Apophysis-AV/Variations/varBoarders2.pas

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2022-03-08 12:25:51 -05:00
{ Apophysis AV "Phoenix Edition" Copyright (C) 2021 Alice V. Koryagina }
unit varBoarders2;
interface
uses
BaseVariation, XFormMan;
const
sb2c = 'boarders2_c';
sleft = 'boarders2_left';
sright = 'boarders2_right';
eps: double = 1e-30;
type
TVariationBoarders2 = class(TBaseVariation)
private
b2c, left, right, cc, cl, cr: double;
public
constructor Create;
class function GetName: string; override;
class function GetInstance: TBaseVariation; override;
function GetNrVariables: integer; override;
function GetVariableNameAt(const Index: integer): string; override;
function SetVariable(const Name: string; var value: double): boolean; override;
function GetVariable(const Name: string; var value: double): boolean; override;
function ResetVariable(const Name: string): boolean; override;
procedure Prepare; override;
procedure CalcFunction; override;
end;
implementation
uses
Math;
{ TVariationBoarders2 }
//////////////////////////////////////////
procedure TVariationBoarders2.Prepare;
begin
cc := abs(b2c);
cl := cc * abs(left);
cr := cc + (cc * abs(right));
end;
//////////////////////////////////////////
procedure TVariationBoarders2.CalcFunction;
var
roundX, roundY, offsetX, offsetY: double;
begin
roundX := round(FTx^);
roundY := round(FTy^);
offsetX := FTx^ - roundX;
offsetY := FTy^ - roundY;
if (random >= cr) then
begin
FPx^ := FPx^ + VVAR * (offsetX * cc + roundX);
FPy^ := FPy^ + VVAR * (offsetY * cc + roundY);
end
else begin
if (abs(offsetX) >= abs(offsetY)) then
begin
if(offsetX >= 0.0) then
begin
FPx^ := FPx^ + VVAR * (offsetX * cc + roundX + cl);
FPy^ := FPy^ + VVAR * (offsetY * cc + roundY + cl * offsetY / offsetX);
end
else begin
FPx^ := FPx^ + VVAR * (offsetX * cc + roundX - cl);
FPy^ := FPy^ + VVAR * (offsetY * cc + roundY - cl * offsetY / offsetX);
end;
end
else begin
if(offsetY >= 0.0) then
begin
FPy^ := FPy^ + VVAR * (offsetY * cc + roundY + cl);
FPx^ := FPx^ + VVAR * (offsetX * cc + roundX + offsetX / offsetY * cl);
end
else begin
FPy^ := FPy^ + VVAR * (offsetY * cc + roundY - cl);
FPx^ := FPx^ + VVAR * (offsetX * cc + roundX - offsetX / offsetY * cl);
end;
end;
end;
end;
///////////////////////////////////////////////////////////////////////////////
constructor TVariationBoarders2.Create;
begin
b2c := 0.5;
left := 0.5;
right := 0.5;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationBoarders2.GetInstance: TBaseVariation;
begin
Result := TVariationBoarders2.Create;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationBoarders2.GetName: string;
begin
Result := 'boarders2';
end;
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
function TVariationBoarders2.GetVariableNameAt(const Index: integer): string;
begin
case Index of
0: Result := sb2c;
1: Result := sleft;
2: Result := sright;
else
Result := '';
end
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationBoarders2.SetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = sb2c then begin
if abs(value) = 0 then value := eps;
b2c := value;
Result := True;
end else if Name = sleft then begin
if abs(value) = 0 then value := eps;
left := Value;
Result := True;
end else if Name = sright then begin
if abs(value) = 0 then value := eps;
right := Value;
Result := True;
end;
end;
function TVariationBoarders2.ResetVariable(const Name: string): boolean;
begin
Result := False;
if Name = sb2c then begin
b2c := 0.5;
Result := True;
end else if Name = sleft then begin
left := 0.5;
Result := True;
end else if Name = sright then begin
right := 0.5;
Result := True;
end;
end;
/////////////////////////////////////////////////////////////////////
function TVariationBoarders2.GetNrVariables: integer;
begin
Result := 3;
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationBoarders2.GetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = sb2c then begin
Value := b2c;
Result := True;
end else if Name = sleft then begin
Value := left;
Result := True;
end else if Name = sright then begin
Value := right;
Result := True;
end;
end;
///////////////////////////////////////////////////////////////////////////////
initialization
RegisterVariation(TVariationClassLoader.Create(TVariationBoarders2), false, false);
end.