Apophysis-AV/Variations/varFalloff2.pas

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{
Apophysis Copyright (C) 2001-2004 Mark Townsend
Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov
Apophysis Copyright (C) 2007-2008 Piotr Borys, Peter Sdobnov
Apophysis "3D hack" Copyright (C) 2007-2008 Peter Sdobnov
Apophysis "7X" Copyright (C) 2009-2010 Georg Kiehne
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
}
unit varFalloff2;
interface
uses
BaseVariation, XFormMan;
type
TVariationFalloff2 = class(TBaseVariation)
const
n_scatter : string = 'falloff2_scatter';
n_mindist : string = 'falloff2_mindist';
n_mul_x : string = 'falloff2_mul_x';
n_mul_y : string = 'falloff2_mul_y';
n_mul_z : string = 'falloff2_mul_z';
n_mul_c : string = 'falloff2_mul_c';
n_x0 : string = 'falloff2_x0';
n_y0 : string = 'falloff2_y0';
n_z0 : string = 'falloff2_z0';
n_invert : string = 'falloff2_invert';
n_blurtype : string = 'falloff2_type';
private
rmax: double;
x0, y0, z0: double;
scatter, mindist: double;
invert, blurtype: integer;
mul_x, mul_y, mul_z, mul_c: double;
public
constructor Create;
class function GetName: string; override;
class function GetInstance: TBaseVariation; override;
function GetNrVariables: integer; override;
function GetVariableNameAt(const Index: integer): string; override;
function SetVariable(const Name: string; var value: double): boolean; override;
function GetVariable(const Name: string; var value: double): boolean; override;
function ResetVariable(const Name: string): boolean; override;
procedure Prepare; override;
procedure CalcFunction; override;
procedure CalcFunctionRadial;
procedure CalcFunctionGaussian;
procedure GetCalcFunction(var f: TCalcFunction); override;
end;
implementation
uses
Math;
///////////////////////////////////////////////////////////////////////////////
procedure TVariationFalloff2.Prepare;
begin
rmax := 0.04 * scatter;
end;
procedure TVariationFalloff2.GetCalcFunction(var f: TCalcFunction);
begin
if blurtype = 1 then f := CalcFunctionRadial
else if blurtype = 2 then f := CalcFunctionGaussian
else f := CalcFunction;
end;
procedure TVariationFalloff2.CalcFunction;
var
in_x, in_y, in_z, d: double;
begin
in_x := FTx^;
in_y := FTy^;
in_z := FTz^;
d := sqrt(sqr(in_x - x0) + sqr(in_y - y0) + sqr(in_z - z0));
if (invert <> 0) then d := 1 - d; if (d < 0) then d := 0;
d := (d - mindist) * rmax; if (d < 0) then d := 0;
FPx^ := FPx^ + VVAR * (in_x + mul_x * random * d);
FPy^ := FPy^ + VVAR * (in_y + mul_y * random * d);
FPz^ := FPz^ + VVAR * (in_z + mul_z * random * d);
color^ := Abs(Frac(color^ + mul_c * random * d));
end;
procedure TVariationFalloff2.CalcFunctionRadial;
var
in_x, in_y, in_z, d, r_in: double;
sigma, phi, r, sins, coss, sinp, cosp: double;
begin
in_x := FTx^;
in_y := FTy^;
in_z := FTz^;
r_in := sqrt(sqr(in_x) + sqr(in_y) + sqr(in_z)) + 1e-6;
d := sqrt(sqr(in_x - x0) + sqr(in_y - y0) + sqr(in_z - z0));
if (invert <> 0) then d := 1 - d; if (d < 0) then d := 0;
d := (d - mindist) * rmax; if (d < 0) then d := 0;
sigma := ArcSin(in_z / r_in) + mul_z * random * d;
phi := ArcTan2(in_y, in_x) + mul_y * random * d;
r := r_in + mul_x * random * d;
SinCos(sigma, sins, coss);
SinCos(phi, sinp, cosp);
FPx^ := FPx^ + VVAR * (r * coss * cosp);
FPy^ := FPy^ + VVAR * (r * coss * sinp);
FPz^ := FPz^ + VVAR * (sins);
color^ := Abs(Frac(color^ + mul_c * random * d));
end;
procedure TVariationFalloff2.CalcFunctionGaussian;
var
in_x, in_y, in_z, d: double;
sigma, phi, r, sins, coss, sinp, cosp: double;
begin
in_x := FTx^;
in_y := FTy^;
in_z := FTz^;
d := sqrt(sqr(in_x - x0) + sqr(in_y - y0) + sqr(in_z - z0));
if (invert <> 0) then d := 1 - d; if (d < 0) then d := 0;
d := (d - mindist) * rmax; if (d < 0) then d := 0;
sigma := d * random * 2 * PI;
phi := d * random * PI;
r := d * random;
SinCos(sigma, sins, coss);
SinCos(phi, sinp, cosp);
FPx^ := FPx^ + VVAR * (in_x + mul_x * r * coss * cosp);
FPy^ := FPy^ + VVAR * (in_y + mul_y * r * coss * sinp);
FPz^ := FPz^ + VVAR * (in_z + mul_z * r * sins);
color^ := Abs(Frac(color^ + mul_c * random * d));
end;
///////////////////////////////////////////////////////////////////////////////
constructor TVariationFalloff2.Create;
begin
scatter := 1;
mindist := 0.5;
mul_x := 1;
mul_y := 1;
mul_z := 0;
mul_c := 0;
x0 := 0;
y0 := 0;
z0 := 0;
invert := 0;
blurtype := 0;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationFalloff2.GetInstance: TBaseVariation;
begin
Result := TVariationFalloff2.Create;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationFalloff2.GetName: string;
begin
Result := 'falloff2';
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationFalloff2.GetVariableNameAt(const Index: integer): string;
begin
case Index Of
0: Result := n_scatter;
1: Result := n_mindist;
2: Result := n_mul_x;
3: Result := n_mul_y;
4: Result := n_mul_z;
5: Result := n_mul_c;
6: Result := n_x0;
7: Result := n_y0;
8: Result := n_z0;
9: Result := n_invert;
10: Result := n_blurtype;
else
Result := '';
end
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationFalloff2.SetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = n_scatter then begin
if Value < 1e-6 then Value := 1e-6;
scatter := Value;
Result := True;
end else if Name = n_mindist then begin
if Value < 0 then Value := 0;
mindist := Value;
Result := True;
end else if Name = n_mul_x then begin
if Value < 0 then Value := 0
else if Value > 1 then Value := 1;
mul_x := Value;
Result := True;
end else if Name = n_mul_y then begin
if Value < 0 then Value := 0
else if Value > 1 then Value := 1;
mul_y := Value;
Result := True;
end else if Name = n_mul_z then begin
if Value < 0 then Value := 0
else if Value > 1 then Value := 1;
mul_z := Value;
Result := True;
end else if Name = n_mul_c then begin
if Value < 0 then Value := 0
else if Value > 1 then Value := 1;
mul_c := Value;
Result := True;
end else if Name = n_x0 then begin
x0 := Value;
Result := True;
end else if Name = n_y0 then begin
y0 := Value;
Result := True;
end else if Name = n_z0 then begin
z0 := Value;
Result := True;
end else if Name = n_invert then begin
if (Value > 1) then Value := 1;
if (Value < 0) then Value := 0;
invert := Round(Value);
Result := True;
end else if Name = n_blurtype then begin
if (Value > 2) then Value := 2;
if (Value < 0) then Value := 0;
blurtype := Round(Value);
Result := True;
end
end;
function TVariationFalloff2.ResetVariable(const Name: string): boolean;
begin
Result := False;
if Name = n_scatter then begin
scatter := 1;
Result := True;
end else if Name = n_mindist then begin
mindist := 0.5;
Result := True;
end else if Name = n_mul_x then begin
mul_x := 1;
Result := True;
end else if Name = n_mul_y then begin
mul_y := 1;
Result := True;
end else if Name = n_mul_z then begin
mul_z := 0;
Result := True;
end else if Name = n_mul_c then begin
mul_c := 0;
Result := True;
end else if Name = n_x0 then begin
x0 := 0;
Result := True;
end else if Name = n_y0 then begin
y0 := 0;
Result := True;
end else if Name = n_z0 then begin
z0 := 0;
Result := True;
end else if Name = n_invert then begin
invert := 0;
Result := True;
end else if Name = n_blurtype then begin
blurtype := 0;
Result := True;
end
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationFalloff2.GetNrVariables: integer;
begin
Result := 11
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationFalloff2.GetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = n_scatter then begin
Value := scatter;
Result := True;
end else if Name = n_mindist then begin
Value := mindist;
Result := True;
end else if Name = n_mul_x then begin
Value := mul_x;
Result := True;
end else if Name = n_mul_y then begin
Value := mul_y;
Result := True;
end else if Name = n_mul_z then begin
Value := mul_z;
Result := True;
end else if Name = n_mul_c then begin
Value := mul_c;
Result := True;
end else if Name = n_x0 then begin
Value := x0;
Result := True;
end else if Name = n_y0 then begin
Value := y0;
Result := True;
end else if Name = n_z0 then begin
Value := z0;
Result := True;
end else if Name = n_invert then begin
Value := invert;
Result := True;
end else if Name = n_blurtype then begin
Value := blurtype;
Result := True;
end
end;
///////////////////////////////////////////////////////////////////////////////
initialization
RegisterVariation(TVariationClassLoader.Create(TVariationFalloff2), true, true);
end.