// enum.slang //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj // Confirm that basic `enum` declarations are supported. enum Color { Red, Green = (1 << 1), Blue, } int test(int val) { Color c = Color.Red; if(val > 1) { c = Color.Green; } if(c == Color.Red) { if((val & 1) != 0) { c = Color.Blue; } } switch(c) { case Color.Red: val = 1; break; case Color.Green: val = 2; break; case Color.Blue: val = 3; break; default: val = -1; break; } return (val << 4) + int(c); } //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4, 1, 1)] void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) { int tid = dispatchThreadID.x; int val = int(tid); val = test(val); outputBuffer[tid] = val; }