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enkou/enkou-shaders/src/camera.rs
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Add documentation for recent functions
2026-06-28 15:03:52 -04:00

202 lines
7.6 KiB
Rust

//! # Camera
//!
//! Map points from the IFS coordinate system to pixel coordinates. This is a lossy transformation.
use bytemuck::{Pod, Zeroable};
use glam::{Affine2, IVec2, UVec2, Vec2, vec2};
use libm::powf;
/// Settings used to map IFS coordinates to pixel coordinates.
///
/// The camera is itself an affine transformation, capable of zoom, rotation, and translation
/// of the IFS coordinates before rendering to the final image.
#[derive(Copy, Clone, Pod, Zeroable)]
#[repr(C)]
pub struct Camera {
dimensions: UVec2,
transform: Affine2,
}
impl Camera {
/// Construct a new camera for translating IFS coordinates to pixel coordinates.
///
/// While the camera is implemented as a single affine transformation, it's helpful
/// to express the transform steps individually.
///
/// # Arguments
///
/// * `dimensions` - Width and height of the output image (in pixels).
/// * `center` - Location of the origin in IFS coordinates. Positive `x` shifts the image
/// left, and positive `y` position shifts the image up.
/// * `rotate` - Rotation angle (in radians) of IFS coordinates. Rotation is applied after the
/// `center` translation, so it is about the new origin.
/// * `zoom` - Zoom factor applied to IFS coordinates. IFS coordinates are scaled by
/// `pow(2, zoom)`, so a zoom factor of 0 is the identity.
/// * `scale` - Pixels per unit of IFS coordinates. This parameter is usually chosen such
/// that the largest dimension will cover the range `[-2, 2]`, but values higher or lower
/// can be used as a secondary zoom.
pub fn new(dimensions: UVec2, center: Vec2, rotate: f32, zoom: Vec2, scale: Vec2) -> Camera {
let ifs_center_transform = Affine2::from_translation(-center);
let zoom_transform = Affine2::from_scale(vec2(powf(2.0, zoom.x), powf(2.0, zoom.y)));
let scale_transform = Affine2::from_scale(scale);
let rotate_transform = Affine2::from_angle(rotate);
let image_center_transform = Affine2::from_translation((dimensions / 2).as_vec2());
let transform = image_center_transform
* rotate_transform
* scale_transform
* zoom_transform
* ifs_center_transform;
Camera {
dimensions,
transform,
}
}
/// Map a point from IFS coordinates to pixel coordinates.
///
/// ```
/// # use glam::{vec2, ivec2, uvec2, Vec2};
/// # use crate::enkou_shaders::camera::Camera;
/// // Output image is 600x600 pixels, centered at the origin, no rotation, no zoom,
/// // and scaled such that it covers the range [-2, 2].
/// // Use the origin as the IFS coordinate, so the pixel coordinate is the center of the image
/// let camera = Camera::new(
/// uvec2(600, 600),
/// Vec2::ZERO,
/// 0.0,
/// Vec2::ZERO,
/// vec2(150.0, 150.0)
/// );
/// assert_eq!(camera.transform_point(vec2(0.0, 0.0)), ivec2(300, 300));
/// ```
pub fn transform_point(&self, point: Vec2) -> IVec2 {
self.transform.transform_point2(point).as_ivec2()
}
/// Map a point from IFS coordinates to pixel coordinates (like [`transform_point`](Camera::transform_point)),
/// and check that the result is within the provided image dimensions.
pub fn transform_point_to_image(&self, point: Vec2) -> Option<UVec2> {
let pixel_coordinates = self.transform_point(point);
if pixel_coordinates.x < 0
|| pixel_coordinates.y < 0
|| (pixel_coordinates.x as u32) >= self.dimensions.x
|| (pixel_coordinates.y as u32) >= self.dimensions.y
{
None
} else {
Some(pixel_coordinates.as_uvec2())
}
}
}
/// Shader entry point for running the camera transformation over a list of IFS coordinates
pub mod entry {
use crate::camera::Camera;
use spirv_std::glam::{IVec2, Vec2};
use spirv_std::spirv;
/// Transform IFS coordinates to pixel coordinates
#[spirv(compute(entry_point_name = "main_camera", threads(1)))]
pub fn main_camera(
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] camera: &Camera,
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] coordinates_ifs: &[Vec2],
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] coordinates_pixel: &mut [IVec2],
) {
for i in 0..coordinates_ifs.len() {
coordinates_pixel[i] = camera.transform_point(coordinates_ifs[i])
}
}
}
#[cfg(test)]
mod test {
use crate::camera::Camera;
use glam::{Affine2, Vec2, ivec2, uvec2, vec2};
use libm::powf;
#[test]
pub fn manual_camera() {
let starting_point = vec2(1.0, 1.0);
// Move the origin; points move right and up by one unit, giving us (2.0, 2.0)
let center = vec2(-1.0, -1.0);
let point = starting_point - center;
// Rotate about the new origin; points move counter-clockwise, giving us (-2.0, 2.0)
let rotate = 90.0f32.to_radians();
let point = Affine2::from_angle(rotate).transform_point2(point);
// Zoom in by a factor of 1; points will be twice as far from the origin,
// giving us (-4.0, 4.0)
let zoom = vec2(1.0, 1.0);
let point = point * vec2(powf(2.0, zoom.x), powf(2.0, zoom.y));
// Apply scaling; scale 100 in a 1000 x 1000 image is an effective range
// of [-5, 5] in IFS coordinates.
// After scaling, the point is (-400.0, 400.0)
let scale = vec2(100.0, 100.0);
let point = point * scale;
// Move the origin from (0, 0) to image center,
// giving us (100.0, 900.0)
let dimensions = uvec2(1000, 1000);
let point = point.as_ivec2() + dimensions.as_ivec2() / 2;
// Check that the camera implementation ends up at the same point
let camera = Camera::new(dimensions, center, rotate, zoom, scale);
// The camera is implemented by composing affine transforms,
// which ends up with a slightly different result because of rounding.
let error = camera.transform_point(starting_point) - point;
assert!(error.x.abs() <= 1);
assert!(error.y.abs() <= 1);
}
#[test]
pub fn point_outside_camera() {
// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
let camera = Camera::new(
uvec2(1000, 1000),
Vec2::ZERO,
0.0,
Vec2::ZERO,
vec2(250.0, 250.0),
);
// Converting a point outside the effective range is legal, but outside the image bounds
assert_eq!(camera.transform_point(vec2(3.0, 3.0)), ivec2(1250, 1250));
}
#[test]
pub fn point_outside_camera_negative() {
// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
let camera = Camera::new(
uvec2(1000, 1000),
Vec2::ZERO,
0.0,
Vec2::ZERO,
vec2(250.0, 250.0),
);
// Converting a point outside the effective range is legal, but outside the image bounds
assert_eq!(camera.transform_point(vec2(-3.0, -3.0)), ivec2(-250, -250));
}
#[test]
pub fn aspect_ratio() {
// Scale 100 for an image 1600 x 900 gives an effective X range of [-8, 8],
// and effective Y range of [-4.5, 4.5]
let camera = Camera::new(
uvec2(1600, 900),
Vec2::ZERO,
0.0,
Vec2::ZERO,
vec2(100.0, 100.0),
);
// This point is inside the image width, but outside its height
assert_eq!(camera.transform_point(vec2(6.0, 6.0)), ivec2(1400, 1050));
}
}