# Slang Rust Bindings Rust bindings for the [Slang](https://github.com/shader-slang/slang/) shader language. Supporting both the modern compilation and reflection API. Currently mostly reflects the needs of our own [engine](https://github.com/FloatyMonkey/engine) but contributions are more than welcome. ## Example ```rust let global_session = slang::GlobalSession::new().unwrap(); let search_path = std::ffi::CString::new("shaders/directory").unwrap(); // All compiler options are available through this builder. let session_options = slang::OptionsBuilder::new() .optimization(slang::OptimizationLevel::High) .matrix_layout_row(true); let target_desc = slang::TargetDescBuilder::new() .format(slang::CompileTarget::Dxil) .profile(self.global_session.find_profile("sm_6_5")); let session_desc = slang::SessionDescBuilder::new() .targets(&[*target_desc]) .search_paths(&[search_path.as_ptr()]) .options(&session_options); let session = self.global_session.create_session(&session_desc).unwrap(); let module = session.load_module("filename.slang").unwrap(); let entry_point = module.find_entry_point_by_name("main").unwrap(); let program = session.create_composite_component_type(&[ module.downcast().clone(), entry_point.downcast().clone(), ]).unwrap(); let linked_program = program.link().unwrap(); // Entry point to the reflection API. let reflection = linked_program.layout(0).unwrap(); let shader_bytecode = linked_program.entry_point_code(0, 0).unwrap(); ``` ## Installation Add the following to the `[dependencies]` section of your `Cargo.toml`: ```toml slang = { git = "https://github.com/FloatyMonkey/slang-rs.git" } ``` Set the `SLANG_DIR` environment variable to the path of your Slang installation. Download the latest release from their [releases page](https://github.com/shader-slang/slang/releases). Copy `slang.dll` to your executable's directory. To compile to DXIL bytecode you need the Microsoft DirectXShaderCompiler. Download the latest release from their [releases page](https://github.com/microsoft/DirectXShaderCompiler/releases). Copy `dxil.dll` and `dxcompiler.dll` to your executable's directory. ## Credits Maintained by Lauro Oyen ([@laurooyen](https://github.com/laurooyen)). Licensed under [MIT](LICENSE-MIT) or [Apache-2.0](LICENSE-APACHE).