Files
enkou/enkou-shaders/src/lib.rs
T
bspeice 9ea4261a84
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Add clippy, fix up warnings
2026-07-12 14:46:06 -04:00

111 lines
2.8 KiB
Rust

//! # Enkou
#![no_std]
#![deny(missing_docs)]
#![allow(clippy::needless_range_loop)] // SPIR-V backend has issues with iteration over items
pub mod camera;
pub mod chaos_game;
mod rng;
pub mod transform;
pub mod variation;
use glam::Affine2;
/// Utility trait to convert between `flam3` notation and [`glam`].
#[allow(missing_docs)]
pub trait Coefficients2 {
/// Convert affine transformation coefficients to the [`glam`] representation.
/// Parameters use the following form:
///
/// ```text
/// (a * x + b * y + c, d * x + e * y + f)
/// ```
///
/// ```
/// # use glam::{Affine2, vec2};
/// # use crate::enkou_shaders::Coefficients2;
/// let coefs = Affine2::from_coefficients(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
/// let (x, y) = (7.0, 8.0);
/// assert_eq!(
/// coefs.transform_point2(vec2(x, y)),
/// vec2(
/// coefs.a() * x + coefs.b() * y + coefs.c(),
/// coefs.d() * x + coefs.e() * y + coefs.f()
/// )
/// );
/// ```
fn from_coefficients(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Affine2;
/// Convert affine transformation coefficients to the [`glam`] representation.
/// Parameters use the following form:
///
/// ```text
/// (a * x + b * y + c, d * x + e * y + f)
/// ```
///
/// ```
/// # use glam::{Affine2, vec2};
/// # use crate::enkou_shaders::Coefficients2;
/// let coefs = Affine2::from_coefficients_arr([1.0, 2.0, 3.0, 4.0, 5.0, 6.0]);
/// let (x, y) = (7.0, 8.0);
/// assert_eq!(
/// coefs.transform_point2(vec2(x, y)),
/// vec2(
/// coefs.a() * x + coefs.b() * y + coefs.c(),
/// coefs.d() * x + coefs.e() * y + coefs.f()
/// )
/// );
/// ```
fn from_coefficients_arr(coefficients: [f32; 6]) -> Affine2;
fn a(&self) -> f32;
fn b(&self) -> f32;
fn c(&self) -> f32;
fn d(&self) -> f32;
fn e(&self) -> f32;
fn f(&self) -> f32;
}
impl Coefficients2 for Affine2 {
#[inline]
fn from_coefficients(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Affine2 {
Affine2::from_cols_array(&[a, d, b, e, c, f])
}
#[inline]
fn from_coefficients_arr(coefficients: [f32; 6]) -> Affine2 {
Affine2::from_coefficients(
coefficients[0],
coefficients[1],
coefficients[2],
coefficients[3],
coefficients[4],
coefficients[5],
)
}
fn a(&self) -> f32 {
self.matrix2.x_axis.x
}
fn b(&self) -> f32 {
self.matrix2.y_axis.x
}
fn c(&self) -> f32 {
self.translation.x
}
fn d(&self) -> f32 {
self.matrix2.x_axis.y
}
fn e(&self) -> f32 {
self.matrix2.y_axis.y
}
fn f(&self) -> f32 {
self.translation.y
}
}