2025-01-01 17:32:11 -05:00
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StructuredBuffer<float> buffer0;
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StructuredBuffer<float> buffer1;
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RWStructuredBuffer<float> result;
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2025-01-04 16:51:07 -05:00
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import rng;
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2025-01-01 17:32:11 -05:00
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[shader("compute")]
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[numthreads(1,1,1)]
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void computeMain(uint3 threadId : SV_DispatchThreadID)
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{
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2025-01-04 16:51:07 -05:00
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Xoroshiro128Plus generator = {1, 2};
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for (var i = 0; i < 10; i++)
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{
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result[i] = generator.next();
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}
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}
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