fd49ae7256
Also refactors the gasket example to avoid using shader entry points; the entry point signatures are not stable, and I don't want to keep refactoring the gasket while adding more advanced color/image features.
131 lines
4.3 KiB
Rust
131 lines
4.3 KiB
Rust
//! # Transform
|
|
//!
|
|
//! Transforms are the "functions" in an iterated function system. They take in a point,
|
|
//! and generate a new point. For fractal flames, transforms are always affine,
|
|
//! but produce more interesting images once we add variations.
|
|
use crate::variation::Variation;
|
|
use bytemuck::{Pod, Zeroable};
|
|
use glam::{Affine2, FloatExt, UVec2, Vec2};
|
|
use rand::Rng;
|
|
|
|
/// Affine transform for use in the [`chaos_game`](crate::chaos_game).
|
|
#[derive(Copy, Clone, Pod, Zeroable)]
|
|
#[repr(C)]
|
|
pub struct Transform {
|
|
coefficients: Affine2,
|
|
coefficients_post: Affine2,
|
|
variation_range: UVec2,
|
|
color: Vec2,
|
|
}
|
|
|
|
impl Transform {
|
|
/// Create a new transform from an affine transformation matrix
|
|
pub fn new(
|
|
coefficients: Affine2,
|
|
coefficients_post: Affine2,
|
|
variation_range: UVec2,
|
|
color: Vec2,
|
|
) -> Self {
|
|
Transform {
|
|
coefficients,
|
|
coefficients_post,
|
|
variation_range,
|
|
color,
|
|
}
|
|
}
|
|
|
|
/// Apply this transform to a point in IFS coordinates, producing a new point
|
|
pub fn transform_point<R: Rng>(
|
|
&self,
|
|
rng: &mut R,
|
|
variations: &[Variation],
|
|
point: Vec2,
|
|
) -> Vec2 {
|
|
let point = self.coefficients.transform_point2(point);
|
|
|
|
let mut point_output = Vec2::ZERO;
|
|
|
|
let variation_start = self.variation_range.x;
|
|
let variation_end = self.variation_range.y;
|
|
for variation_index in variation_start..variation_end {
|
|
let variation = &variations[variation_index as usize];
|
|
point_output += variation.transform_point(point, rng, &self.coefficients)
|
|
}
|
|
|
|
self.coefficients_post.transform_point2(point)
|
|
}
|
|
|
|
/// Apply this transform to a color
|
|
pub fn transform_color(&self, color: f32) -> f32 {
|
|
color.lerp(self.color.x, self.color.y)
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod test {
|
|
use crate::rng::xoshiro256starstar_from_seed;
|
|
use crate::transform::Transform;
|
|
use crate::variation::{Variation, VariationKind};
|
|
use glam::{Affine2, uvec2, vec2, Vec2};
|
|
|
|
#[test]
|
|
fn transform_scaling() {
|
|
let scale_coefficients = vec2(2.0, 0.5);
|
|
let transform = Transform::new(
|
|
Affine2::from_scale(scale_coefficients),
|
|
Affine2::IDENTITY,
|
|
uvec2(0, 1),
|
|
Vec2::ZERO,
|
|
);
|
|
|
|
let mut rng = xoshiro256starstar_from_seed([0; 32]);
|
|
let variations = [Variation::IDENTITY];
|
|
let point = vec2(1.0, 1.0);
|
|
|
|
assert_eq!(
|
|
transform.transform_point(&mut rng, &variations, point),
|
|
scale_coefficients
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn transform_scaling_post() {
|
|
let scale_coefficients = vec2(2.0, 0.5);
|
|
let transform_pdj = Transform::new(Affine2::IDENTITY, Affine2::IDENTITY, uvec2(0, 1), Vec2::ZERO);
|
|
let transform_pdj_post = Transform::new(
|
|
Affine2::IDENTITY,
|
|
Affine2::from_scale(scale_coefficients),
|
|
uvec2(0, 1),
|
|
Vec2::ZERO,
|
|
);
|
|
|
|
let mut rng = xoshiro256starstar_from_seed([0; 32]);
|
|
let variations = [Variation::new(VariationKind::Pdj, 1.0, [0.0f32; 4].into())];
|
|
let point = vec2(1.0, 1.0);
|
|
|
|
let point_pdj = transform_pdj.transform_point(&mut rng, &variations, point);
|
|
let point_pdj_post = transform_pdj_post.transform_point(&mut rng, &variations, point);
|
|
|
|
assert_eq!(point_pdj * scale_coefficients, point_pdj_post);
|
|
}
|
|
|
|
#[test]
|
|
fn transform_color() {
|
|
// Color 0.5, color speed 1.0, so color value will always be 0.5 after transform
|
|
let color = vec2(0.5, 1.0);
|
|
let transform = Transform::new(Affine2::IDENTITY, Affine2::IDENTITY, uvec2(0, 1), color);
|
|
|
|
assert_eq!(transform.transform_color(0.0), 0.5);
|
|
assert_eq!(transform.transform_color(1.0), 0.5);
|
|
assert_eq!(transform.transform_color(2.0), 0.5);
|
|
|
|
// Color 1.0, color speed 0.5, so color value moves to halfway between current and 1.0
|
|
let color = vec2(1.0, 0.5);
|
|
let transform = Transform::new(Affine2::IDENTITY, Affine2::IDENTITY, uvec2(0, 1), color);
|
|
|
|
assert_eq!(transform.transform_color(0.0), 0.5);
|
|
assert_eq!(transform.transform_color(1.0), 1.0);
|
|
assert_eq!(transform.transform_color(2.0), 1.0);
|
|
}
|
|
}
|