{ Apophysis Copyright (C) 2001-2004 Mark Townsend Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov Apophysis Copyright (C) 2007-2008 Piotr Borys, Peter Sdobnov Apophysis "3D hack" Copyright (C) 2007-2008 Peter Sdobnov Apophysis "7X" Copyright (C) 2009-2010 Georg Kiehne This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. } unit varJulia3Dz; interface uses {$ifdef CPUX86} AsmRandom, {$endif} BaseVariation, XFormMan; const var_name = 'julia3Dz'; var_n_name='julia3Dz_power'; {$ifdef CPUX86} {$define _ASM_} {$endif} type TVariationJulia3D = class(TBaseVariation) private N: integer; absN: integer; cN: double; procedure CalcPower1; procedure CalcPowerMinus1; procedure CalcPower2; procedure CalcPowerMinus2; public constructor Create; class function GetName: string; override; class function GetInstance: TBaseVariation; override; function GetNrVariables: integer; override; function GetVariableNameAt(const Index: integer): string; override; function SetVariable(const Name: string; var value: double): boolean; override; function GetVariable(const Name: string; var value: double): boolean; override; function ResetVariable(const Name: string): boolean; override; procedure Prepare; override; procedure CalcFunction; override; procedure GetCalcFunction(var f: TCalcFunction); override; end; implementation uses Math; // TVariationJulia3D /////////////////////////////////////////////////////////////////////////////// constructor TVariationJulia3D.Create; begin N := random(5) + 2; if random(2) = 0 then N := -N; end; procedure TVariationJulia3D.Prepare; begin absN := abs(N); cN := 1 / N / 2; end; /////////////////////////////////////////////////////////////////////////////// procedure TVariationJulia3D.GetCalcFunction(var f: TCalcFunction); begin if N = 2 then f := CalcPower2 else if N = -2 then f := CalcPowerMinus2 else if N = 1 then f := CalcPower1 else if N = -1 then f := CalcPowerMinus1 else f := CalcFunction; end; /////////////////////////////////////////////////////////////////////////////// procedure TVariationJulia3D.CalcFunction; {$ifndef _ASM_} var r, r2d: double; sina, cosa: extended; begin r2d := sqr(FTx^) + sqr(FTy^); r := vvar * Math.Power(r2d, cN); FPz^ := FPz^ + r * FTz^ / (sqrt(r2d) * absN); sincos((arctan2(FTy^, FTx^) + 2*pi*random(absN)) / N, sina, cosa); FPx^ := FPx^ + r * cosa; FPy^ := FPy^ + r * sina; {$else} asm mov edx, [eax + FTx] fld qword ptr [edx] // FTx fld qword ptr [edx + 8] // FTy fld st(1) fmul st, st fld st(1) fmul st, st faddp fld qword ptr [eax + cN] fld st(1) // --- x^y = 2^(y*log2(x)) fyl2x fld st frndint fsub st(1), st fxch st(1) f2xm1 fld1 fadd fscale fstp st(1) // --- fmul qword ptr [eax + vvar] fxch st(1) fsqrt fimul dword ptr [eax + absN] fdivr st, st(1) fmul qword ptr [edx + 32] // FTz fadd qword ptr [edx + 40] // FPz fstp qword ptr [edx + 40] fxch st(2) fpatan mov ecx, eax mov eax, dword ptr [eax + absN] call AsmRandInt push eax fild dword ptr [esp] add esp, 4 fldpi fadd st, st fmulp faddp fidiv dword ptr [ecx + N] fsincos fmul st, st(2) mov edx, [ecx + FPx] fadd qword ptr [edx] // FPx fstp qword ptr [edx] fmulp fadd qword ptr [edx + 8] // FPy fstp qword ptr [edx + 8] fwait {$endif} end; procedure TVariationJulia3D.CalcPower2; {$ifndef _ASM_} var r, r2d: double; sina, cosa: extended; begin r2d := sqrt(sqr(FTx^) + sqr(FTy^)); r := vvar * sqrt(r2d); FPz^ := FPz^ + r * FTz^ / r2d / 2; sincos((arctan2(FTy^, FTx^)/2 + pi*random(2)), sina, cosa); FPx^ := FPx^ + r * cosa; FPy^ := FPy^ + r * sina; {$else} asm mov edx, [eax + FTx] fld qword ptr [edx + 8] // FTy fld qword ptr [edx] // FTx fld st(1) fld st(1) fpatan fld1 fadd st, st fdivp st(1), st mov ecx, eax mov eax, 2 call AsmRandInt fldpi push eax fimul dword ptr [esp] add esp, 4 faddp fxch st(2) fmul st, st fxch st(1) fmul st, st faddp fsqrt fld st fsqrt fmul qword ptr [ecx + vvar] fxch st(1) fadd st, st fdivr st, st(1) mov edx, [ecx + FPx] fmul qword ptr [edx + $10] // FTz fadd qword ptr [edx + $18] // FPz fstp qword ptr [edx + $18] fxch st(1) fsincos fmul st, st(2) fadd qword ptr [edx] // FPx fstp qword ptr [edx] fmulp fadd qword ptr [edx + 8] // FPy fstp qword ptr [edx + 8] fwait {$endif} end; procedure TVariationJulia3D.CalcPowerMinus2; {$ifndef _ASM_} var r, r2d: double; sina, cosa: extended; begin r2d := sqrt(sqr(FTx^) + sqr(FTy^)); r := vvar / sqrt(r2d); FPz^ := FPz^ + r * FTz^ / r2d / 2; sincos(pi*random(2) - arctan2(FTy^, FTx^)/2, sina, cosa); FPx^ := FPx^ + r * cosa; FPy^ := FPy^ + r * sina; {$else} asm mov edx, [eax + FTx] fld qword ptr [edx + 8] // FTy fld qword ptr [edx] // FTx fld st(1) fld st(1) fpatan fld1 fadd st, st fdivp st(1), st mov ecx, eax mov eax, 2 call AsmRandInt fldpi push eax fimul dword ptr [esp] add esp, 4 faddp fxch st(2) fmul st, st fxch st(1) fmul st, st faddp fsqrt fld st fsqrt fdivr qword ptr [ecx + vvar] fxch st(1) fadd st, st fdivr st, st(1) mov edx, [ecx + FPx] fmul qword ptr [edx + $10] // FTz fadd qword ptr [edx + $18] fstp qword ptr [edx + $18] fxch st(1) fsincos fmul st, st(2) mov edx, [ecx + FPx] fadd qword ptr [edx] // FPx fstp qword ptr [edx] fmulp fsubr qword ptr [edx + 8] // FPy fstp qword ptr [edx + 8] fwait {$endif} end; procedure TVariationJulia3D.CalcPower1; {$ifndef _ASM_} begin FPx^ := FPx^ + vvar * FTx^; FPy^ := FPy^ + vvar * FTy^; FPz^ := FPz^ + vvar * FTz^; {$else} asm fld qword ptr [eax + vvar] mov edx, [eax + FTx] fld qword ptr [edx] // FTx fmul st, st(1) fadd qword ptr [edx + 16] // FPx fstp qword ptr [edx + 16] fld qword ptr [edx + 8] // FTy fmul st, st(1) fadd qword ptr [edx + 24] // FPy fstp qword ptr [edx + 24] fmul qword ptr [edx + 32] // FTz fadd qword ptr [edx + 40] // FPz fstp qword ptr [edx + 40] fwait {$endif} end; procedure TVariationJulia3D.CalcPowerMinus1; {$ifndef _ASM_} var r: double; begin r := vvar / (sqr(FTx^) + sqr(FTy^)); FPx^ := FPx^ + r * FTx^; FPy^ := FPy^ - r * FTy^; FPz^ := FPz^ + r * FTz^; {$else} asm mov edx, [eax + FTx] fld qword ptr [edx + 8] // FTy fld qword ptr [edx] // FTx fld st(1) fmul st, st fld st(1) fmul st, st faddp fdivr qword ptr [eax + vvar] fmul st(2), st fmul st(1), st fmul qword ptr [edx + 32] // FTz fadd qword ptr [edx + 40] // FPz fstp qword ptr [edx + 40] fadd qword ptr [edx + 16] // FPx fstp qword ptr [edx + 16] fsubr qword ptr [edx + 24] // FPy fstp qword ptr [edx + 24] fwait {$endif} end; /////////////////////////////////////////////////////////////////////////////// class function TVariationJulia3D.GetInstance: TBaseVariation; begin Result := TVariationJulia3D.Create; end; /////////////////////////////////////////////////////////////////////////////// class function TVariationJulia3D.GetName: string; begin Result := var_name; end; /////////////////////////////////////////////////////////////////////////////// function TVariationJulia3D.GetVariableNameAt(const Index: integer): string; begin case Index of 0: Result := var_n_name; else Result := ''; end end; /////////////////////////////////////////////////////////////////////////////// function TVariationJulia3D.SetVariable(const Name: string; var value: double): boolean; begin Result := False; if Name = var_n_name then begin N := Round(Value); if N = 0 then N := 1; Value := N; Result := True; end; end; function TVariationJulia3D.ResetVariable(const Name: string): boolean; begin Result := False; if Name = var_n_name then begin if N = 2 then N := -2 else N := 2; Result := True; end; end; /////////////////////////////////////////////////////////////////////////////// function TVariationJulia3D.GetNrVariables: integer; begin Result := 1; end; /////////////////////////////////////////////////////////////////////////////// function TVariationJulia3D.GetVariable(const Name: string; var value: double): boolean; begin Result := False; if Name = var_n_name then begin Value := N; Result := true; end; end; /////////////////////////////////////////////////////////////////////////////// initialization RegisterVariation(TVariationClassLoader.Create(TVariationJulia3D), true, false); end.