{ Apophysis Copyright (C) 2001-2004 Mark Townsend Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov Apophysis Copyright (C) 2007-2008 Piotr Borys, Peter Sdobnov Apophysis "3D hack" Copyright (C) 2007-2008 Peter Sdobnov Apophysis "7X" Copyright (C) 2009-2010 Georg Kiehne Apophysis AV "Phoenix Edition" Copyright (C) 2021 Alice V. Koryagina This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. } unit varRings2; interface uses BaseVariation, XFormMan; type TVariationRings2 = class(TBaseVariation) private FVal, dx: double; old: byte; procedure CalcRings; public constructor Create; class function GetName: string; override; class function GetInstance: TBaseVariation; override; function GetNrVariables: integer; override; function GetVariableNameAt(const Index: integer): string; override; function SetVariable(const Name: string; var value: double): boolean; override; function GetVariable(const Name: string; var value: double): boolean; override; procedure Prepare; override; procedure CalcFunction; override; procedure GetCalcFunction(var f: TCalcFunction); override; end; implementation uses Math; { TVariationRings2 } /////////////////////////////////////////////////////////////////////////////// procedure TVariationRings2.Prepare; begin dx := sqr(FVal) + 1E-10; end; procedure TVariationRings2.GetCalcFunction(var f: TCalcFunction); begin if old = 1 then f := CalcRings else f := CalcFunction; end; procedure TVariationRings2.CalcRings; var r: double; Length: double; begin Length := sqrt(sqr(FTx^) + sqr(FTy^)) + 1E-300; // AV: avoid division by zero r := vvar * (2 - dx * (System.Int((Length/dx + 1)/2) * 2 / Length + 1)); // AV: conversion into 'rings', which swaps X and Y FPx^ := FPx^ + r * FTy^; FPy^ := FPy^ + r * FTx^; end; procedure TVariationRings2.CalcFunction; var r: double; Length: double; begin Length := sqrt(sqr(FTx^) + sqr(FTy^)) + 1E-300; // AV: avoid division by zero { // all this range-checking crap only slows us down... if (FTx^ < -EPS) or (FTx^ > EPS) or (FTy^ < -EPS) or (FTy^ > EPS) then Angle := arctan2(FTx^, FTy^) else Angle := 0.0; } // ...and besides, we don't need arctan() if we have Length! // dx := sqr(FVal) + EPS; - we can precalc it!!! // r := Length + dx - System.Int((Length + dx)/(2 * dx)) * 2 * dx - dx + Length * (1-dx); // ^^^^......he he, lots of useless calculations......^^^^ r := vvar * (2 - dx * (System.Int((Length/dx + 1)/2) * 2 / Length + 1)); FPx^ := FPx^ + r * FTx^; FPy^ := FPy^ + r * FTy^; FPz^ := FPz^ + vvar * FTz^; end; /////////////////////////////////////////////////////////////////////////////// constructor TVariationRings2.Create; begin FVal := Random * 2; old := 0; end; /////////////////////////////////////////////////////////////////////////////// class function TVariationRings2.GetInstance: TBaseVariation; begin Result := TVariationRings2.Create; end; /////////////////////////////////////////////////////////////////////////////// class function TVariationRings2.GetName: string; begin Result := 'rings2'; end; /////////////////////////////////////////////////////////////////////////////// function TVariationRings2.GetVariableNameAt(const Index: integer): string; begin case Index Of 0: Result := 'rings2_val'; 1: Result := 'rings2_old'; else Result := ''; end end; /////////////////////////////////////////////////////////////////////////////// function TVariationRings2.SetVariable(const Name: string; var value: double): boolean; begin Result := False; if Name = 'rings2_val' then begin FVal := Value; Result := True; end else if Name = 'rings2_old' then begin if (Value < 0) then Value := 0; if (Value > 1) then Value := 1; old := Round(Value); Result := True; end end; /////////////////////////////////////////////////////////////////////////////// function TVariationRings2.GetNrVariables: integer; begin Result := 2 end; /////////////////////////////////////////////////////////////////////////////// function TVariationRings2.GetVariable(const Name: string; var value: double): boolean; begin Result := False; if Name = 'rings2_val' then begin Value := FVal; Result := True; end else if Name = 'rings2_old' then begin Value := old; Result := True; end end; /////////////////////////////////////////////////////////////////////////////// initialization RegisterVariation(TVariationClassLoader.Create(TVariationRings2), true, false); end.