{ Apophysis Copyright (C) 2001-2004 Mark Townsend Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov Apophysis Copyright (C) 2007-2008 Piotr Borys, Peter Sdobnov Apophysis "3D hack" Copyright (C) 2007-2008 Peter Sdobnov Apophysis "7X" Copyright (C) 2009-2010 Georg Kiehne Apophysis AV "Phoenix Edition" Copyright (C) 2021 Alice V. Koryagina This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. } unit varSplits; interface uses BaseVariation, XFormMan; type TVariationSplits = class(TBaseVariation) private splits_x, splits_y, splits_z: double; splits_use3D: byte; public constructor Create; class function GetName: string; override; class function GetInstance: TBaseVariation; override; function GetNrVariables: integer; override; function GetVariableNameAt(const Index: integer): string; override; function SetVariable(const Name: string; var value: double): boolean; override; function GetVariable(const Name: string; var value: double): boolean; override; procedure CalcFunction; override; end; implementation uses Math; /////////////////////////////////////////////////////////////////////////////// procedure TVariationSplits.CalcFunction; begin if(FTx^ >= 0.0) then FPx^ := FPx^ + VVAR * (FTx^ + splits_x) else FPx^ := FPx^ + VVAR * (FTx^ - splits_x); if(FTy^ >= 0.0) then FPy^ := FPy^ + VVAR * (FTy^ + splits_y) else FPy^ := FPy^ + VVAR * (FTy^ - splits_y); if (splits_use3D <> 0) then begin if(FTz^ >= 0.0) then FPz^ := FPz^ + VVAR * (FTz^ + splits_z) else FPz^ := FPz^ + VVAR * (FTz^ - splits_z); end; end; /////////////////////////////////////////////////////////////////////////////// constructor TVariationSplits.Create; begin splits_x := 0; splits_y := 0; splits_z := 0; splits_use3D := 0; end; /////////////////////////////////////////////////////////////////////////////// class function TVariationSplits.GetInstance: TBaseVariation; begin Result := TVariationSplits.Create; end; /////////////////////////////////////////////////////////////////////////////// class function TVariationSplits.GetName: string; begin Result := 'splits'; end; /////////////////////////////////////////////////////////////////////////////// function TVariationSplits.GetVariableNameAt(const Index: integer): string; begin case Index Of 0: Result := 'splits_x'; 1: Result := 'splits_y'; 2: Result := 'splits_z'; 3: Result := 'splits_use3D'; else Result := ''; end end; /////////////////////////////////////////////////////////////////////////////// function TVariationSplits.SetVariable(const Name: string; var value: double): boolean; begin Result := False; if Name = 'splits_x' then begin splits_x := Value; Result := True; end else if Name = 'splits_y' then begin splits_y := Value; Result := True; end else if Name = 'splits_z' then begin splits_z := Value; Result := True; end else if Name = 'splits_use3D' then begin if (value < 0) then Value := 0; if (value > 1) then Value := 1; splits_use3D := Round(Value); Result := True; end end; /////////////////////////////////////////////////////////////////////////////// function TVariationSplits.GetNrVariables: integer; begin Result := 4 end; /////////////////////////////////////////////////////////////////////////////// function TVariationSplits.GetVariable(const Name: string; var value: double): boolean; begin Result := False; if Name = 'splits_x' then begin Value := splits_x; Result := True; end else if Name = 'splits_y' then begin Value := splits_y; Result := True; end else if Name = 'splits_z' then begin Value := splits_z; Result := True; end else if Name = 'splits_use3D' then begin Value := splits_use3D; Result := True; end end; /////////////////////////////////////////////////////////////////////////////// initialization RegisterVariation(TVariationClassLoader.Create(TVariationSplits), true, false); end.