Apophysis-AV/Variations/varJulia3Dz.pas

444 lines
9.9 KiB
ObjectPascal
Raw Normal View History

2022-03-08 12:25:51 -05:00
{
Apophysis Copyright (C) 2001-2004 Mark Townsend
Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov
Apophysis Copyright (C) 2007-2008 Piotr Borys, Peter Sdobnov
Apophysis "3D hack" Copyright (C) 2007-2008 Peter Sdobnov
Apophysis "7X" Copyright (C) 2009-2010 Georg Kiehne
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
}
unit varJulia3Dz;
interface
uses
{$ifdef CPUX86}
2022-03-08 12:25:51 -05:00
AsmRandom,
{$endif}
BaseVariation, XFormMan;
const
var_name = 'julia3Dz';
var_n_name='julia3Dz_power';
{$ifdef CPUX86}
2022-03-08 12:25:51 -05:00
{$define _ASM_}
{$endif}
type
TVariationJulia3D = class(TBaseVariation)
private
N: integer;
absN: integer;
cN: double;
procedure CalcPower1;
procedure CalcPowerMinus1;
procedure CalcPower2;
procedure CalcPowerMinus2;
public
constructor Create;
class function GetName: string; override;
class function GetInstance: TBaseVariation; override;
function GetNrVariables: integer; override;
function GetVariableNameAt(const Index: integer): string; override;
function SetVariable(const Name: string; var value: double): boolean; override;
function GetVariable(const Name: string; var value: double): boolean; override;
function ResetVariable(const Name: string): boolean; override;
procedure Prepare; override;
procedure CalcFunction; override;
procedure GetCalcFunction(var f: TCalcFunction); override;
end;
implementation
uses
Math;
// TVariationJulia3D
///////////////////////////////////////////////////////////////////////////////
constructor TVariationJulia3D.Create;
begin
N := random(5) + 2;
if random(2) = 0 then N := -N;
end;
procedure TVariationJulia3D.Prepare;
begin
absN := abs(N);
cN := 1 / N / 2;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TVariationJulia3D.GetCalcFunction(var f: TCalcFunction);
begin
if N = 2 then f := CalcPower2
else if N = -2 then f := CalcPowerMinus2
else if N = 1 then f := CalcPower1
else if N = -1 then f := CalcPowerMinus1
else f := CalcFunction;
end;
///////////////////////////////////////////////////////////////////////////////
procedure TVariationJulia3D.CalcFunction;
{$ifndef _ASM_}
var
r, r2d: double;
sina, cosa: extended;
begin
r2d := sqr(FTx^) + sqr(FTy^);
r := vvar * Math.Power(r2d, cN);
FPz^ := FPz^ + r * FTz^ / (sqrt(r2d) * absN);
sincos((arctan2(FTy^, FTx^) + 2*pi*random(absN)) / N, sina, cosa);
FPx^ := FPx^ + r * cosa;
FPy^ := FPy^ + r * sina;
{$else}
asm
mov edx, [eax + FTx]
fld qword ptr [edx] // FTx
fld qword ptr [edx + 8] // FTy
fld st(1)
fmul st, st
fld st(1)
fmul st, st
faddp
fld qword ptr [eax + cN]
fld st(1)
// --- x^y = 2^(y*log2(x))
fyl2x
fld st
frndint
fsub st(1), st
fxch st(1)
f2xm1
fld1
fadd
fscale
fstp st(1)
// ---
fmul qword ptr [eax + vvar]
fxch st(1)
fsqrt
fimul dword ptr [eax + absN]
fdivr st, st(1)
fmul qword ptr [edx + 32] // FTz
fadd qword ptr [edx + 40] // FPz
fstp qword ptr [edx + 40]
fxch st(2)
fpatan
mov ecx, eax
mov eax, dword ptr [eax + absN]
call AsmRandInt
push eax
fild dword ptr [esp]
add esp, 4
fldpi
fadd st, st
fmulp
faddp
fidiv dword ptr [ecx + N]
fsincos
fmul st, st(2)
mov edx, [ecx + FPx]
fadd qword ptr [edx] // FPx
fstp qword ptr [edx]
fmulp
fadd qword ptr [edx + 8] // FPy
fstp qword ptr [edx + 8]
fwait
{$endif}
end;
procedure TVariationJulia3D.CalcPower2;
{$ifndef _ASM_}
var
r, r2d: double;
sina, cosa: extended;
begin
r2d := sqrt(sqr(FTx^) + sqr(FTy^));
r := vvar * sqrt(r2d);
FPz^ := FPz^ + r * FTz^ / r2d / 2;
sincos((arctan2(FTy^, FTx^)/2 + pi*random(2)), sina, cosa);
FPx^ := FPx^ + r * cosa;
FPy^ := FPy^ + r * sina;
{$else}
asm
mov edx, [eax + FTx]
fld qword ptr [edx + 8] // FTy
fld qword ptr [edx] // FTx
fld st(1)
fld st(1)
fpatan
fld1
fadd st, st
fdivp st(1), st
mov ecx, eax
mov eax, 2
call AsmRandInt
fldpi
push eax
fimul dword ptr [esp]
add esp, 4
faddp
fxch st(2)
fmul st, st
fxch st(1)
fmul st, st
faddp
fsqrt
fld st
fsqrt
fmul qword ptr [ecx + vvar]
fxch st(1)
fadd st, st
fdivr st, st(1)
mov edx, [ecx + FPx]
fmul qword ptr [edx + $10] // FTz
fadd qword ptr [edx + $18] // FPz
fstp qword ptr [edx + $18]
fxch st(1)
fsincos
fmul st, st(2)
fadd qword ptr [edx] // FPx
fstp qword ptr [edx]
fmulp
fadd qword ptr [edx + 8] // FPy
fstp qword ptr [edx + 8]
fwait
{$endif}
end;
procedure TVariationJulia3D.CalcPowerMinus2;
{$ifndef _ASM_}
var
r, r2d: double;
sina, cosa: extended;
begin
r2d := sqrt(sqr(FTx^) + sqr(FTy^));
r := vvar / sqrt(r2d);
FPz^ := FPz^ + r * FTz^ / r2d / 2;
sincos(pi*random(2) - arctan2(FTy^, FTx^)/2, sina, cosa);
FPx^ := FPx^ + r * cosa;
FPy^ := FPy^ + r * sina;
{$else}
asm
mov edx, [eax + FTx]
fld qword ptr [edx + 8] // FTy
fld qword ptr [edx] // FTx
fld st(1)
fld st(1)
fpatan
fld1
fadd st, st
fdivp st(1), st
mov ecx, eax
mov eax, 2
call AsmRandInt
fldpi
push eax
fimul dword ptr [esp]
add esp, 4
faddp
fxch st(2)
fmul st, st
fxch st(1)
fmul st, st
faddp
fsqrt
fld st
fsqrt
fdivr qword ptr [ecx + vvar]
fxch st(1)
fadd st, st
fdivr st, st(1)
mov edx, [ecx + FPx]
fmul qword ptr [edx + $10] // FTz
fadd qword ptr [edx + $18]
fstp qword ptr [edx + $18]
fxch st(1)
fsincos
fmul st, st(2)
mov edx, [ecx + FPx]
fadd qword ptr [edx] // FPx
fstp qword ptr [edx]
fmulp
fsubr qword ptr [edx + 8] // FPy
fstp qword ptr [edx + 8]
fwait
{$endif}
end;
procedure TVariationJulia3D.CalcPower1;
{$ifndef _ASM_}
begin
FPx^ := FPx^ + vvar * FTx^;
FPy^ := FPy^ + vvar * FTy^;
FPz^ := FPz^ + vvar * FTz^;
{$else}
asm
fld qword ptr [eax + vvar]
mov edx, [eax + FTx]
fld qword ptr [edx] // FTx
fmul st, st(1)
fadd qword ptr [edx + 16] // FPx
fstp qword ptr [edx + 16]
fld qword ptr [edx + 8] // FTy
fmul st, st(1)
fadd qword ptr [edx + 24] // FPy
fstp qword ptr [edx + 24]
fmul qword ptr [edx + 32] // FTz
fadd qword ptr [edx + 40] // FPz
fstp qword ptr [edx + 40]
fwait
{$endif}
end;
procedure TVariationJulia3D.CalcPowerMinus1;
{$ifndef _ASM_}
var
r: double;
begin
r := vvar / (sqr(FTx^) + sqr(FTy^));
FPx^ := FPx^ + r * FTx^;
FPy^ := FPy^ - r * FTy^;
FPz^ := FPz^ + r * FTz^;
{$else}
asm
mov edx, [eax + FTx]
fld qword ptr [edx + 8] // FTy
fld qword ptr [edx] // FTx
fld st(1)
fmul st, st
fld st(1)
fmul st, st
faddp
fdivr qword ptr [eax + vvar]
fmul st(2), st
fmul st(1), st
fmul qword ptr [edx + 32] // FTz
fadd qword ptr [edx + 40] // FPz
fstp qword ptr [edx + 40]
fadd qword ptr [edx + 16] // FPx
fstp qword ptr [edx + 16]
fsubr qword ptr [edx + 24] // FPy
fstp qword ptr [edx + 24]
fwait
{$endif}
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationJulia3D.GetInstance: TBaseVariation;
begin
Result := TVariationJulia3D.Create;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationJulia3D.GetName: string;
begin
Result := var_name;
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationJulia3D.GetVariableNameAt(const Index: integer): string;
begin
case Index of
0: Result := var_n_name;
else
Result := '';
end
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationJulia3D.SetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = var_n_name then begin
N := Round(Value);
if N = 0 then N := 1;
Value := N;
Result := True;
end;
end;
function TVariationJulia3D.ResetVariable(const Name: string): boolean;
begin
Result := False;
if Name = var_n_name then begin
if N = 2 then N := -2
else N := 2;
Result := True;
end;
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationJulia3D.GetNrVariables: integer;
begin
Result := 1;
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationJulia3D.GetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = var_n_name then begin
Value := N;
Result := true;
end;
end;
///////////////////////////////////////////////////////////////////////////////
initialization
RegisterVariation(TVariationClassLoader.Create(TVariationJulia3D), true, false);
end.