^ := VVAR * x;
FPy^ := VVAR * y;
FPz^ := VVAR * z;
dn := hypot(x - x0, y - y0, z - z0);
if (dn <> 0) then color^ := abs(cos(hypot(x - x0, y - y0) / dn))
else color^ := 0;
end;
///////////////////////////////////////////////////////////////////////////////
constructor TVariationAffine3D.Create;
begin
affine3D_a00 := 1; affine3D_a01 := 0; affine3D_a02 := 0;
affine3D_a10 := 0; affine3D_a11 := 1; affine3D_a12 := 0;
affine3D_a20 := 0; affine3D_a21 := 0; affine3D_a22 := 1;
affine3D_bx := 0; affine3D_by := 0; affine3D_bz := 0;
x0 := 0; y0 := 0; z0 := 0;
affine3D_mode := 1; // order of applying
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationAffine3D.GetInstance: TBaseVariation;
begin
Result := TVariationAffine3D.Create;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationAffine3D.GetName: string;
begin
Result := 'affine3D';
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationAffine3D.GetVariableNameAt(const Index: integer): string;
begin
case Index Of
0: Result := 'affine3D_a00';
1: Result := 'affine3D_a01';
2: Result := 'affine3D_a02';
3: Result := 'affine3D_a10';
4: Result := 'affine3D_a11';
5: Result := 'affine3D_a12';
6: Result := 'affine3D_a20';
7: Result := 'affine3D_a21';
8: Result := 'affine3D_a22';
9: Result := 'affine3D_bx';
10: Result := 'affine3D_by';
11: Result := 'affine3D_bz';
12: Result := 'affine3D_dc_x0';
13: Result := 'affine3D_dc_y0';
14: Result := 'affine3D_dc_z0';
15: Result := 'affine3D_mode';
else
Result := '';
end
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationAffine3D.SetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = 'affine3D_a00' then begin
affine3D_a00 := Value;
Result := True;
end else if Name = 'affine3D_a01' then begin
affine3D_a01 := Value;
Result := True;
end else if Name = 'affine3D_a02' then begin
affine3D_a02 := Value;
Result := True;
end else if Name = 'affine3D_a10' then begin
affine3D_a10 := Value;
Result := True;
end else if Name = 'affine3D_a11' then begin
affine3D_a11 := Value;
Result := True;
end else if Name = 'affine3D_a12' then begin
affine3D_a12 := Value;
Result := True;
end else if Name = 'affine3D_a20' then begin
affine3D_a20 := Value;
Result := True;
end else if Name = 'affine3D_a21' then begin
affine3D_a21 := Value;
Result := True;
end else if Name = 'affine3D_a22' then begin
affine3D_a22 := Value;
Result := True;
end else if Name = 'affine3D_bx' then begin
affine3D_bx := Value;
Result := True;
end else if Name = 'affine3D_by' then begin
affine3D_by := Value;
Result := True;
end else if Name = 'affine3D_bz' then begin
affine3D_bz := Value;
Result := True;
end else if Name = 'affine3D_dc_x0' then begin
x0 := Value;
Result := True;
end else if Name = 'affine3D_dc_y0' then begin
y0 := Value;
Result := True;
end else if Name = 'affine3D_dc_z0' then begin
z0 := Value;
Result := True;
end else if Name = 'affine3D_mode' then begin
if (Value < 0) then Value := 0;
if (Value > 2) then Value := 2;
affine3D_mode := Round(Value);
Result := True;
end
end;
function TVariationAffine3D.ResetVariable(const Name: string): boolean;
begin
Result := False;
if Name = 'affine3D_a00' then begin
affine3D_a00 := 1;
Result := True;
end else if Name = 'affine3D_a01' then begin
affine3D_a01 := 0;
Result := True;
end else if Name = 'affine3D_a02' then begin
affine3D_a02 := 0;
Result := True;
end else if Name = 'affine3D_a10' then begin
affine3D_a10 := 0;
Result := True;
end else if Name = 'affine3D_a11' then begin
affine3D_a11 := 1;
Result := True;
end else if Name = 'affine3D_a12' then begin
affine3D_a12 := 0;
Result := True;
end else if Name = 'affine3D_a20' then begin
affine3D_a20 := 0;
Result := True;
end else if Name = 'affine3D_a21' then begin
affine3D_a21:= 0;
Result := True;
end else if Name = 'affine3D_a22' then begin
affine3D_a22 := 1;
Result := True;
end else if Name = 'affine3D_bx' then begin
affine3D_bx := 0;
Result := True;
end else if Name = 'affine3D_by' then begin
affine3D_by := 0;
Result := True;
end else if Name = 'affine3D_bz' then begin
affine3D_bz := 0;
Result := True;
end else if Name = 'affine3D_dc_x0' then begin
x0 := 0;
Result := True;
end else if Name = 'affine3D_dc_y0' then begin
y0 := 0;
Result := True;
end else if Name = 'affine3D_dc_z0' then begin
z0 := 0;
Result := True;
end else if Name = 'affine3D_mode' then begin
affine3D_mode := 1;
Result := True;
end
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationAffine3D.GetNrVariables: integer;
begin
Result := 16
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationAffine3D.GetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = 'affine3D_a00' then begin
Value := affine3D_a00;
Result := True;
end else if Name = 'affine3D_a01' then begin
Value := affine3D_a01;
Result := True;
end else if Name = 'affine3D_a02' then begin
Value := affine3D_a02;
Result := True;
end else if Name = 'affine3D_a10' then begin
Value := affine3D_a10;
Result := True;
end else if Name = 'affine3D_a11' then begin
Value := affine3D_a11;
Result := True;
end else if Name = 'affine3D_a12' then begin
Value := affine3D_a12;
Result := True;
end else if Name = 'affine3D_a20' then begin
Value := affine3D_a20;
Result := True;
end else if Name = 'affine3D_a21' then begin
Value := affine3D_a21;
Result := True;
end else if Name = 'affine3D_a22' then begin
Value := affine3D_a22;
Result := True;
end else if Name = 'affine3D_bx' then begin
Value := affine3D_bx;
Result := True;
end else if Name = 'affine3D_by' then begin
Value := affine3D_by;
Result := True;
end else if Name = 'affine3D_bz' then begin
Value := affine3D_bz;
Result := True;
end else if Name = 'affine3D_dc_x0' then begin
Value:= x0;
Result := True;
end else if Name = 'affine3D_dc_y0' then begin
Value := y0;
Result := True;
end else if Name = 'affine3D_dc_z0' then begin
Value := z0;
Result := True;
end else if Name = 'affine3D_mode' then begin
Value := affine3D_mode;
Result := True;
end
end;
///////////////////////////////////////////////////////////////////////////////
initialization
RegisterVariation(TVariationClassLoader.Create(TVariationAffine3D), true, true);
end.