Apophysis-AV/Variations/varZVortex.pas

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2022-03-08 12:25:51 -05:00
{
Apophysis AV "Phoenix Edition" Copyright (C) 2021 Alice V. Koryagina
Restored Z_ZVortex variation from Apophysis Cothe's plugin pack
}
unit varZVortex;
interface
uses
BaseVariation, XFormMan;
type
TVariationZVortex = class(TBaseVariation)
private
sides: integer;
angle, spin: double;
sds2, ang2: double;
public
constructor Create;
class function GetName: string; override;
class function GetInstance: TBaseVariation; override;
function GetNrVariables: integer; override;
function GetVariableNameAt(const Index: integer): string; override;
function SetVariable(const Name: string; var value: double): boolean; override;
function GetVariable(const Name: string; var value: double): boolean; override;
function ResetVariable(const Name: string): boolean; override;
procedure Prepare; override;
procedure CalcFunction; override;
end;
implementation
uses
Math;
////////////////////////
procedure TVariationZVortex.Prepare;
begin
sds2 := sides * 0.5 / pi;
ang2 := angle * 0.5 * pi;
end;
procedure TVariationZVortex.CalcFunction;
var
r, phi, t, sn, cn, sn1, cn1: double;
begin
r := Math.Hypot(FTx^, FTy^);
phi := arctan2(FTy^, FTx^);
if (r = 0) then r := 1E-300;
t := sds2 * phi + spin * Math.log2(r);
// AV: these Z+ variations with lost sources are drive me crazy:
// they are always use vvar in a non-linear way!
t := vvar * (t - floor(t)) / sds2;
sn := sin(ang2) * t + phi;
cn := cos(ang2) * t - 1;
SinCos(sn, sn1, cn1);
FPx^ := FPx^ + (r * cn1 + FTx^ * cn);
FPy^ := FPy^ + (r * sn1 + FTy^ * cn);
end;
constructor TVariationZVortex.Create;
begin
sides := random(12) + 1;
angle := 2 * random - 1;
spin := 2 * random - 1;
end;
class function TVariationZVortex.GetInstance: TBaseVariation;
begin
Result := TVariationZVortex.Create;
end;
class function TVariationZVortex.GetName: string;
begin
Result := 'Z_vortex';
end;
function TVariationZVortex.GetNrVariables: integer;
begin
Result := 3;
end;
function TVariationZVortex.GetVariable(const Name: string;
var value: double): boolean;
begin
Result := False;
if Name = 'Z_vortex_sides' then begin
value := sides;
Result := True;
end
else if Name = 'Z_vortex_angle' then begin
value := angle;
Result := True;
end
else if Name = 'Z_vortex_spin' then begin
value := spin;
Result := True;
end;
end;
function TVariationZVortex.GetVariableNameAt(const Index: integer): string;
begin
case Index of
0: Result := 'Z_vortex_sides';
1: Result := 'Z_vortex_angle';
2: Result := 'Z_vortex_spin';
else
Result := '';
end;
end;
function TVariationZVortex.SetVariable(const Name: string;
var value: double): boolean;
begin
Result := False;
if Name = 'Z_vortex_sides' then begin
if Value = 0 then Value := 1;
sides := Round(value);
Result := True;
end
else if Name = 'Z_vortex_angle' then begin
angle := value;
Result := True;
end
else if Name = 'Z_vortex_spin' then begin
spin := value;
Result := True;
end;
end;
function TVariationZVortex.ResetVariable(const Name: string): boolean;
begin
Result := False;
if Name = 'Z_vortex_sides' then begin
sides := 1;
Result := True;
end
else if Name = 'Z_vortex_angle' then begin
angle := 0;
Result := True;
end
else if Name = 'Z_vortex_spin' then begin
spin := 0;
Result := True;
end;
end;
//////////////////////////////
initialization
RegisterVariation(TVariationClassLoader.Create(TVariationZVortex), false, false);
end.